diff --git a/ReallifeGamemode.Client/Gui/nametags.ts b/ReallifeGamemode.Client/Gui/nametags.ts index 87eb9815..f179ee46 100644 --- a/ReallifeGamemode.Client/Gui/nametags.ts +++ b/ReallifeGamemode.Client/Gui/nametags.ts @@ -30,7 +30,7 @@ export default function customNametags() { mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y], { font: 4, - color: [171, 0, 207, 255], //Grove //Ballas 171 0 207 //PD 0 173 255 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255 + color: [0, 173, 255, 255], //Grove //Ballas 171 0 207 //PD 0 173 255 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255 scale: [0.4, 0.4], outline: true, centre: false @@ -42,18 +42,18 @@ export default function customNametags() { if (armour > 0) { graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0 , 0, 0, 200); graphics.drawRect(x, y2, width, height, 150, 150, 150, 255); - graphics.drawRect(x - width / 2 * (1 - health), y2 + height, width * health, height, 200, 0, 0, 200); + graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 200, 0, 0, 200); var x2 = x + width / 2 + border / 2; graphics.drawRect(x, y2 + height, width + border * 2, height + border * 2, 0, 0, 0, 200); - graphics.drawRect(x, y2 + height, width, height, 150, 150, 150, 255); - graphics.drawRect(x - width / 2 * (1 - armour), y2, width * armour, height, 255, 255, 255, 200); + graphics.drawRect(x, y2 + height, width, height, 200, 200, 200, 255); + graphics.drawRect(x - width / 2 * (1 - armour), y2 + height, width * armour, height, 255, 255, 255, 200); } else { graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0, 0, 0, 200); graphics.drawRect(x, y2, width, height, 150, 150, 150, 255); - graphics.drawRect(x - width / 2 * (1 - health), y2 + height, width * health, height, 200, 0, 0, 200); + graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 200, 0, 0, 200); } } }