*WhitelistStatus hinzugefügt *Servervariablen hinzugefügt: /setsvar
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@@ -1121,6 +1121,23 @@ namespace ReallifeGamemode.Database.Migrations
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b.ToTable("TextLabels");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.ServerVariable", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("int");
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b.Property<int>("Value")
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.HasColumnType("int");
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b.Property<string>("Variable")
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.HasColumnType("longtext CHARACTER SET utf8mb4");
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b.HasKey("Id");
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b.ToTable("ServerVariables");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.ServerVehicle", b =>
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{
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b.Property<int>("Id")
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@@ -1415,12 +1432,18 @@ namespace ReallifeGamemode.Database.Migrations
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b.Property<bool>("WeaponLicense")
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.HasColumnType("tinyint(1)");
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b.Property<int>("failpoints")
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.HasColumnType("int");
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b.Property<int>("otheramount")
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.HasColumnType("int");
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b.Property<int>("trashcount")
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.HasColumnType("int");
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b.Property<int>("warn")
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.HasColumnType("int");
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b.HasKey("Id");
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b.HasIndex("BanId");
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