Sani Erweiterung_2
This commit is contained in:
@@ -318,9 +318,11 @@ export default function factionInteraction(globalData: IGlobalData) {
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} else {
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} else {
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if (tasks[index].MedicName === "none") {
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if (tasks[index].MedicName === "none") {
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.events.callRemote("updateMedicTask", 0, index, player.name);
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mp.events.callRemote("updateMedicTask", 0, index, tasks[index].Victim);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.markers.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, {
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activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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{
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direction: new mp.Vector3(0, 0, 75),
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color: [255, 0, 0, 150],
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color: [255, 0, 0, 150],
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visible: true,
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visible: true,
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dimension: 0
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dimension: 0
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@@ -372,7 +374,9 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.events.callRemote("updateMedicTask", 1, index, player.name);
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mp.events.callRemote("updateMedicTask", 1, index, player.name);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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activeCheckpoint = mp.markers.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, {
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activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
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{
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direction: new mp.Vector3(0, 0, 75),
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color: [255, 0, 0, 150],
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color: [255, 0, 0, 150],
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visible: true,
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visible: true,
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dimension: 0
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dimension: 0
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@@ -471,12 +475,13 @@ export default function factionInteraction(globalData: IGlobalData) {
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deadRespawned = true;
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deadRespawned = true;
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});
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});
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mp.events.add('playerEnterColshape', (activeCheckpoint) => {
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mp.events.add('playerEnterCheckpoint', (activeCheckpoint) => {
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if (deadRespawned == true) {
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if (deadRespawned == true) {
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activeTask = false;
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activeTask = false;
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activeCheckpoint.destroy();
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activeCheckpoint.destroy();
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mp.events.callRemote("delReviveTask");
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mp.events.callRemote("delReviveTask");
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mp.events.callRemote("payCutMedicEarnings");
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mp.events.callRemote("payCutMedicEarnings");
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deadRespawned = false;
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}
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}
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});
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});
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@@ -1345,7 +1345,7 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.Player.SpawnPlayer(target, target.Position);
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NAPI.Player.SpawnPlayer(target, target.Position);
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target.Health = 100;
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target.Health = 100;
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Medic.delReviveTasks(target);
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Medic.delReviveTask(target);
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}
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}
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[Command("setap", "~m~Benutzung: ~s~/setap [Spieler] (Armor)")]
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[Command("setap", "~m~Benutzung: ~s~/setap [Spieler] (Armor)")]
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@@ -2212,7 +2212,7 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.Player.SpawnPlayer(managedPlayer, managedPlayer.Position);
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NAPI.Player.SpawnPlayer(managedPlayer, managedPlayer.Position);
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managedPlayer.Health = 100;
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managedPlayer.Health = 100;
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Medic.delReviveTasks(managedPlayer);
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Medic.delReviveTask(managedPlayer);
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}
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}
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ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
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ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
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@@ -104,7 +104,7 @@ namespace ReallifeGamemode.Server.Events
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MedicName = "none"
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MedicName = "none"
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};
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};
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Medic.AddTaskToList(reviveTask);
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Medic.AddTaskToList(reviveTask);
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Medic.delHealTasks(player);
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Medic.delHealTask(player);
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
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if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
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if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
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@@ -232,13 +232,13 @@ namespace ReallifeGamemode.Server.Events
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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player.RemoveAllWeapons();
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player.RemoveAllWeapons();
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//Medic.delReviveTasks(player);
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Medic.delReviveTask(player);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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}
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}
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[RemoteEvent("MedicTaskTimeout")]
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[RemoteEvent("MedicTaskTimeout")]
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public void RemoveMedicTask(Player player)
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public void RemoveMedicTask(Player player)
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{
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{
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Medic.delReviveTasks(player);
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Medic.delReviveTask(player);
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}
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}
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}
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}
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}
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}
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@@ -137,8 +137,8 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("CLIENT:DestroyPed", 2);
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player.TriggerEvent("CLIENT:DestroyPed", 2);
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player.TriggerEvent("CLIENT:DestroyPed", 3);
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player.TriggerEvent("CLIENT:DestroyPed", 3);
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player.TriggerEvent("CLIENT:DestroyPed", 4);
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player.TriggerEvent("CLIENT:DestroyPed", 4);
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Medic.delHealTasks(player);
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Medic.delHealTask(player);
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Medic.delReviveTasks(player);
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Medic.delReviveTask(player);
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}
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}
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}
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}
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}
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}
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@@ -89,33 +89,33 @@ namespace ReallifeGamemode.Server.Factions.Medic
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}
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}
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[RemoteEvent("updateMedicTask")]
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[RemoteEvent("updateMedicTask")]
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public void UpdateMedicTasks(Player player, int type, int index, string medicName)
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public void UpdateMedicTasks(Player player, int type, int index, string victimName)
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{
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{
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Player target = PlayerService.GetPlayerByNameOrId(medicName);
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Player target = PlayerService.GetPlayerByNameOrId(victimName);
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switch (type)
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switch (type)
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{
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{
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case 0:
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case 0:
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ReviveTasks[index].MedicName = medicName;
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ReviveTasks[index].MedicName = victimName;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + medicName + " angenommen.", new List<int>() { 2 });
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + victimName + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat dein Auftrag angenommen.");
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung.");
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break;
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break;
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case 1:
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case 1:
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HealTasks[index].MedicName = medicName;
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HealTasks[index].MedicName = victimName;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + medicName + " angenommen.", new List<int>() { 2 });
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victimName + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat dein Auftrag angenommen.");
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
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break;
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break;
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case 2:
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case 2:
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FireTasks[index].MedicName = medicName;
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FireTasks[index].MedicName = victimName;
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break;
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break;
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}
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}
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}
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}
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[RemoteEvent("delHealTask")]
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[RemoteEvent("delHealTask")]
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public void delHealTask(Player player)
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public static void delHealTask(Player player)
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{
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{
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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RemoveTaskFromList(task);
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@@ -123,27 +123,19 @@ namespace ReallifeGamemode.Server.Factions.Medic
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}
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}
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[RemoteEvent("delReviveTask")]
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[RemoteEvent("delReviveTask")]
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public static void delReviveTasks(Player player)
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public static void delReviveTask(Player player)
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{
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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RemoveTaskFromList(task);
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}
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}
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public static void delHealTasks(Player player)
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{
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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RemoveTaskFromList(task);
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player.SetData("healauftrag", false);
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}
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[RemoteEvent("RemoveMedicCheckpoint")]
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[RemoteEvent("RemoveMedicCheckpoint")]
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public void RemoveMedicCheckpoint(Player player)
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public void RemoveMedicCheckpoint(Player player)
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{
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{
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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MedicTask task = ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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medic.TriggerEvent("checkPointTimeout");
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medic.TriggerEvent("checkPointTimeout");
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medic.SendNotification("Der Auftrag wurde abgebrochen da du nicht innerhalb der vogegebenen Zeit am Einsatzort warst!");
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medic.SendNotification("Der Auftrag wurde abgebrochen da du nicht innerhalb der Zeit am Einsatzort warst!");
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}
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}
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[RemoteEvent("CutMedicEarnings")]
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[RemoteEvent("CutMedicEarnings")]
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public void CutMedicEarnings(Player player)
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public void CutMedicEarnings(Player player)
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@@ -157,9 +149,8 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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{
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using var dbContext = new DatabaseContext();
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using var dbContext = new DatabaseContext();
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome / 2;
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome / 2;
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player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient, da der Spieler bereits aus dem Krankenhaus entlassen wurde.");
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player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient.");
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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}
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}
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}
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}
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