Decrease range needed for coppers to get criminals binned after death.
From 200 to 100.
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@@ -27,7 +27,6 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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private readonly Dictionary<Player, DateTime> lastPlayerDeathTime = new Dictionary<Player, DateTime>();
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private readonly Dictionary<Player, DateTime> lastPlayerDeathTime = new Dictionary<Player, DateTime>();
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[ServerEvent(Event.PlayerDeath)]
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Player player, Player killer, uint reason)
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public void OnPlayerDeath(Player player, Player killer, uint reason)
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{
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{
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@@ -114,9 +113,9 @@ namespace ReallifeGamemode.Server.Events
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};
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};
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dbContext.DeathLogs.Add(dead);
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dbContext.DeathLogs.Add(dead);
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bool copNearby = NAPI.Pools.GetAllPlayers().Any(u => u.IsDuty() && u.IsAlive() && u.Position.DistanceToSquared(player.Position) <= 200 * 200);
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bool copNearby = NAPI.Pools.GetAllPlayers().Any(u => u.IsDuty() && u.IsAlive() && u.Position.DistanceToSquared(player.Position) <= 100 * 100);
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if (user.Wanteds > 0)
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if (user.Wanteds > 0 && player.HasData("GotInsideOfTurf") && !player.GetData<bool>("GotInsideOfTurf"))
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{
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{
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if (copNearby)
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if (copNearby)
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{
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{
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