try pay when player is nearby target

This commit is contained in:
Michael
2020-06-06 12:28:30 +02:00
parent 9f52b2b559
commit 3e79992a33
3 changed files with 12 additions and 5 deletions

View File

@@ -37,7 +37,7 @@ export default function (globalData: IGlobalData) {
var payName: string;
mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, factionleader: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount, pay_amount) => {
mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, factionleader: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount, pay_amount, payName: [] ) => {
var accountData: AccountData = JSON.parse(accountDataJson);
@@ -454,9 +454,9 @@ export default function (globalData: IGlobalData) {
return ticketMenu;
}
mp.events.add("CLIENT:InteractionMenu_Pay_Name", (name) => {
payName = name;
payName = JSON.parse(name);
var input = new InputHelper("Wie viel?", globalData);
mp.gui.cursor.show(true, true);
input.show();