*WhitelistStatus hinzugefügt *Servervariablen hinzugefügt: /setsvar
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45
ReallifeGamemode.Server/Managers/SVarManager.cs
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45
ReallifeGamemode.Server/Managers/SVarManager.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Managers
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{
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public class SVarManager : Script
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{
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public static List<ServerVariable> SVars = new List<ServerVariable>();
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public static void LoadSVars()
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{
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using (var dbContext = new DatabaseContext())
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{
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SVars = dbContext.ServerVariables.Select(row => row).ToList();
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foreach(var svar in SVars)
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{
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System.Console.WriteLine("[SVAR][" + svar.Id + "] " + svar.Variable + " = " + svar.Value);
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}
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System.Console.WriteLine("Geladene Server Variablen [" + SVars.Count() + "]");
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}
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}
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public static void ChangeSVarValue(Player player, int varId, int varValue)
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{
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using (var dbContext = new DatabaseContext())
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{
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var changeValue = dbContext.ServerVariables.FirstOrDefault(v => v.Id == varId);
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var oldValue = changeValue.Value;
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SVars.FirstOrDefault(v => v.Id == varId).Value = varValue;
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changeValue.Value = varValue;
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dbContext.SaveChanges();
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ChatService.SendMessage(player, "~r~Wert von Server Variable ~o~" + changeValue.Variable + "~r~ in ~g~ " + varValue + "~r~geändert. Alter Wert: ~y~" + oldValue);
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}
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}
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}
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}
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