Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
CroniX
2021-04-04 14:58:58 +02:00
4 changed files with 55 additions and 31 deletions

View File

@@ -26,25 +26,25 @@ const Color = NativeUI.Color;
export default function clotheShopList(globalData: IGlobalData) {
const categoryTitles = {
clothes: {
1: "Masks",
2: "Hair Styles",
3: "Torsos",
4: "Legs",
5: "Bags and Parachutes",
6: "Shoes",
1: "Masken",
2: "Haar Stil",
3: "Oberkörper",
4: "Hosen",
5: "Taschen und Fallschirme",
6: "Schuhe",
7: "Accessories",
8: "Undershirts",
9: "Body Armors",
9: "Schutzwesten",
10: "Decals",
11: "Tops"
11: "Oberteile"
},
props: {
0: "Hats",
1: "Glasses",
2: "Ears",
6: "Watches",
7: "Bracelets"
0: "Kopfbedeckungen",
1: "Brillen",
2: "Ohrringe",
6: "Uhren",
7: "Armbänder"
}
};
@@ -158,12 +158,12 @@ export default function clotheShopList(globalData: IGlobalData) {
return;
}
}
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? " " : " "}`));
// Create category menu
categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
} else {
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? " " : " "}`));
// Create category menu
categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
@@ -175,24 +175,28 @@ export default function clotheShopList(globalData: IGlobalData) {
for (const item of value) {
if (item.ComponentId == key) {
var txData = getClothingName(key, item.ClotheId, gender);
let clotheUpperMenu = new UIMenu(mp.game.ui.getLabelText(txData[0].data[0].GXT), " ", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
clotheUpperMenu.Visible = false;
for (const x of txData) {
var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : "Clothing item.");
var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : " ");
//var itemDescription = (key === 11 ? x.undershirt[1].GXT + " - " + x.id: "Clothing item.");
if (itemDescription == "NULL") {
itemDescription = "Clothing item.";
itemDescription = "";
}
const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id , itemDescription);
tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "KOSTENLOS"}`);
categoryMenu.AddItem(tempItem);
clotheUpperMenu.AddItem(tempItem);
cloth.push(item);
tx.push(x);
}
categoryMenu.AddItem(clotheUpperMenu);
}
}

View File

@@ -169,7 +169,6 @@ export default function (globalData: IGlobalData) {
} else if (item === payItem) {
mp.gui.chat.activate(true);
mp.gui.cursor.show(true, true);
globalData.InMenu = true;
var input = new InputHelper("Welchem Spieler möchtest du Geld geben (Name / ID)?", globalData);
input.show();
input.getValue(name => {

View File

@@ -100,7 +100,6 @@ namespace ReallifeGamemode.Server.Job
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route2 = new List<Vector3>//Bus_Skill_2_Route_2
{
new Vector3(1925.767333984375, 2614.566162109375, 46.16560363769531),
new Vector3(299.0667419433594, 2642.93798828125, 44.60177993774414),
new Vector3(1162.4556884765625, 1806.3663330078125, 74.3133773803711),
@@ -111,13 +110,26 @@ namespace ReallifeGamemode.Server.Job
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Bus_Skill_2_Route_3
{
new Vector3(-562.68, -2203.85, 5.5),
new Vector3(-1855.54,153.604,79.0297),
new Vector3(-1538.72,1375.19,124.3),
new Vector3(-1101.74,2668.48,17.7363),
new Vector3(1964.14,3718.04,31.2255),
new Vector3(2566.1,396.879,107.463),
new Vector3(254.405,-982.937,28.274),
new Vector3(-562.68, -2203.85, 4.5),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route4 = new List<Vector3>//Bus_Skill_2_Route_4
{
new Vector3(-1037.8,-2716.02,12.7963),
new Vector3(1662.69,4849.72,40.9165),
new Vector3(57.8575,3735.46,38.7301),
new Vector3(-1109.48,2681,17.8602),
new Vector3(-2536.35,2322.65,32.0599),
new Vector3(-3232.01,961.997,12.1515),
new Vector3(-3014.22,364.543,13.7242),
new Vector3(-1580.52,-652.24,28.5874),
new Vector3(-578.954,-2224.8,4.75774),
new Vector3(-562.68, -2203.85, 5.5),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route1 = new List<Vector3>//Bus_Skill_3_Route_1
{
@@ -159,8 +171,16 @@ namespace ReallifeGamemode.Server.Job
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route3 = new List<Vector3>//Bus_Skill_3_Route_3
{
new Vector3(-562.68, -2203.85, 5.5),
new Vector3(-146.62071, -2178.8228, 9.194298),
new Vector3(14.580393, -1578.6385, 28.212185),
new Vector3(222.91612, -1098.8556, 28.227453),
new Vector3(246.44946, -648.45496, 38.420746),
new Vector3(102.181, -298.95276, 45.04399),
new Vector3(-104.91002, -606.26013, 35.06103),
new Vector3(-288.1007, -1204.5107, 23.403156),
new Vector3(-166.23526, -1574.4166, 34.152023),
new Vector3(-60.337997, -1976.121, 15.486664),
new Vector3(-599.1891, -2049.2695, 5.14637),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route4 = new List<Vector3>//Bus_Skill_3_Route_4
{
@@ -302,7 +322,7 @@ namespace ReallifeGamemode.Server.Job
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
@@ -340,7 +360,7 @@ namespace ReallifeGamemode.Server.Job
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
int rroute = rnd.Next(1, 4);
switch (rroute)
{
case 1:

View File

@@ -796,7 +796,8 @@ namespace ReallifeGamemode.Server.Managers
if (!player.IsLoggedIn()) return;
List<Player> players = NAPI.Pools.GetAllPlayers();
var listPlayers = players.Select(p => new
var listPlayers = players.Where(p => p.GetUser().Wanteds > 0)
.Select(p => new
{
Id = p.Handle.Value,
p.Name,