try pay when player is nearby target

This commit is contained in:
Michael
2020-06-06 12:28:30 +02:00
parent 9f52b2b559
commit 3e79992a33
3 changed files with 12 additions and 5 deletions

View File

@@ -184,8 +184,9 @@ namespace ReallifeGamemode.Server.Events
pay_amount = player.GetData<int>("pay_amount");
}
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount);
}
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount);
}
[RemoteEvent("keyPress:E")]
public void KeyPressE(Player player)