Refactored inventory system
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@@ -12,6 +12,11 @@ namespace reallife_gamemode.Server.Inventory.Items
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public abstract class FoodItem : IUsableItem
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{
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public abstract int HpAmount { get; }
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public void Use(UserItem uItem, Client player)
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{
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