try pay when player is nearby target
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@@ -611,6 +611,8 @@ namespace ReallifeGamemode.Server.Managers
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int amount = Int32.Parse(stringAmount);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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List<Player> nearbyPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(3, player);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -620,6 +622,10 @@ namespace ReallifeGamemode.Server.Managers
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{
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player.SendNotification("~r~Du kannst dir selber kein Geld geben!");
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}
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else if(!nearbyPlayers.Contains(target))
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{
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player.SendNotification("~r~Dieser Spieler befindet sich nicht in deiner nähe!");
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}
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else
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{
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string playername = NAPI.Player.GetPlayerName(player);
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