/save fvehicle fac1,fac2 preis
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@@ -2828,10 +2828,15 @@ namespace ReallifeGamemode.Server.Commands
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case "fvehicle":
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if (player.IsInVehicle)
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{
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string fIdStr = (option1 + " " + option2).Trim();
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int[] fIds = null;
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string[] fIdStrs = fIdStr.Split(" ");
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string[] fIdStrs = option1.Split(",");
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if (!int.TryParse(option2, out int buyPrice) || buyPrice < 0)
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{
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ChatService.ErrorMessage(player, "Der Kaufpreis ist ungültig oder negativ");
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return;
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}
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try
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{
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@@ -2857,7 +2862,7 @@ namespace ReallifeGamemode.Server.Commands
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Vehicle vehicle = player.Vehicle;
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int playerSeat = player.VehicleSeat;
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vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, fIds, vehicle.Livery);
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, fIds, vehicle.Livery, buyPrice);
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player.SendNotification("Fraktionsfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, playerSeat);
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}
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@@ -158,7 +158,7 @@ namespace ReallifeGamemode.Server.Managers
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public static Vehicle SaveFactionVehicleData(Vehicle veh, VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
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string vehicleNumberPlate, int vehiclePrimaryColor, int vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, int[] factionId, int livery)
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string vehicleNumberPlate, int vehiclePrimaryColor, int vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, int[] factionId, int livery, int buyPrice)
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{
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using (var saveData = new DatabaseContext())
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{
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@@ -175,7 +175,8 @@ namespace ReallifeGamemode.Server.Managers
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SecondaryColor = vehicleSecondaryColor,
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Locked = vehicleLocked,
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Active = true,
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Livery = livery
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Livery = livery,
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BuyPrice = buyPrice
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};
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saveData.FactionVehicles.Add(dataSet);
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saveData.SaveChanges();
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