*WhitelistStatus hinzugefügt *Servervariablen hinzugefügt: /setsvar
This commit is contained in:
@@ -57,6 +57,7 @@ cityHall(globalData);
|
||||
|
||||
import adminSpeed from './admin/aspeed';
|
||||
adminSpeed();
|
||||
|
||||
import voice from './Voice/main';
|
||||
voice(globalData);
|
||||
|
||||
|
||||
18
ReallifeGamemode.Database/Entities/ServerVariable.cs
Normal file
18
ReallifeGamemode.Database/Entities/ServerVariable.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public partial class ServerVariable
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
public string Variable { get; set; }
|
||||
|
||||
public int Value { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
1882
ReallifeGamemode.Database/Migrations/20210331203931_SVars.Designer.cs
generated
Normal file
1882
ReallifeGamemode.Database/Migrations/20210331203931_SVars.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
51
ReallifeGamemode.Database/Migrations/20210331203931_SVars.cs
Normal file
51
ReallifeGamemode.Database/Migrations/20210331203931_SVars.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace ReallifeGamemode.Database.Migrations
|
||||
{
|
||||
public partial class SVars : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "failpoints",
|
||||
table: "Users",
|
||||
nullable: false,
|
||||
defaultValue: 0);
|
||||
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "warn",
|
||||
table: "Users",
|
||||
nullable: false,
|
||||
defaultValue: 0);
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "ServerVariables",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(nullable: false)
|
||||
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
|
||||
Variable = table.Column<string>(nullable: true),
|
||||
Value = table.Column<int>(nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_ServerVariables", x => x.Id);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "ServerVariables");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "failpoints",
|
||||
table: "Users");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "warn",
|
||||
table: "Users");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1121,6 +1121,23 @@ namespace ReallifeGamemode.Database.Migrations
|
||||
b.ToTable("TextLabels");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ServerVariable", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("Value")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<string>("Variable")
|
||||
.HasColumnType("longtext CHARACTER SET utf8mb4");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("ServerVariables");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.ServerVehicle", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
@@ -1415,12 +1432,18 @@ namespace ReallifeGamemode.Database.Migrations
|
||||
b.Property<bool>("WeaponLicense")
|
||||
.HasColumnType("tinyint(1)");
|
||||
|
||||
b.Property<int>("failpoints")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("otheramount")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("trashcount")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("warn")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("BanId");
|
||||
|
||||
@@ -152,6 +152,9 @@ namespace ReallifeGamemode.Database.Models
|
||||
|
||||
//ItemShop
|
||||
public DbSet<Entities.ShopItem> ShopItems { get; set; }
|
||||
|
||||
//Server Variablen
|
||||
public DbSet<Entities.ServerVariable> ServerVariables { get; set; }
|
||||
}
|
||||
|
||||
public class DesignTimeDbContextFactory : IDesignTimeDbContextFactory<DatabaseContext>
|
||||
|
||||
@@ -236,7 +236,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case "ip":
|
||||
if(player.HasData("togip"))
|
||||
{
|
||||
player.SetData("togip", false);
|
||||
player.ResetData("togip");
|
||||
player.SendNotification("~g~[Info]~w~ Ip´s werden nun ausgeblendet.");
|
||||
}
|
||||
else
|
||||
@@ -249,7 +249,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case "deathlogs":
|
||||
if (player.HasData("togdeath"))
|
||||
{
|
||||
player.SetData("togdeath", false);
|
||||
player.ResetData("togdeath");
|
||||
player.SendNotification("~g~[Info]~w~ Deathlogs werden nun ausgeblendet.");
|
||||
}
|
||||
else
|
||||
@@ -261,7 +261,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
case "lc":
|
||||
if (player.HasData("toglc"))
|
||||
{
|
||||
player.SetData("toglc", false);
|
||||
player.ResetData("toglc");
|
||||
player.SendNotification("~g~[Info]~w~ Leaderchat wird nun ausgeblendet.");
|
||||
}
|
||||
else
|
||||
@@ -1727,6 +1727,17 @@ namespace ReallifeGamemode.Server.Commands
|
||||
|
||||
#region ALevel1337
|
||||
|
||||
[Command("setsvar", "~m~Benutzung:~s~ /setsvar [ID] [WERT]")]
|
||||
public void CmdAdmSetSvar(Player player, int varId, int varValue)
|
||||
{
|
||||
if (!player.GetUser()?.IsAdmin(AdminLevel.PROJEKTLEITUNG) ?? true)
|
||||
{
|
||||
ChatService.NotAuthorized(player);
|
||||
return;
|
||||
}
|
||||
Managers.SVarManager.ChangeSVarValue(player, varId, varValue);
|
||||
}
|
||||
|
||||
[Command("createturf", "~m~Benutzung:~s~ /createturf [radius]")]
|
||||
public void CmdAdmCreateTurf(Player player, float option)
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
@@ -29,22 +30,40 @@ namespace ReallifeGamemode.Server.Events
|
||||
|
||||
bool registered = false;
|
||||
|
||||
var whitelistStatus = Managers.SVarManager.SVars.FirstOrDefault(v => v.Variable == "WhitelistStatus").Value;
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
registered = dbContext.Users.Where(u => u.Name == player.Name).Any();
|
||||
switch (whitelistStatus)
|
||||
{
|
||||
case 0: //Whitelist aus
|
||||
break;
|
||||
|
||||
case 1: //Whitelist aktiv (Main-Server)
|
||||
if (dbContext.Users.FirstOrDefault(u => u.SocialClubName == player.SocialClubName).AdminLevel < AdminLevel.MAPPING)
|
||||
{
|
||||
NAPI.Util.ConsoleOutput(player.Name + " versucht sich einzuloggen während die Whitelist an ist. [STATUS 1]");
|
||||
player.Kick();
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: //Whitelist aktiv (Test-Server)
|
||||
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName == player.SocialClubName))
|
||||
{
|
||||
string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
|
||||
ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
|
||||
|
||||
NAPI.Util.ConsoleOutput(player.Name + " tried to join without whitelist entry");
|
||||
NAPI.Util.ConsoleOutput(player.Name + " tried to join without whitelist entry [STATUS 2]");
|
||||
|
||||
ChatService.SendMessage(player, "~m~Du stehst nicht auf der Whitelist");
|
||||
|
||||
player.Kick();
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsPlayerBanned(player)) return;
|
||||
|
||||
@@ -268,6 +268,7 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
}
|
||||
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
|
||||
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
|
||||
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Name == getOwner()).First().BankAccount.Balance += 15000;
|
||||
}
|
||||
else if (getOwner() != FactionName)
|
||||
{
|
||||
@@ -284,6 +285,7 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
}
|
||||
this.Owner = FactionName;
|
||||
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
|
||||
dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Name == getOwner()).First().BankAccount.Balance += 10000;
|
||||
Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
|
||||
turf.Owner = this.Owner;
|
||||
turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
|
||||
|
||||
@@ -153,6 +153,8 @@ namespace ReallifeGamemode.Server
|
||||
|
||||
ThreadTimers.StartAllTimers();
|
||||
|
||||
Managers.SVarManager.LoadSVars();
|
||||
|
||||
UserBankAccount.BalanceChanged += (account) =>
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
|
||||
45
ReallifeGamemode.Server/Managers/SVarManager.cs
Normal file
45
ReallifeGamemode.Server/Managers/SVarManager.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
|
||||
public class SVarManager : Script
|
||||
{
|
||||
public static List<ServerVariable> SVars = new List<ServerVariable>();
|
||||
|
||||
public static void LoadSVars()
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
SVars = dbContext.ServerVariables.Select(row => row).ToList();
|
||||
foreach(var svar in SVars)
|
||||
{
|
||||
System.Console.WriteLine("[SVAR][" + svar.Id + "] " + svar.Variable + " = " + svar.Value);
|
||||
}
|
||||
System.Console.WriteLine("Geladene Server Variablen [" + SVars.Count() + "]");
|
||||
}
|
||||
}
|
||||
|
||||
public static void ChangeSVarValue(Player player, int varId, int varValue)
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
var changeValue = dbContext.ServerVariables.FirstOrDefault(v => v.Id == varId);
|
||||
var oldValue = changeValue.Value;
|
||||
SVars.FirstOrDefault(v => v.Id == varId).Value = varValue;
|
||||
changeValue.Value = varValue;
|
||||
dbContext.SaveChanges();
|
||||
|
||||
ChatService.SendMessage(player, "~r~Wert von Server Variable ~o~" + changeValue.Variable + "~r~ in ~g~ " + varValue + "~r~geändert. Alter Wert: ~y~" + oldValue);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user