*WhitelistStatus hinzugefügt *Servervariablen hinzugefügt: /setsvar
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18
ReallifeGamemode.Database/Entities/ServerVariable.cs
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18
ReallifeGamemode.Database/Entities/ServerVariable.cs
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using GTANetworkAPI;
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namespace ReallifeGamemode.Database.Entities
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{
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public partial class ServerVariable
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string Variable { get; set; }
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public int Value { get; set; }
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}
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}
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