finish müllmann :*
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@@ -1,9 +1,11 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Extensions;
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namespace ReallifeGamemode.Server.Job
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namespace ReallifeGamemode.Server.Job
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{
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{
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@@ -43,11 +45,24 @@ namespace ReallifeGamemode.Server.Job
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_inJob.Remove(player);
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_inJob.Remove(player);
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jobPlayer.Remove(player);
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jobPlayer.Remove(player);
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User user = player.GetUser();
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using (var dbContext = new DatabaseContext())
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{
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user = player.GetUser(dbContext);
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user.trashcount -= user.trashcount;
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dbContext.SaveChanges();
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}
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if (quit)
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if (quit)
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{
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{
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
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}
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}
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JobStop?.Invoke(player);
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JobStop?.Invoke(player);
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}
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}
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@@ -212,13 +212,11 @@ namespace ReallifeGamemode.Server.Job
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[RemoteEvent("CLIENT:MuellmannAddSack")]
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[RemoteEvent("CLIENT:MuellmannAddSack")]
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public void MuellmannAddSack(Player player)
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public void MuellmannAddSack(Player player)
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{
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{
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foreach (var data in muellmanData)
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foreach (var data in muellmanData)
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{
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{
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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Player target = data.getPartnerClient(player);
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data.setTrashCount(data.getTrashCount() + 1);
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User user1 = player.GetUser();
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User user1 = player.GetUser();
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User user2 = target.GetUser();
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User user2 = target.GetUser();
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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@@ -232,9 +230,7 @@ namespace ReallifeGamemode.Server.Job
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}
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}
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player.AddAttachment("binbag", true);
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player.AddAttachment("binbag", true);
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if (target != null)
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if (target != null)
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ChatService.SendMessage((Player)target, $"Du hast soviele Säcke: {target.GetUser().trashcount}");
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if (player.GetUser().trashcount >= 20)
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ChatService.SendMessage((Player)player, $"Du hast soviele Säcke: {player.GetUser().trashcount}");
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if (player.GetUser().trashcount >= 5)
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{
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{
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ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
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ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
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if (target != null) { ChatService.SendMessage((Player)target, "Auto ist voll fahre nun zu Base."); target.TriggerEvent("SERVER:MuellmannZuBase"); }
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if (target != null) { ChatService.SendMessage((Player)target, "Auto ist voll fahre nun zu Base."); target.TriggerEvent("SERVER:MuellmannZuBase"); }
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@@ -286,9 +282,9 @@ namespace ReallifeGamemode.Server.Job
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user1 = player.GetUser(dbContext);
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user1 = player.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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user1.trashcount -= 5;
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user1.trashcount -= user1.trashcount;
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if (target != null)
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if (target != null)
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user2.trashcount -= 5;
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user2.trashcount -= user2.trashcount;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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Console.WriteLine($"[DATA DEBUG] vehicle: {data.vehicle.DisplayName} | Players: {data.getClientsFromData().Count} | Säcke: {data.getTrashCount()}");
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Console.WriteLine($"[DATA DEBUG] vehicle: {data.vehicle.DisplayName} | Players: {data.getClientsFromData().Count} | Säcke: {data.getTrashCount()}");
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