diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/200.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/200.svg
new file mode 100644
index 00000000..4aa8a3e4
--- /dev/null
+++ b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/200.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/201.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/201.svg
new file mode 100644
index 00000000..d3b99f2c
--- /dev/null
+++ b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/201.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs b/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs
new file mode 100644
index 00000000..3a953a8e
--- /dev/null
+++ b/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs
@@ -0,0 +1,58 @@
+using GTANetworkAPI;
+using ReallifeGamemode.Database.Entities;
+using System.Linq;
+using ReallifeGamemode.Server.Extensions;
+using ReallifeGamemode.Server.Managers;
+using ReallifeGamemode.Server.Services;
+
+
+namespace ReallifeGamemode.Server.Inventory.Items
+{
+ class Notfallkit : UseItem
+ {
+ public override int Id => 201;
+ public override string Name => "Notfallkit";
+ public override string Description => "Fahrzeug reparieren";
+ public override int Gewicht => 1000;
+ public override string Einheit => "g";
+ public override uint Object => 875075437;
+ public override int Price => 500;
+
+ public override bool Use(UserItem uItem)
+ {
+ Player player = uItem.GetUser().Player;
+
+ if (uItem.ItemId != 201)
+ {
+ return false;
+ }
+
+ Vehicle veh = null;
+
+ var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
+ veh = nearestVeh;
+
+ if (veh == null)
+ {
+ player.SendNotification("Es befindet sich kein Fahrzeug in deiner Nähe");
+ return false;
+ }
+
+ if(player.IsInVehicle)
+ {
+ player.SendNotification("Du musst aus deinem Fahrzeug aussteigen!");
+ return false;
+ }
+
+ ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug repariert");
+ player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
+ InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
+ ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh);
+ Vehicle newVeh = serverVehicle.Spawn(veh);
+ newVeh.Repair();
+ newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
+ return true;
+
+ }
+ }
+}
diff --git a/ReallifeGamemode.Server/Inventory/Items/Rubellos.cs b/ReallifeGamemode.Server/Inventory/Items/Rubellos.cs
index e9ad4ee7..22c2f1e4 100644
--- a/ReallifeGamemode.Server/Inventory/Items/Rubellos.cs
+++ b/ReallifeGamemode.Server/Inventory/Items/Rubellos.cs
@@ -1,4 +1,14 @@
-namespace ReallifeGamemode.Server.Inventory.Items
+using System;
+using System.Security.Cryptography;
+using GTANetworkAPI;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using ReallifeGamemode.Database.Entities;
+using ReallifeGamemode.Database.Models;
+using ReallifeGamemode.Server.Extensions;
+using ReallifeGamemode.Server.Inventory.Interfaces;
+using ReallifeGamemode.Server.Managers;
+
+namespace ReallifeGamemode.Server.Inventory.Items
{
public class Rubellos : UseItem
{
@@ -9,5 +19,40 @@
public override string Einheit => "g";
public override uint Object => 875075437;
public override int Price => 500;
+
+ public override bool Use(UserItem uItem)
+ {
+ Player player = uItem.GetUser().Player;
+
+ if (uItem.ItemId != 200)
+ {
+ return false;
+ }
+ Random random = new Random();
+ int randomNumber = random.Next(1, 5);
+ if (randomNumber == 1)
+ {
+ using (var dbContext = new DatabaseContext())
+ {
+ User winner = player.GetUser(dbContext);
+ winner.Handmoney += 1000;
+ player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
+ dbContext.SaveChanges();
+ }
+ Services.ChatService.SendMessage(player, "Glückwunsch, du hast $1000 gewonnen!");
+ }
+ else
+ {
+ Services.ChatService.SendMessage(player, "Leider kein Gewinn, viel Glück beim nächsten mal");
+ }
+ player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
+ InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
+ return true;
}
+
+
+}
+
+
+
}
diff --git a/ReallifeGamemode.Server/Inventory/Items/UseItem.cs b/ReallifeGamemode.Server/Inventory/Items/UseItem.cs
index 17368808..7da16564 100644
--- a/ReallifeGamemode.Server/Inventory/Items/UseItem.cs
+++ b/ReallifeGamemode.Server/Inventory/Items/UseItem.cs
@@ -20,34 +20,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public abstract uint Object { get; }
public abstract int Price { get; }
- public bool Use(UserItem uItem)
- {
- Player player = uItem.GetUser().Player;
+ public abstract bool Use(UserItem uItem);
- if (uItem.ItemId != 200)
- {
- return false;
- }
- Random random = new Random();
- int randomNumber = random.Next(1, 5);
- if (randomNumber == 1)
- {
- using (var dbContext = new DatabaseContext())
- {
- User winner = player.GetUser(dbContext);
- winner.Handmoney += 1000;
- player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
- dbContext.SaveChanges();
- }
- Services.ChatService.SendMessage(player, "Glückwunsch, du hast $1000 gewonnen!");
- }
- else
- {
- Services.ChatService.SendMessage(player, "Leider kein Gewinn, viel Glück beim nächsten mal");
- }
- player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
- InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
- return true;
- }
}
}