try pay when player is nearby target
This commit is contained in:
@@ -37,7 +37,7 @@ export default function (globalData: IGlobalData) {
|
||||
|
||||
var payName: string;
|
||||
|
||||
mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, factionleader: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount, pay_amount) => {
|
||||
mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, factionleader: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount, pay_amount, payName: [] ) => {
|
||||
|
||||
|
||||
var accountData: AccountData = JSON.parse(accountDataJson);
|
||||
@@ -454,9 +454,9 @@ export default function (globalData: IGlobalData) {
|
||||
|
||||
return ticketMenu;
|
||||
}
|
||||
|
||||
|
||||
mp.events.add("CLIENT:InteractionMenu_Pay_Name", (name) => {
|
||||
payName = name;
|
||||
payName = JSON.parse(name);
|
||||
var input = new InputHelper("Wie viel?", globalData);
|
||||
mp.gui.cursor.show(true, true);
|
||||
input.show();
|
||||
|
||||
Reference in New Issue
Block a user