[*] Fix Autojail on death.
+ Added HQ message for wanteds
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@@ -37,18 +37,20 @@ namespace ReallifeGamemode.Server.Wanted
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User cop = copClient.GetUser();
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if (cop?.FactionId == 1 || cop?.FactionId == 3)
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{
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if (cop.GetData<bool>("duty") && copClient.Position.DistanceTo2D(copClient.Position) <= 200)
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if (cop.GetData<bool>("duty") && copClient.Position.DistanceTo2D(copClient.Position) <= 200 && (!copClient.HasData("isDead") || copClient.GetData("isDead") != true))
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{
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client.SetData("isDead", false);
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client.RemoveAllWeapons();
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Random rnd = new Random();
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int rndInt = rnd.Next(1, 3);
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if (rndInt == 1)
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client.Position = new Vector3(458.9842, -997.2126, 24.91485); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
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if (rndInt == 2)
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client.Position = new Vector3(459.696, -994.3766, 24.91486); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
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if (rndInt == 3)
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client.Position = new Vector3(458.3372, -1001.258, 24.91485); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
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using (var dbContext = new DatabaseContext())
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{
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client.GetUser(dbContext).JailTime = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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@@ -86,7 +88,7 @@ namespace ReallifeGamemode.Server.Wanted
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User cop = copPlayer.GetUser();
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if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(player.Position) <= 500)
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if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(player.Position) <= 500 && (!copPlayer.HasData("isDead") || copPlayer.GetData("isDead") != true))
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{
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if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) <= 7)
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{
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