admin stuff changes
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@@ -232,7 +232,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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ChatService.SendMessage(player, "Position: X Y Z: " + player.Position);
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ChatService.SendMessage(player, "Position: X Y Z H: " + player.Position);
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}
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}
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[Command("gh", "~m~Benutzung: ~s~/gh [Name]")]
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[Command("gh", "~m~Benutzung: ~s~/gh [Name]")]
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@@ -2479,7 +2479,7 @@ namespace ReallifeGamemode.Server.Commands
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player.TriggerEvent("showTuningMenu");
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player.TriggerEvent("showTuningMenu");
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}
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}
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[Command("interior", "~m~Benutzung: ~s~/interior [Add / Remove / SetEnterPosition / SetExitPosition] [Name / ID]")]
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[Command("interior", "~m~Benutzung: ~s~/interior [Add / Remove / SetEnter / SetExit] [Name / ID]")]
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public void CmdAdminInterior(Client player, string option1, string option2)
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public void CmdAdminInterior(Client player, string option1, string option2)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -3045,8 +3045,8 @@ namespace ReallifeGamemode.Server.Commands
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target.GetUser(dbContext).AdminLevel = (AdminLevel)rank;
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target.GetUser(dbContext).AdminLevel = (AdminLevel)rank;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Du wurdest durch ~y~" + player.Name + " auf Adminlevel ~y~" + target.GetUser().AdminLevel.GetName() + ": ~y~(" + rank + ") ~s~gesetzt.");
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ChatService.SendMessage(target, "~b~[ADMIN]~s~ Du wurdest durch ~y~" + player.Name + " ~s~auf Adminlevel ~y~" + target.GetUser().AdminLevel.GetName() + " ~y~(" + rank + ") ~s~gesetzt.");
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ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast ~y~" + target.Name + " ~s~auf Adminlevel ~y~" + target.GetUser().AdminLevel.GetName() + ": ~y~(" + rank + ") ~s~gesetzt.");
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ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast ~y~" + target.Name + " ~s~auf Adminlevel ~y~" + target.GetUser().AdminLevel.GetName() + " ~y~(" + rank + ") ~s~gesetzt.");
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}
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}
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#endregion
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#endregion
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