Continued faction system
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@@ -1,4 +1,6 @@
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using GTANetworkAPI;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -18,9 +20,26 @@ namespace reallife_gamemode.Server.Services
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player.SendChatMessage("~r~[FEHLER]~s~ Du kannst diesen Befehl nicht ausführen.");
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}
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internal static void PlayerNotFound(Client player)
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public static void PlayerNotFound(Client player)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Der Spieler wurde nicht gefunden.");
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}
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public static void BroadcastFaction(string message, List<Faction> factions)
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{
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using(var dbCon = new DatabaseContext())
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{
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foreach(User u in dbCon.Users)
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{
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Client c = ClientService.GetClientByName(u.Name);
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if (c != null && factions.Contains(u.Faction)) c.SendChatMessage(message);
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}
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}
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}
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public static void BroadcastFaction(string message, Faction faction)
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{
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BroadcastFaction(message, new List<Faction> { faction });
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}
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}
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}
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