TEST: gangwar kill message
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@@ -79,6 +79,12 @@ namespace ReallifeGamemode.Server.Events
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var playerInGangwar = player.HasData("inGangWar");
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var killerInGangwar = killer.HasData("inGangWar");
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if (playerInGangwar && killerInGangwar)
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{
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killer.TriggerEvent("setGangwarKillMessage", "Du hast ~r~" + player.Name + " getötet");
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}
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NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - PlayerInGangwar = {playerInGangwar}, KillerInGangwar = {killerInGangwar}");
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if (playerInGangwar && killerInGangwar)
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{
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