Sani Erweiterung_2
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@@ -89,33 +89,33 @@ namespace ReallifeGamemode.Server.Factions.Medic
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}
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[RemoteEvent("updateMedicTask")]
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public void UpdateMedicTasks(Player player, int type, int index, string medicName)
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public void UpdateMedicTasks(Player player, int type, int index, string victimName)
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{
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Player target = PlayerService.GetPlayerByNameOrId(medicName);
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Player target = PlayerService.GetPlayerByNameOrId(victimName);
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switch (type)
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{
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case 0:
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ReviveTasks[index].MedicName = medicName;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + medicName + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat dein Auftrag angenommen.");
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ReviveTasks[index].MedicName = victimName;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + victimName + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung.");
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break;
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case 1:
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HealTasks[index].MedicName = medicName;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + medicName + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat dein Auftrag angenommen.");
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HealTasks[index].MedicName = victimName;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victimName + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
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break;
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case 2:
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FireTasks[index].MedicName = medicName;
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FireTasks[index].MedicName = victimName;
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break;
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}
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}
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[RemoteEvent("delHealTask")]
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public void delHealTask(Player player)
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public static void delHealTask(Player player)
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{
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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@@ -123,27 +123,19 @@ namespace ReallifeGamemode.Server.Factions.Medic
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}
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[RemoteEvent("delReviveTask")]
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public static void delReviveTasks(Player player)
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public static void delReviveTask(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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}
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public static void delHealTasks(Player player)
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{
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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player.SetData("healauftrag", false);
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}
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[RemoteEvent("RemoveMedicCheckpoint")]
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public void RemoveMedicCheckpoint(Player player)
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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medic.TriggerEvent("checkPointTimeout");
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medic.SendNotification("Der Auftrag wurde abgebrochen da du nicht innerhalb der vogegebenen Zeit am Einsatzort warst!");
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medic.SendNotification("Der Auftrag wurde abgebrochen da du nicht innerhalb der Zeit am Einsatzort warst!");
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}
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[RemoteEvent("CutMedicEarnings")]
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public void CutMedicEarnings(Player player)
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@@ -157,9 +149,8 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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using var dbContext = new DatabaseContext();
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome / 2;
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player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient, da der Spieler bereits aus dem Krankenhaus entlassen wurde.");
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player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient.");
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dbContext.SaveChanges();
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}
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}
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}
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