fix item Rubbellos & add item Notfallkit
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58
ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs
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58
ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using System.Linq;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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class Notfallkit : UseItem
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{
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public override int Id => 201;
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public override string Name => "Notfallkit";
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public override string Description => "Fahrzeug reparieren";
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public override int Gewicht => 1000;
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public override string Einheit => "g";
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public override uint Object => 875075437;
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public override int Price => 500;
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public override bool Use(UserItem uItem)
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{
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Player player = uItem.GetUser().Player;
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if (uItem.ItemId != 201)
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{
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return false;
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}
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Vehicle veh = null;
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var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
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veh = nearestVeh;
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if (veh == null)
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{
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player.SendNotification("Es befindet sich kein Fahrzeug in deiner Nähe");
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return false;
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}
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if(player.IsInVehicle)
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{
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player.SendNotification("Du musst aus deinem Fahrzeug aussteigen!");
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return false;
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}
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ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug repariert");
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh);
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Vehicle newVeh = serverVehicle.Spawn(veh);
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newVeh.Repair();
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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return true;
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}
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}
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}
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