farmer raus
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@@ -9,7 +9,6 @@ using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Shop.Ammunation;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Job;
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namespace ReallifeGamemode.Server.Managers
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@@ -228,18 +227,11 @@ namespace ReallifeGamemode.Server.Managers
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jobId = 4,
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Skill = 0
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};
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JobPoint jobPointFarmer = new JobPoint()
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{
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Position = FarmerJob.POSITION_JOB_START,
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jobId = 5,
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Skill = 0
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};
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JobPoints.Add(jobPointRefuseCollector);
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JobPoints.Add(jobPointPilot);
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JobPoints.Add(jobPointPilot2);
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JobPoints.Add(jobPointBusDriver);
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JobPoints.Add(jobPointFarmer);
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foreach (JobPoint p in JobPoints)
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{
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@@ -268,11 +260,6 @@ namespace ReallifeGamemode.Server.Managers
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NAPI.TextLabel.CreateTextLabel("Busfahrer - Dr\u00fccke ~y~E~s~ um Job zu starten/beenden", p.Position, 15, 1, 0, new Color(255, 255, 255), false, 0);
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NAPI.Blip.CreateBlip(513, p.Position, 1f, 16, "Busfahrer", 255, 0, true);
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}
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if (p.jobId == 5)
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{
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NAPI.TextLabel.CreateTextLabel("Farmer - Dr\u00fccke ~y~E~s~ um Job zu starten/beenden", p.Position, 15, 1, 0, new Color(255, 255, 255), false, 0);
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NAPI.Blip.CreateBlip(369, p.Position, 1f, 16, "Farmer", 255, 0, true);
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}
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}
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#endregion JobPoints
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