[*] Fix Autojail on death.
+ Added HQ message for wanteds
This commit is contained in:
@@ -76,8 +76,6 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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}
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//JailTime.cs
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Jail.Check_PutBehindBars(player);
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//MEDIC AUFTRAG
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//MEDIC AUFTRAG
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@@ -95,7 +93,7 @@ namespace ReallifeGamemode.Server.Events
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Medic.AddTaskToList(reviveTask);
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Medic.AddTaskToList(reviveTask);
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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using (var userDeath = new DatabaseContext())
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using (var userDeath = new DatabaseContext())
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{
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{
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var dead = new Entities.Logs.Death
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var dead = new Entities.Logs.Death
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@@ -115,6 +113,9 @@ namespace ReallifeGamemode.Server.Events
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userDeath.DeathLogs.Add(dead);
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userDeath.DeathLogs.Add(dead);
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userDeath.SaveChanges();
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userDeath.SaveChanges();
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}
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}
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//JailTime.cs
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Jail.Check_PutBehindBars(player);
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}
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}
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[RemoteEvent("RespawnPlayerAtHospital")]
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[RemoteEvent("RespawnPlayerAtHospital")]
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public void RespawnPlayerAtHospital(Client player)
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public void RespawnPlayerAtHospital(Client player)
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@@ -94,7 +94,7 @@ namespace ReallifeGamemode.Server.Extensions
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{
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{
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if (user.Wanteds + amount > 50)
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if (user.Wanteds + amount > 50)
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{
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{
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ChatService.ErrorMessage(cop, "Die Wanteds dürfen ein Limit von 40 nicht überschreiten");
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ChatService.ErrorMessage(cop, "Die Wanteds dürfen ein Limit von 50 nicht überschreiten");
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return;
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return;
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}
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}
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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@@ -103,6 +103,19 @@ namespace ReallifeGamemode.Server.Extensions
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dbUser.Wanteds += amount;
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dbUser.Wanteds += amount;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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foreach(var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if((copUser.FactionId == 1 || copUser.FactionId == 2) && cop != null)
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: Straftat gemeldet von" + cop + " - " + reason + ". Straftäter: "+ user.Name + ".");
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}
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else
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: " + user.Name + " hat eine Straftat begangen - " + reason + ".");
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}
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}
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}
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}
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public static FactionRank GetFactionRank(this User user)
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public static FactionRank GetFactionRank(this User user)
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{
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{
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@@ -13,8 +13,9 @@ namespace ReallifeGamemode.Server.Wanted
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public static void Check_AutoWanted(Client killerPlayer, Client copPlayer)
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public static void Check_AutoWanted(Client killerPlayer, Client copPlayer)
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{
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{
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User killer = killerPlayer.GetUser();
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User killer = killerPlayer.GetUser();
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if(killer.FactionId != 1 || killer.FactionId != 3)
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if (killer.FactionId == 1 || killer.FactionId == 3)
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{
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return;
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User cop = copPlayer.GetUser();
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User cop = copPlayer.GetUser();
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if(cop.FactionId == 1 || cop.FactionId == 3)
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if(cop.FactionId == 1 || cop.FactionId == 3)
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{
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{
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@@ -25,7 +26,7 @@ namespace ReallifeGamemode.Server.Wanted
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -37,18 +37,20 @@ namespace ReallifeGamemode.Server.Wanted
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User cop = copClient.GetUser();
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User cop = copClient.GetUser();
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if (cop?.FactionId == 1 || cop?.FactionId == 3)
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if (cop?.FactionId == 1 || cop?.FactionId == 3)
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{
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{
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if (cop.GetData<bool>("duty") && copClient.Position.DistanceTo2D(copClient.Position) <= 200)
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if (cop.GetData<bool>("duty") && copClient.Position.DistanceTo2D(copClient.Position) <= 200 && (!copClient.HasData("isDead") || copClient.GetData("isDead") != true))
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{
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{
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client.SetData("isDead", false);
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client.RemoveAllWeapons();
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Random rnd = new Random();
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Random rnd = new Random();
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int rndInt = rnd.Next(1, 3);
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int rndInt = rnd.Next(1, 3);
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if (rndInt == 1)
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if (rndInt == 1)
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client.Position = new Vector3(458.9842, -997.2126, 24.91485); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(458.9842, -997.2126, 24.91485)); //send client to jail
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if (rndInt == 2)
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if (rndInt == 2)
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client.Position = new Vector3(459.696, -994.3766, 24.91486); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(459.696, -994.3766, 24.91486)); //send client to jail
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if (rndInt == 3)
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if (rndInt == 3)
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client.Position = new Vector3(458.3372, -1001.258, 24.91485); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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client.GetUser(dbContext).JailTime = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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client.GetUser(dbContext).JailTime = user.Wanteds * 54; // 54 sec for each wanted star -> in total 45min for 50 Wanteds
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@@ -86,7 +88,7 @@ namespace ReallifeGamemode.Server.Wanted
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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{
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User cop = copPlayer.GetUser();
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User cop = copPlayer.GetUser();
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if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(player.Position) <= 500)
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if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(player.Position) <= 500 && (!copPlayer.HasData("isDead") || copPlayer.GetData("isDead") != true))
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{
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{
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if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) <= 7)
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if (player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) <= 7)
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{
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{
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