maybe fix knast
This commit is contained in:
@@ -33,17 +33,12 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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using var dbContext = new DatabaseContext();
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User user = player.GetUser(dbContext);
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PositionManager.cuffPoints.Remove(player);
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player.SetData("isDead", true);
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using (var userDeath = new DatabaseContext())
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{
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User userisdead = player.GetUser(userDeath);
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userisdead.Dead = true;
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userDeath.SaveChanges();
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}
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//TODO: Zum Full Release entfernen
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if (player.HasData("togdeath"))
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{
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@@ -88,10 +83,25 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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User user = player.GetUser();
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bool copNearby = NAPI.Pools.GetAllPlayers().Any(u => u.IsDuty() && u.IsAlive() && u.Position.DistanceToSquared(player.Position) <= 200 * 200);
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if (copNearby)
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{
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user.SetJailTime(true);
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Jail.Check_PutBehindBars(user);
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ChatService.HQMessage(user.Name + " wurde ins Gefängnis eingeliefert.");
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}
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else
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{
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ChatService.HQMessage(user.Name + " wurde soeben ins Krankenhaus eingeliefert.");
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}
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if (user.JailTime <= 0)
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{
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player.SetData("isDead", true);
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user.Dead = true;
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if (!player.HasData("reviveSperre"))
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{
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//MEDIC AUFTRAG
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@@ -123,32 +133,28 @@ namespace ReallifeGamemode.Server.Events
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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player.ClearAttachments();
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using (var userDeath = new DatabaseContext())
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List<UserItem> fItem = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
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foreach (var item in fItem)
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{
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List<UserItem> fItem = userDeath.UserItems.Where(u => u.UserId == user.Id).ToList();
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foreach (var item in fItem)
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IItem iItem = InventoryManager.GetItemById(item.ItemId);
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if (iItem is IWeaponDealItem obj)
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{
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IItem iItem = InventoryManager.GetItemById(item.ItemId);
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if (iItem is IWeaponDealItem obj)
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{
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int amount = item.Amount;
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int amount = item.Amount;
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Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
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//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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GTANetworkAPI.Object grndObject;
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Vector3 textPos = dropPosition;
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Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
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//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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GTANetworkAPI.Object grndObject;
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Vector3 textPos = dropPosition;
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dropPosition.Z -= 1.05f;
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grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
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dropPosition.Z -= 1.05f;
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grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
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GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
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TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
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GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
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TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
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userDeath.Remove(item);
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}
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dbContext.Remove(item);
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}
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var dead = new Database.Entities.Logs.Death
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@@ -165,8 +171,8 @@ namespace ReallifeGamemode.Server.Events
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VictimHeading = player.Heading,
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CauseOfDeath = reason.ToString()
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};
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userDeath.DeathLogs.Add(dead);
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userDeath.SaveChanges();
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dbContext.DeathLogs.Add(dead);
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dbContext.SaveChanges();
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}
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}
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Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
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@@ -219,9 +225,6 @@ namespace ReallifeGamemode.Server.Events
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//ChatService.SendMessage(player, "Debug10");
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}
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}
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//JailTime.cs
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Jail.Check_PutBehindBars(player);
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}
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[RemoteEvent("RespawnPlayerAtHospital")]
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@@ -54,6 +54,7 @@ namespace ReallifeGamemode.Server.Events
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}
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else
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{
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player.SetData("dbId", user.Id);
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player.Name = username;
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player.TriggerEvent("SERVER:Login_Success");
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player.TriggerEvent("CLIENT:StopSound");
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@@ -122,7 +123,7 @@ namespace ReallifeGamemode.Server.Events
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}
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else
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{
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Jail.Check_PutBehindBars(player);
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Jail.Check_PutBehindBars(user);
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}
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}
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@@ -51,6 +51,7 @@ namespace ReallifeGamemode.Server.Events
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dbContext.Users.Add(user);
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dbContext.SaveChanges();
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player.SetData("dbId", user.Id);
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player.TriggerEvent("SERVER:Login_Success");
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player.TriggerEvent("CLIENT:StopSound");
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player.SetData("isLoggedIn", true);
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@@ -59,6 +59,34 @@ namespace ReallifeGamemode.Server.Extensions
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}
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}
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public static void SetJailTime(this User user, bool killed)
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{
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if (user == null)
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{
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return;
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}
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int time = 26 * user.Wanteds;
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if (killed)
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{
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time *= 2;
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}
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user.Wanteds = 0;
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user.JailTime = time;
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}
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public static void AnnouncePlayerJailedIn(this User user)
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{
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if (user == null)
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{
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return;
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}
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string message = user.Name + " wurde ins Gefängnis geliefert";
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ChatService.HQMessage(message);
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}
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/// <summary>
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/// Gibt zurück, ob ein Player eingeloggt ist
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/// </summary>
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@@ -76,8 +104,35 @@ namespace ReallifeGamemode.Server.Extensions
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public static bool IsDuty(this Player player)
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{
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var user = player.GetUser();
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return user.GetData("duty", false);
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return player.GetServerData("duty", false);
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}
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public static bool IsAlive(this Player player)
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{
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return !player.HasData("isDead") || (bool)player.GetData("isDead") == false;
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}
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public static T GetServerData<T>(this Player player, string key, T defaultValue = default)
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{
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if (player == null)
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{
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return default;
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}
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key += "data_";
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if (!player.HasData(key)) return defaultValue;
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return JsonConvert.DeserializeObject<T>(player.GetData<dynamic>(key));
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}
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public static void SetServerData(this Player player, string key, object value)
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{
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if (player == null)
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{
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return;
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}
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key += "data_";
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player.SetData(key, JsonConvert.SerializeObject(value));
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}
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public static bool IsAdminDuty(this Player player)
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@@ -98,27 +153,14 @@ namespace ReallifeGamemode.Server.Extensions
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internal static T GetData<T>(this User user, string key, T nullValue)
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{
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if (user == null)
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{
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return default;
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}
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key += "data_";
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if (!user.Player.HasData(key)) return nullValue;
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return JsonConvert.DeserializeObject<T>(user.Player.GetData<dynamic>(key));
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return user.Player.GetServerData(key, nullValue);
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}
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internal static T GetData<T>(this User user, string key) => user.GetData<T>(key, default);
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internal static void SetData(this User user, string key, object value)
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{
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if (user == null)
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{
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return;
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}
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key += "data_";
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user.Player.SetData(key, JsonConvert.SerializeObject(value));
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user.Player.SetServerData(key, value);
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}
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internal static void GiveWanteds(this User user, Player cop, int amount, string reason)
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@@ -171,7 +171,7 @@ namespace ReallifeGamemode.Server.Finance
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if (putInJail != 0 && minusJail)
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{
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Jail.Check_PutBehindBars(client, false);
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Jail.Check_PutBehindBars(u);
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}
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}
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@@ -10,6 +10,7 @@ using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Services;
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using System.Diagnostics;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Wanted
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{
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@@ -18,105 +19,37 @@ namespace ReallifeGamemode.Server.Wanted
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private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
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public static void Check_PutBehindBars(Player client, bool announceHq = true)
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public static void Check_PutBehindBars(User user)
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{
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User user = client.GetUser();
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Player player = user.Player;
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PositionManager.cuffPoints.Remove(player);
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if (user.JailTime > 0)
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{
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client.RemoveAllWeapons();
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client.Health = 100;
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client.Armor = 0;
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player.RemoveAllWeapons();
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player.Health = 100;
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player.Armor = 0;
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Random rnd = new Random();
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int rndInt = rnd.Next(1, 3);
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if (rndInt == 1)
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NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
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NAPI.Player.SpawnPlayer(player, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
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if (rndInt == 2)
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NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
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NAPI.Player.SpawnPlayer(player, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
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if (rndInt == 3)
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NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
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NAPI.Player.SpawnPlayer(player, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
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Jailtime[user.Id] = user.JailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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int timeMinutes = 0;
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int timeMinutes;
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if (((int)(user.JailTime / 60)) <= 1 && user.JailTime != 0)
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if ((user.JailTime / 60) <= 1 && user.JailTime != 0)
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{
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timeMinutes = 1;
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}
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else
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{
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timeMinutes = (int)(user.JailTime / 60);
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timeMinutes = (user.JailTime / 60);
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}
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client.TriggerEvent("jailTime", timeMinutes);
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player.TriggerEvent("jailTime", timeMinutes);
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return;
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}
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if (user.Wanteds <= 0)
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return;
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using (var dbContext = new DatabaseContext())
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{
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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if (!copPlayer.IsLoggedIn()) continue;
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User cop = copPlayer.GetUser();
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if (cop?.FactionId == 1 || cop?.FactionId == 3)
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{
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int jailTime = user.Wanteds * 54;
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if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(client.Position) <= 200 && (!copPlayer.HasData("isDead") || copPlayer.GetData<bool>("isDead") != true))
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{
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if (!client.HasData("isDead") || client.GetData<bool>("isDead") == false)
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{
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jailTime /= 2;
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}
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User clientUser = client.GetUser(dbContext);
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clientUser.JailTime = jailTime;
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Jailtime[user.Id] = jailTime; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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clientUser.Wanteds = 0;
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client.SetData("isDead", false);
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client.RemoveAllWeapons();
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client.SetSharedData("blipColor", 0);
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Random rnd = new Random();
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int rndInt = rnd.Next(1, 3);
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if (rndInt == 1)
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NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
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if (rndInt == 2)
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NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
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if (rndInt == 3)
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NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
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client.TriggerEvent("onPlayerRevived");
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == client.Name);
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Medic.RemoveTaskFromList(task);
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client.Health = 100;
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int timeMinutes = 0;
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if (((int)(Jailtime[user.Id] / 60)) <= 1 && Jailtime[user.Id] != 0)
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{
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timeMinutes = 1;
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}
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else
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{
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timeMinutes = (int)(Jailtime[user.Id] / 60);
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}
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client.TriggerEvent("jailTime", JsonConvert.SerializeObject(timeMinutes));
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clientUser.SetBlipAndNametagColor();
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if (announceHq)
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{
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ChatService.BroadcastFaction("!{#8181E9}HQ: " + user.Name + " wurde ins Gefängnis geliefert.", new List<int>() { 1, 3 });
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}
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}
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else if (user.Wanteds > 0 && user.JailTime <= 0)
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{
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ChatService.BroadcastFaction("!{#8181E9}HQ: Der Verdächtigte " + user.Name + " wurde soeben ins Krankenhaus eingeliefert.", new System.Collections.Generic.List<int>() { 1, 3 });
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}
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}
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}
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dbContext.SaveChanges();
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}
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}
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/*
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@@ -136,23 +69,28 @@ namespace ReallifeGamemode.Server.Wanted
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public static void JailIn_Elapsed()
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{
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using var dbContext = new DatabaseContext();
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foreach (var player in NAPI.Pools.GetAllPlayers())
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{
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User user = player.GetUser();
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if (user != null && !Jailtime.ContainsKey(user.Id))
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if (player.Position.DistanceTo(new Vector3(458.9842, -997.2126, 24.91485)) > 7)
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{
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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continue;
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}
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User user = player.GetUser();
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if (user != null && user.Wanteds > 0 && !Jailtime.ContainsKey(user.Id))
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{
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers().Where(u => u.IsLoggedIn() && u.IsDuty())
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{
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if (!copPlayer.IsLoggedIn()) return;
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User cop = copPlayer.GetUser();
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if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(player.Position) <= 500 && (!copPlayer.HasData("isDead") || copPlayer.GetData<bool>("isDead") != true))
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if (!copPlayer.HasData("isDead") || copPlayer.GetData<bool>("isDead") != true)
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{
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if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) <= 7)
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if (player.Position.DistanceTo(copPlayer.Position) < 5)
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{
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if (player.Position.DistanceTo2D(copPlayer.Position) < 5)
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{
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Check_PutBehindBars(player);
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}
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user.SetJailTime(false);
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user.AnnouncePlayerJailedIn();
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dbContext.SaveChanges();
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Check_PutBehindBars(user);
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}
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}
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}
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@@ -183,9 +121,10 @@ namespace ReallifeGamemode.Server.Wanted
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public static void JailOut_Elapsed()
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{
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using var dbContext = new DatabaseContext();
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foreach (var player in NAPI.Pools.GetAllPlayers())
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{
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User user = player.GetUser();
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User user = player.GetUser(dbContext);
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if (user != null && Jailtime.ContainsKey(user.Id))
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{
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if (user.JailTime <= 0)
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@@ -197,11 +136,7 @@ namespace ReallifeGamemode.Server.Wanted
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}
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if (user.JailTime > 0)
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{
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using (var dbContext = new DatabaseContext())
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{
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player.GetUser(dbContext).JailTime -= 60;
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dbContext.SaveChanges();
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}
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user.JailTime -= 60;
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int timeMinutes = 0;
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@@ -219,15 +154,16 @@ namespace ReallifeGamemode.Server.Wanted
|
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}
|
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}
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}
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dbContext.SaveChanges();
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}
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|
||||
[RemoteEvent("setPrisonerFree")]
|
||||
public void Release_Jail(Player cop, string client)
|
||||
{
|
||||
Player player = PlayerService.GetPlayerByNameOrId(client);
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
|
||||
User user = player.GetUser();
|
||||
if (Jailtime.ContainsKey(user.Id))
|
||||
{
|
||||
@@ -248,15 +184,15 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
|
||||
public static void Release_Jail_Admin(Player admin, Player target)
|
||||
{
|
||||
User user = target.GetUser();
|
||||
using var dbContext = new DatabaseContext();
|
||||
User user = target.GetUser(dbContext);
|
||||
if (Jailtime.ContainsKey(user.Id))
|
||||
{
|
||||
Jailtime.Remove(user.Id);
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
target.GetUser(dbContext).JailTime = 0;
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
|
||||
user.JailTime = 0;
|
||||
dbContext.SaveChanges();
|
||||
|
||||
target.Health = 100;
|
||||
target.Position = new Vector3(427.879, -984.65, 30.71);
|
||||
|
||||
|
||||
@@ -35,9 +35,10 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
|
||||
public static void Timer_Elapsed()
|
||||
{
|
||||
using var dbContext = new DatabaseContext();
|
||||
foreach (var player in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
User user = player.GetUser();
|
||||
User user = player.GetUser(dbContext);
|
||||
if (user != null && user.Wanteds > 0)
|
||||
{
|
||||
if (!waTimer.ContainsKey(user.Id))
|
||||
@@ -68,30 +69,10 @@ namespace ReallifeGamemode.Server.Wanted
|
||||
{
|
||||
ResetWantedTimeToElapse(player);
|
||||
player.SendChatMessage("~y~Du hast erfolgtreich einen Wanted abgetaucht.");
|
||||
using (var dbContext = new DatabaseContext())
|
||||
user.Wanteds -= 1;
|
||||
if (user.Wanteds == 0)
|
||||
{
|
||||
player.GetUser(dbContext).Wanteds -= 1;
|
||||
if (player.GetUser(dbContext).Wanteds == 0)
|
||||
{
|
||||
switch (player.GetUser(dbContext).FactionId)
|
||||
{
|
||||
case null:
|
||||
player.SetSharedData("blipColor", 0);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
player.SetSharedData("blipColor", 83);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
player.SetSharedData("blipColor", 52);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
player.SetSharedData("blipColor", 5);
|
||||
break;
|
||||
}
|
||||
}
|
||||
user.SetBlipAndNametagColor();
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user