diff --git a/ReallifeGamemode.Client/Player/weaponlist.ts b/ReallifeGamemode.Client/Player/weaponlist.ts index f04db4d2..4a8b6042 100644 --- a/ReallifeGamemode.Client/Player/weaponlist.ts +++ b/ReallifeGamemode.Client/Player/weaponlist.ts @@ -39,6 +39,11 @@ export default function weaponList(globalData: IGlobalData) { mp.players.local.setWeaponDamageModifier(modifier); }); + mp.events.add('WeaponMeeleModifier', (modifier) => { + mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier); + mp.players.local.setMeleeWeaponDamageModifier(modifier); + }); + //Weapon Menu mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => { diff --git a/ReallifeGamemode.Server/Commands/AdminCommands.cs b/ReallifeGamemode.Server/Commands/AdminCommands.cs index b5f77e8a..f93a7c37 100644 --- a/ReallifeGamemode.Server/Commands/AdminCommands.cs +++ b/ReallifeGamemode.Server/Commands/AdminCommands.cs @@ -1608,6 +1608,12 @@ namespace ReallifeGamemode.Server.Commands player.SendChatMessage("Modifier steht auf" + modifier); player.TriggerEvent("WeaponModifier", modifier); } + [Command("wepmmod", "~m~Benutzung: ~s~/wepmod [Variable]")] + public void CmdWeaponMeeleModifier(Player player, float modifier) + { + player.SendChatMessage("MeeleModifier steht auf" + modifier); + player.TriggerEvent("WeaponMeeleModifier", modifier); + } [Command("gotocp", "~m~Benutzung: ~s~/gotocp")] public void CmdAdminGotocp(Player admin) {