Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
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@@ -192,6 +192,7 @@ namespace ReallifeGamemode.Server.Core.Managers
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.Include(h => h.Owner)
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.Include(h => h.BankAccount)
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.Include(h => h.Rentals)
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.ToList()
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.OrderBy(h => h.Position.DistanceTo(position))
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.FirstOrDefault();
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}
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@@ -27,6 +27,8 @@ namespace ReallifeGamemode.Server.Managers
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/// <param name="pos">Die Position der Garage</param>
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public static void AddTuningGarage(Vector3 pos)
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{
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NAPI.Blip.CreateBlip(446, pos, 1f, 4, "Los Santos Customs", shortRange: true);
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ColShape colShape = NAPI.ColShape.CreateSphereColShape(pos, 5, 0);
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colShape.OnEntityEnterColShape += (cs, c) =>
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@@ -35,7 +37,7 @@ namespace ReallifeGamemode.Server.Managers
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if (c.IsInVehicle && c.VehicleSeat == 0)
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{
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Vehicle v = c.Vehicle;
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if (v.GetServerVehicle() is FactionVehicle fV && fV.GetOwners().TrueForAll(fV => dbContext.Factions.Where(f => f.Id == fV).First().StateOwned))
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if (v.GetServerVehicle() is FactionVehicle fV && fV.GetOwners().Any(fV => dbContext.Factions.Where(f => f.Id == fV && f.StateOwned).Any()))
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{
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return;
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}
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