Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -26,25 +26,25 @@ const Color = NativeUI.Color;
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export default function clotheShopList(globalData: IGlobalData) {
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export default function clotheShopList(globalData: IGlobalData) {
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const categoryTitles = {
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const categoryTitles = {
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clothes: {
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clothes: {
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1: "Masks",
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1: "Masken",
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2: "Hair Styles",
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2: "Haar Stil",
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3: "Torsos",
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3: "Oberkörper",
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4: "Legs",
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4: "Hosen",
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5: "Bags and Parachutes",
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5: "Taschen und Fallschirme",
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6: "Shoes",
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6: "Schuhe",
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7: "Accessories",
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7: "Accessories",
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8: "Undershirts",
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8: "Undershirts",
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9: "Body Armors",
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9: "Schutzwesten",
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10: "Decals",
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10: "Decals",
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11: "Tops"
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11: "Oberteile"
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},
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},
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props: {
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props: {
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0: "Hats",
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0: "Kopfbedeckungen",
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1: "Glasses",
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1: "Brillen",
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2: "Ears",
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2: "Ohrringe",
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6: "Watches",
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6: "Uhren",
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7: "Bracelets"
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7: "Armbänder"
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}
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}
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};
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};
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@@ -158,12 +158,12 @@ export default function clotheShopList(globalData: IGlobalData) {
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return;
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return;
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}
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}
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}
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}
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? " " : " "}`));
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// Create category menu
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// Create category menu
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu.Visible = false;
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categoryMenu.Visible = false;
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} else {
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} else {
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? " " : " "}`));
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// Create category menu
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// Create category menu
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu.Visible = false;
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categoryMenu.Visible = false;
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@@ -175,24 +175,28 @@ export default function clotheShopList(globalData: IGlobalData) {
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for (const item of value) {
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for (const item of value) {
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if (item.ComponentId == key) {
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if (item.ComponentId == key) {
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var txData = getClothingName(key, item.ClotheId, gender);
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var txData = getClothingName(key, item.ClotheId, gender);
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let clotheUpperMenu = new UIMenu(mp.game.ui.getLabelText(txData[0].data[0].GXT), " ", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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clotheUpperMenu.Visible = false;
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for (const x of txData) {
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for (const x of txData) {
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var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : "Clothing item.");
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var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : " ");
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//var itemDescription = (key === 11 ? x.undershirt[1].GXT + " - " + x.id: "Clothing item.");
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//var itemDescription = (key === 11 ? x.undershirt[1].GXT + " - " + x.id: "Clothing item.");
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if (itemDescription == "NULL") {
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if (itemDescription == "NULL") {
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itemDescription = "Clothing item.";
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itemDescription = "";
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}
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}
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const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
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const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
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//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id , itemDescription);
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//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id , itemDescription);
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tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
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tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "KOSTENLOS"}`);
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categoryMenu.AddItem(tempItem);
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clotheUpperMenu.AddItem(tempItem);
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cloth.push(item);
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cloth.push(item);
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tx.push(x);
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tx.push(x);
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}
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}
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categoryMenu.AddItem(clotheUpperMenu);
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}
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}
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}
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}
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@@ -169,7 +169,6 @@ export default function (globalData: IGlobalData) {
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} else if (item === payItem) {
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} else if (item === payItem) {
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mp.gui.chat.activate(true);
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = true;
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var input = new InputHelper("Welchem Spieler möchtest du Geld geben (Name / ID)?", globalData);
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var input = new InputHelper("Welchem Spieler möchtest du Geld geben (Name / ID)?", globalData);
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input.show();
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input.show();
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input.getValue(name => {
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input.getValue(name => {
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@@ -100,7 +100,6 @@ namespace ReallifeGamemode.Server.Job
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill2Route2 = new List<Vector3>//Bus_Skill_2_Route_2
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private readonly IReadOnlyCollection<Vector3> Skill2Route2 = new List<Vector3>//Bus_Skill_2_Route_2
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{
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{
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new Vector3(1925.767333984375, 2614.566162109375, 46.16560363769531),
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new Vector3(1925.767333984375, 2614.566162109375, 46.16560363769531),
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new Vector3(299.0667419433594, 2642.93798828125, 44.60177993774414),
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new Vector3(299.0667419433594, 2642.93798828125, 44.60177993774414),
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new Vector3(1162.4556884765625, 1806.3663330078125, 74.3133773803711),
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new Vector3(1162.4556884765625, 1806.3663330078125, 74.3133773803711),
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@@ -111,13 +110,26 @@ namespace ReallifeGamemode.Server.Job
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Bus_Skill_2_Route_3
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private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Bus_Skill_2_Route_3
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{
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{
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new Vector3(-1855.54,153.604,79.0297),
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new Vector3(-562.68, -2203.85, 5.5),
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new Vector3(-1538.72,1375.19,124.3),
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new Vector3(-1101.74,2668.48,17.7363),
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new Vector3(1964.14,3718.04,31.2255),
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new Vector3(2566.1,396.879,107.463),
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new Vector3(254.405,-982.937,28.274),
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new Vector3(-562.68, -2203.85, 4.5),
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill2Route4 = new List<Vector3>//Bus_Skill_2_Route_4
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private readonly IReadOnlyCollection<Vector3> Skill2Route4 = new List<Vector3>//Bus_Skill_2_Route_4
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{
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{
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new Vector3(-1037.8,-2716.02,12.7963),
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new Vector3(1662.69,4849.72,40.9165),
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new Vector3(57.8575,3735.46,38.7301),
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new Vector3(-1109.48,2681,17.8602),
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new Vector3(-2536.35,2322.65,32.0599),
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new Vector3(-3232.01,961.997,12.1515),
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new Vector3(-3014.22,364.543,13.7242),
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new Vector3(-1580.52,-652.24,28.5874),
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new Vector3(-578.954,-2224.8,4.75774),
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new Vector3(-562.68, -2203.85, 5.5),
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill3Route1 = new List<Vector3>//Bus_Skill_3_Route_1
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private readonly IReadOnlyCollection<Vector3> Skill3Route1 = new List<Vector3>//Bus_Skill_3_Route_1
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{
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{
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@@ -159,8 +171,16 @@ namespace ReallifeGamemode.Server.Job
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill3Route3 = new List<Vector3>//Bus_Skill_3_Route_3
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private readonly IReadOnlyCollection<Vector3> Skill3Route3 = new List<Vector3>//Bus_Skill_3_Route_3
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{
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{
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new Vector3(-146.62071, -2178.8228, 9.194298),
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new Vector3(-562.68, -2203.85, 5.5),
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new Vector3(14.580393, -1578.6385, 28.212185),
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new Vector3(222.91612, -1098.8556, 28.227453),
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new Vector3(246.44946, -648.45496, 38.420746),
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new Vector3(102.181, -298.95276, 45.04399),
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new Vector3(-104.91002, -606.26013, 35.06103),
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new Vector3(-288.1007, -1204.5107, 23.403156),
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new Vector3(-166.23526, -1574.4166, 34.152023),
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new Vector3(-60.337997, -1976.121, 15.486664),
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new Vector3(-599.1891, -2049.2695, 5.14637),
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill3Route4 = new List<Vector3>//Bus_Skill_3_Route_4
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private readonly IReadOnlyCollection<Vector3> Skill3Route4 = new List<Vector3>//Bus_Skill_3_Route_4
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{
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{
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@@ -302,7 +322,7 @@ namespace ReallifeGamemode.Server.Job
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if ((VehicleHash)veh.Model == VehicleHash.Coach)
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if ((VehicleHash)veh.Model == VehicleHash.Coach)
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{
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{
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Random rnd = new Random();
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Random rnd = new Random();
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int rroute = rnd.Next(1, 3);
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int rroute = rnd.Next(1, 5);
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switch (rroute)
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switch (rroute)
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{
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{
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case 1:
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case 1:
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@@ -340,7 +360,7 @@ namespace ReallifeGamemode.Server.Job
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if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
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if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
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{
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{
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Random rnd = new Random();
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Random rnd = new Random();
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int rroute = rnd.Next(1, 3);
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int rroute = rnd.Next(1, 4);
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switch (rroute)
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switch (rroute)
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{
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{
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case 1:
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case 1:
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@@ -796,14 +796,15 @@ namespace ReallifeGamemode.Server.Managers
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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List<Player> players = NAPI.Pools.GetAllPlayers();
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List<Player> players = NAPI.Pools.GetAllPlayers();
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var listPlayers = players.Select(p => new
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var listPlayers = players.Where(p => p.GetUser().Wanteds > 0)
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.Select(p => new
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{
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{
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Id = p.Handle.Value,
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Id = p.Handle.Value,
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p.Name,
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p.Name,
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wanted = p.GetUser().Wanteds,
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wanted = p.GetUser().Wanteds,
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}) ;
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});
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if(listPlayers.Count() > 0)
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if (listPlayers.Count() > 0)
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player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));
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player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));
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else
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else
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player.SendNotification("~r~[Fehler] ~w~Es gibt derzeitig keine Verbrecher!");
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player.SendNotification("~r~[Fehler] ~w~Es gibt derzeitig keine Verbrecher!");
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