diff --git a/ReallifeGamemode.Client/Gui/Inventory/inventory.ts b/ReallifeGamemode.Client/Gui/Inventory/inventory.ts index 0b4b95d2..afb9e735 100644 --- a/ReallifeGamemode.Client/Gui/Inventory/inventory.ts +++ b/ReallifeGamemode.Client/Gui/Inventory/inventory.ts @@ -1,1145 +1,101 @@ import InputHelper from '../../inputhelper'; export default function inventory(globalData: IGlobalData) { - var q; - var qw = 0; + + var inv; + var showInventory; - var show = false; //ob das Inventar dem Spieler gezeigt wird. - var showAdmin = false; //ob das Inventar eines Spielers dem Admin gezeigt wird + //SCREEN STUFF const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0); let rxC = 0.5; //Breitenpositionierung des Inventars auf Screen-(C)enter let ryC = 0.4; //Höhenpositionierung des Inventars auf Screen-(C)enter - let rWidth = 0.4; - let sX = (screenX * 0.1 / 1000); - let sY = (screenY * 0.1 / 1000); - let eX = sX - 0.1; - let eY = sY - 0.1; let aspectRatioFactor = screenX / screenY; //Höhenmultiplikator (damit Quadrate anstatt Rechtecke der einzelnen Slots entstehen) let sizeMulx = 0.08; //Größenmultiplikator (GUI Skalierung) let sizeMuly = sizeMulx * aspectRatioFactor; //Größenmultiplikator (GUI Skalierung) - let sizeMulxHalf = sizeMulx / 2; - let sizeMulyHalf = sizeMuly / 2; - var targetPlayerName; //Der Spieler der den Handel anfragt - let closePos = [0.7125, 0.17] //Position des X für Adminansicht - let tradeBoxPos = [0.7125, 0.82] //Center der Handelsbox - var clickTime; //Für Berechnung wie lange der Mausklick-Handler zwischen Aktionen benötigt - var itemRadial = false; //Ob das Item-Radialmenü gezeigt wird - var hoverGrid; //Ob man über einem Gridfeld hovert - var radialSelect = "none"; //Auswahl des Radialmenüs - var clickedItem; //Das angeklickte Item für das Radialmenü - //let aspectRatioFactor = ; //Seitenverhältnis des Bildschirms (Entspricht yMul aufgerundet) - var upRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl - var downRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl - var leftRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl - var rightRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl - var radialDescription; //Radialbeschreibung die über dem Mauszeiger angezeigt wird wenn man hovert. - var tradePartner = "Keinem"; //Der Spieler mit dem man Handeln möchte - var tradePrize = 0; //Der Preis welcher dem Handelempfänger angezeigt wird - var tradeConfirm = false; //Ob der Handelspartner den Handel akzeptiert - var isTrading = false; //Bestimmt ob das Handelsfenster unten angezeigt wird - var isTradingResult = false; - var dragTradeItem = null; //Ob aktuell ein Item aus dem Handelfenster gezogen wird - var spriteScaleX = rWidth / 8; - var spriteScaleY = rWidth / 8 * aspectRatioFactor; - var syncStatus = false; //Synchronisation mit der Datenbank - var syncCount = 0; //Wieviele Slots noch gesynced werden müssen - var syncDeg = 0; + let rWidth = 0.4; - var inventoryWeight; //Das aktuelle Inventargewicht, berechnet aus allen Metainfos des items[[]] Array - var items = [[]]; //Items aus der Datenbank - var tradeItems = []; //Handelsitems aus der aktuellen Handelssession - var tradeResultItems = [[]]; + class inventory { + slots: slot[]; + slotId: number; + weight: number; + slotAmount: number = 20; - var grid = []; - grid[0] = [0.3375, 0.205] - grid[1] = [0.4195, 0.205] - grid[2] = [0.5015, 0.205] - grid[3] = [0.5835, 0.205] - grid[4] = [0.6655, 0.205] - grid[5] = [0.3375, 0.355] - grid[6] = [0.4195, 0.355] - grid[7] = [0.5015, 0.355] - grid[8] = [0.5835, 0.355] - grid[9] = [0.6655, 0.355] - grid[10] = [0.3375, 0.505] - grid[11] = [0.4195, 0.505] - grid[12] = [0.5015, 0.505] - grid[13] = [0.5835, 0.505] - grid[14] = [0.6655, 0.505] - grid[15] = [0.3375, 0.655] - grid[16] = [0.4195, 0.655] - grid[17] = [0.5015, 0.655] - grid[18] = [0.5835, 0.655] - grid[19] = [0.6655, 0.655] + constructor() { + this.slots[0] = new slot([0.3375, 0.205]) + this.slots[1] = new slot([0.4195, 0.205]) + this.slots[2] = new slot([0.5015, 0.205]) + this.slots[3] = new slot([0.5835, 0.205]) + this.slots[4] = new slot([0.6655, 0.205]) + this.slots[5] = new slot([0.3375, 0.355]) + this.slots[6] = new slot([0.4195, 0.355]) + this.slots[7] = new slot([0.5015, 0.355]) + this.slots[8] = new slot([0.5835, 0.355]) + this.slots[9] = new slot([0.6655, 0.355]) + this.slots[10] = new slot([0.3375, 0.505]) + this.slots[11] = new slot([0.4195, 0.505]) + this.slots[12] = new slot([0.5015, 0.505]) + this.slots[13] = new slot([0.5835, 0.505]) + this.slots[14] = new slot([0.6655, 0.505]) + this.slots[15] = new slot([0.3375, 0.655]) + this.slots[16] = new slot([0.4195, 0.655]) + this.slots[17] = new slot([0.5015, 0.655]) + this.slots[18] = new slot([0.5835, 0.655]) + this.slots[19] = new slot([0.6655, 0.655]) + } - var tradeGrid = []; - tradeGrid[0] = [0.3375, 0.925] - tradeGrid[1] = [0.4195, 0.925] - tradeGrid[2] = [0.5015, 0.925] - tradeGrid[3] = [0.5835, 0.925] - tradeGrid[4] = [0.6655, 0.925] + drawInventoryBackGround() { + mp.game.graphics.set2dLayer(1); // LAYER 1 + mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //INVENTARHINTERGRUND - var mouseLDown = false; //Ob die Linke Maustaste gedrückt wird (while) - var mouseRDown = false; //Ob die Rechte Maustaste gedrückt wird (while) - var hoverItem; //Das Item über welches der Mauszeiger schwebt - var dragItem = null; //Das Item das aktuell gezogen wird - var oldDragSlot; //Ursprungsslot des gezogenen Items - var actFreeSlot; //Ob der aktuelle Hover-Slot während des Item-ziehens frei ist - var actFreeTradeSlot; //Ob der aktuelle TradeInventar-Hover-Slot während des Item-ziehens frei ist - var bufferItem = []; - var stackToItem; //Der Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt - var stackToTradeItem; //Der Handels-Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt + mp.game.graphics.set2dLayer(2); // LAYER 2 - mp.events.add("showInventory", (invWeight, itemArr) => { - if (show === false) { - //mp.gui.chat.activate(false); + //INVENTARÜBERSCHRIFT + mp.game.graphics.drawText("Inventar ~g~" + this.weight + "/40000g", [rxC, ryC - (rWidth / 1.20)], { + font: 7, + color: [112, 128, 144, 254], + scale: [0.7, 0.7], + outline: true, + centre: false + }); + } + } + + class slot { + id: number; + x: number; + y: number; + position: [number, number]; + item: inventoryItem; + + constructor(position) { - mp.gui.cursor.show(true, true); - inventoryWeight = invWeight; - items = itemArr; - show = true; - mp.game.graphics.requestStreamedTextureDict("itemimages", true); - } else { - mp.events.callRemote('saveInventory', JSON.stringify(items)); - mp.gui.chat.activate(true); - mp.gui.cursor.show(false, false); - show = false; - syncCount++; - mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages"); - inventoryWeight = 0; - items = null; - itemRadial = false; - if (tradeItems.length === 0) { - isTrading = false; - } } - }); + } - //Zeigt dem Handelsanfragenden das Handelsinventar - mp.events.add("openTradeMenu", (tradePartnerName) => { - tradePartner = tradePartnerName; - isTrading = true; - }); + class inventoryItem { + id: number; + name: string; + description: string; + sprite: number; + weight: number; + } - //Zeigt dem Handelspartner das Fenster zur Annahme oder Verweigerung des Handels - mp.events.add("showTradeRequest", () => { - show = false; - }); - - //Zeigt dem Admin das Inventar eines Spielers - mp.events.add("showInventoryToAdmin", (pName, invWeight, itemArr) => { - if (showAdmin === false) { - targetPlayerName = pName; - mp.gui.chat.activate(false); - inventoryWeight = invWeight; - items = itemArr; - mp.game.graphics.requestStreamedTextureDict("itemimages", true); - setTimeout(() => mp.gui.cursor.show(true, true), 100); - showAdmin = true; - } - }); - - //Falls das Inventar aktuell offen ist und ein neues hinzugefügt wird, wird dieses Live angezeigt. - mp.events.add("addItem", (item) => { - if (show) { - items.push(JSON.parse(item)); - } - }); - - //Löscht die Handelsitems beim Handelsanfragenden - mp.events.add("clearTradeItems", () => { - tradeConfirm = false; - tradeItems.splice(0, tradeItems.length); - tradePartner = "Keinem"; - tradePrize = 0; - }); - - - //Zeigt dem Handelspartner die zu handelnden Items unter seinem Inventar an. - mp.events.add("showTradeItems", (tradeResultItemArray) => { - //for (var i = 0; i < tradeResultItemArray.length; i++) { - - // tradeItems.push(tradeResultItemArray[i]); - //} - tradeItems = JSON.parse(tradeResultItemArray); - isTrading = true; - }); - - //Entsperrt beim Handelsanfragenden die Items aus dem Handelsfenster - mp.events.add("unlockTradeItems", () => { - tradeConfirm = false; - tradePartner = "Keinem"; - tradePrize = 0; - }); - - //Falls ein Item administrativ entfernt wird, würde auch dies Live angezeigt. - mp.events.add("removeItem", (userItemId, amount) => { - if (show) { - var arrIndex; - for (var i = 0; i < items.length; i++) { - if (items[i][5] === userItemId) { - arrIndex = i; - } - } - inventoryWeight -= parseInt(items[arrIndex][2]) * amount; - items[arrIndex][3] -= amount; - if (items[arrIndex][3] === 0) { - items.splice(arrIndex, 1); - } - } - }); - - mp.events.add("SERVER:INVENTORY_SYNC", () => { - syncCount--; + mp.events.add("openInventory", (itemArray) => { + var inv = new inventory(); + showInventory = true; }); mp.events.add("render", () => { - var pos; - if (show === true) { - pos = mp.gui.cursor.position; - - for (q = 0; q < items.length; q++) { - mp.game.graphics.drawText("[" + items[q][0] + "]" + "[" + items[q][2] + "]" + "[" + items[q][3] + "]" + "[" + items[q][4] + "]" + "[" + items[q][5] + "]", [0.1, 0.4 + qw], { - //mp.game.graphics.drawText("(MOIN)", [0.1, 0.4 + qw], { - font: 4, - color: [255, 255, 255, 254], - scale: [0.4, 0.4], - outline: true, - centre: false - }); - qw += 0.025; - } - - mp.game.graphics.set2dLayer(1); //# - mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //INVENTARHINTERGRUND - - mp.game.graphics.set2dLayer(2); //## - - //INVENTARÜBERSCHRIFT - mp.game.graphics.drawText("Inventar ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], { - font: 7, - color: [112, 128, 144, 254], - scale: [0.7, 0.7], - outline: true, - centre: false - }); - - if (syncCount != 0) { - syncDeg += 3; - if (syncDeg === 360) syncDeg = 0; - - mp.game.graphics.drawText("~s~synchronisiere ~g~ " + syncCount, [rxC + 0.165, ryC - (rWidth / 1.20) + 0.035], { - font: 7, - color: [112, 128, 144, 254], - scale: [0.4, 0.4], - outline: true, - centre: false - }); - mp.game.graphics.drawSprite("itemimages", "refresh", rxC + 0.165, ryC - (rWidth / 1.20) + 0.01, spriteScaleX * 0.4, spriteScaleY * 0.4, syncDeg, 255, 255, 255, 255); - } else { - mp.game.graphics.drawText("~s~synchronisiert", [rxC + 0.165, ryC - (rWidth / 1.20) + 0.035], { - font: 7, - color: [112, 128, 144, 254], - scale: [0.4, 0.4], - outline: true, - centre: false - }); - } - - //SLOTS [RECHTECKE] [SLOTZAHLEN] - - var slots; - var tempSlot; - for (slots = 0; slots < grid.length; slots++) { - mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254); - mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], { - font: 7, - color: [255, 69, 0, 254], - scale: [0.3, 0.3], - outline: true, - centre: false - }); - } - - mp.game.graphics.set2dLayer(3); //### - - var currentItem; - - //SPRITES + ITEMANZAHL - for (currentItem = 0; currentItem < items.length; currentItem++) { - if (items[currentItem][4] !== "-1") { - mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); - mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], { - font: 0, - color: [255, 255, 255, 255], - scale: [0.25, 0.25], - outline: true, - centre: false - }); - } - } - - var hoverItemP; - - mp.game.graphics.set2dLayer(4); //#### - //WENN MAUS ÜBER ITEM - if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) { - mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); - - hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; - - //NAME - mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.4, 0.4], - outline: true, - centre: false - }); - - //BESCHREIBUNG - mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.35, 0.35], - outline: true, - centre: false - }); - - //EINZELGEWICHT - mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.35, 0.35], - outline: true, - centre: false - }); - } - - //WENN MOUSE DOWN - if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null) { - - if (isMouseOverFreeSlot(pos[0], pos[1]) || isMouseOverFreeTradeSlot(pos[0], pos[1]) || isItemOverSameItem(pos[0], pos[1]) || isItemOverSameTradeItem(pos[0], pos[1])) { - if (dragTradeItem === false) { - mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255); - } else { - mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255); - } - } else { - if (dragTradeItem === false) { - mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255); - } else { - mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255); - } - } - } - mp.game.graphics.set2dLayer(5); //##### - if (itemRadial === true) { - mp.game.graphics.drawSprite("itemimages", "radialsplit", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 0, 0, 0, 255); - mp.game.graphics.drawSprite("itemimages", "radialup", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, upRColor, 222, upRColor); - mp.game.graphics.drawSprite("itemimages", "radialdown", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, downRColor, 222, downRColor); - //mp.game.graphics.drawSprite("itemimages", "radialleft", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, leftRColor, 222, leftRColor); - //mp.game.graphics.drawSprite("itemimages", "radialright", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, rightRColor, 222, rightRColor); - - mp.game.graphics.set2dLayer(6); //###### - mp.game.graphics.drawSprite("itemimages", "radialdrop", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255); - mp.game.graphics.drawSprite("itemimages", "radialuse", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255); - } - mp.game.graphics.set2dLayer(7); //####### - - if (ifMouseSelectRadial(pos[0], pos[1])) { - //mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY - 0.02, 0.08, 0.03, 0, 0, 0, 255); - mp.game.graphics.drawText("~g~" + radialDescription, [pos[0] / screenX, pos[1] / screenY - 0.033], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.5, 0.5], - outline: true, - centre: false - }); - } - if (isTrading) { - mp.game.graphics.set2dLayer(1); - mp.game.graphics.drawRect(rxC, 0.925, 0.45, 0.25, 255, 255, 255, 200); - mp.game.graphics.set2dLayer(2); - var tempSlot2; - for (slots = 0; slots < tradeGrid.length; slots++) { - mp.game.graphics.drawRect(tradeGrid[slots][0], tradeGrid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254); - mp.game.graphics.drawText(tempSlot2 = slots + 1, [tradeGrid[slots][0] - sizeMulxHalf + 0.006, tradeGrid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], { - font: 7, - color: [69, 255, 0, 254], - scale: [0.3, 0.3], - outline: true, - centre: false - }); - } - - mp.game.graphics.set2dLayer(3); - - //SPRITES + ITEMANZAHL - if (tradeItems.length !== 0) { - for (currentItem = 0; currentItem < tradeItems.length; currentItem++) { - if (tradeItems[currentItem][4] !== "-1") { - mp.game.graphics.drawSprite("itemimages", tradeItems[currentItem][0].toLowerCase(), tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); - mp.game.graphics.drawText("(~y~" + tradeItems[currentItem][3] + "~s~)", [tradeGrid[tradeItems[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, tradeGrid[tradeItems[currentItem][4] - 1][1] + 0.05], { - font: 0, - color: [255, 255, 255, 255], - scale: [0.25, 0.25], - outline: true, - centre: false - }); - if (tradeConfirm === true) { - mp.game.graphics.drawSprite("itemimages", "lock", tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX / 2, spriteScaleY / 2, 0, 255, 255, 255, 255); - } - } - } - } - //} else { - // if (tradeResultItems.length !== 0) { - // for (var currentItem = 0; currentItem < tradeResultItems.length; currentItem++) { - // mp.game.graphics.drawSprite("itemimages", tradeResultItems[currentItem][0].toLowerCase(), tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0], tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); - // mp.game.graphics.drawText("(~y~" + tradeResultItems[currentItem][3] + "~s~)", [tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1] + 0.05], { - // font: 0, - // color: [255, 255, 255, 255], - // scale: [0.25, 0.25], - // outline: true, - // }); - // } - // } - //} - - mp.game.graphics.drawText("Handel mit ~y~" + tradePartner + " ~s~ für ~g~ " + tradePrize + "$", [rxC, 0.81], { - font: 7, - color: [112, 128, 144, 254], - scale: [0.6, 0.6], - outline: true, - centre: false - }); - mp.game.graphics.set2dLayer(4); - if (tradeConfirm === false) { - mp.game.graphics.drawSprite("itemimages", "box", tradeBoxPos[0], tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255); - } else { - mp.game.graphics.drawSprite("itemimages", "boxticked", tradeBoxPos[0], tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255); - } - mp.game.graphics.drawSprite("itemimages", "dollar", tradeBoxPos[0] - 0.025, tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255); - - if (isMouseOverTradeDollar(pos[0], pos[1])) { - mp.game.graphics.drawText("~g~ Preis festlegen", [pos[0] / screenX, pos[1] / screenY - 0.033], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.5, 0.5], - outline: true, - centre: false - }); - } - if (isMouseOverTradeBox(pos[0], pos[1])) { - mp.game.graphics.drawText("~g~Handelsanfrage absenden", [pos[0] / screenX, pos[1] / screenY - 0.033], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.5, 0.5], - outline: true, - centre: false - }); - } - - mp.game.graphics.set2dLayer(5); - if (isMouseOverTradeItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) { - mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); - - hoverItemP = [tradeItems[hoverItem][0], tradeItems[hoverItem][1], tradeItems[hoverItem][2], tradeItems[hoverItem][3]]; - - //NAME - mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.4, 0.4], - outline: true, - centre: false - }); - - //BESCHREIBUNG - mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.35, 0.35], - outline: true, - centre: false - }); - - //EINZELGEWICHT - mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.35, 0.35], - outline: true, - centre: false - }); - } - } - - - - ////--------------------------------------------------------------DEBUG - //mp.game.graphics.drawText(itemRadial.toString() + " ~y~" + radialSelect, [0.5, 0.05], { - // font: 7, - // color: [255, 0, 0, 255], - // scale: [0.7, 0.7], - // outline: true, - //}); - ////KOORDINATEN - //mp.game.graphics.drawText((pos[0] / screenX).toFixed(3) + " / " + (pos[1] / screenY).toFixed(3) + " " + tradeItems.length, [pos[0] / screenX, pos[1] / screenY - 0.02], { - // font: 4, - // color: [255, 255, 255, 255], - // scale: [0.4, 0.4], - // outline: true, - //}); - ////----------------------------------------------------------DEBUG END - } - qw = 0; - if (showAdmin === true) { - pos = mp.gui.cursor.position; - - mp.game.graphics.set2dLayer(1); - //INVENTARHINTERGRUND - mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); - - mp.game.graphics.set2dLayer(2); - //INVENTARÜBERSCHRIFT - mp.game.graphics.drawText("Inventar von ~y~" + targetPlayerName + " ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], { - font: 7, - color: [112, 128, 144, 254], - scale: [0.7, 0.7], - outline: true, - centre: false - }); - - //SLOTS [RECHTECKE] [SLOTZAHLEN] - for (slots = 0; slots < grid.length; slots++) { - mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254); - mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], { - font: 7, - color: [255, 69, 0, 254], - scale: [0.3, 0.3], - outline: true, - centre: false - }); - } - - mp.game.graphics.set2dLayer(3); - //SPRITES + ITEMANZAHL - for (currentItem = 0; currentItem < items.length; currentItem++) { - if (items[currentItem][4] !== "-1") { - mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); - mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], { - font: 0, - color: [255, 255, 255, 255], - scale: [0.25, 0.25], - outline: true, - centre: false - }); - } - } - - mp.game.graphics.set2dLayer(4); - //WENN MAUS ÜBER ITEM - if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) { - mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); - - hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; - - //NAME - mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.4, 0.4], - outline: true, - centre: false - }); - - //BESCHREIBUNG - mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.35, 0.35], - outline: true, - centre: false - }); - - //EINZELGEWICHT - mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { - font: 4, - color: [255, 255, 255, 255], - scale: [0.35, 0.35], - outline: true, - centre: false - }); - } - - if (isMouseOverX(pos[0], pos[1])) { - mp.game.graphics.drawSprite("itemimages", "x", closePos[0], closePos[1], 0.02, 0.035, 0, 220, 20, 60, 255); - } else { - mp.game.graphics.drawSprite("itemimages", "x", closePos[0], closePos[1], 0.02, 0.035, 0, 255, 255, 255, 255); - } + if (showInventory) { } }); - function isMouseOverItem(cX, cY) { + function initInventory(slots) { - var x, y, a, b, c, s, invSlot; - x = cX / screenX; - y = cY / screenY; - if (dragItem === null) { - for (s = 0; s < 20; s++) { - a = grid[s][0] - x; - b = grid[s][1] - y; - c = Math.sqrt(a * a + b * b); - invSlot = (s + 1); - if (c < sizeMulxHalf) { - for (var i = 0; i < items.length; i++) { - if (parseInt(items[i][4]) === invSlot) { - hoverItem = i; - return true; - } - } - } - } - } else { - if (itemRadial === false) { - for (s = 0; s < 20; s++) { - a = grid[s][0] - x; - b = grid[s][1] - y; - c = Math.sqrt(a * a + b * b); - invSlot = (s + 1); - if (c < sizeMulxHalf) { - for (i = 0; i < items.length; i++) { - if (parseInt(items[i][4]) === invSlot) { - hoverGrid = s; - return true; - } - } - } - } - } - } - } - function isMouseOverTradeItem(cX, cY) { - - if (dragItem === null && isTrading) { - - var x = cX / screenX; - var y = cY / screenY; - var a; - var b; - var c; - - for (var s = 0; s < 5; s++) { - a = tradeGrid[s][0] - x; - b = tradeGrid[s][1] - y; - c = Math.sqrt(a * a + b * b); - - var invSlot = (s + 1); - - if (c < sizeMulxHalf) { - for (var i = 0; i < tradeItems.length; i++) { - if (parseInt(tradeItems[i][4]) === invSlot) { - hoverItem = i; - return true; - } - } - } - } - } } - function isMouseOverFreeSlot(cX2, cY2) { - - var x = cX2 / screenX; - var y = cY2 / screenY; - var isItemOnSlot = 0; - - for (var s = 0; s < 20; s++) { - var invSlot = (s + 1); - - if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) { - for (var i = 0; i < items.length; i++) { - if (parseInt(items[i][4]) === invSlot) { - isItemOnSlot++; - } - } - if (isItemOnSlot === 0) { - actFreeSlot = s + 1; - return true; - } - } - } - } - - function isMouseOverFreeTradeSlot(cX2, cY2) { - - if (tradeConfirm === false) { - var x = cX2 / screenX; - var y = cY2 / screenY; - var isItemOnSlot = 0; - - for (var s = 0; s < 5; s++) { - var invSlot = (s + 1); - - if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) { - for (var i = 0; i < tradeItems.length; i++) { - if (parseInt(tradeItems[i][4]) === invSlot) { - isItemOnSlot++; - } - } - if (isItemOnSlot === 0) { - actFreeTradeSlot = s + 1; - return true; - } - } - } - } - } - - function isItemOverSameItem(cX2, cY2) { - - if (dragItem !== null && items.length > 0) { - var x = cX2 / screenX; - var y = cY2 / screenY; - - for (var s = 0; s < 20; s++) { - var invSlot = (s + 1); - - if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) { - - for (var i = 0; i < items.length; i++) { - if (dragTradeItem === false) { - if (items[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot && items[hoverItem][4] !== items[i][4]) { - stackToItem = i; - return true; - } - } else { - if (tradeItems[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot) { - stackToItem = i; - return true; - } - } - } - } - } - } - } - - function isItemOverSameTradeItem(cX2, cY2) { - - if (dragItem !== null && tradeItems.length > 0) { - var x = cX2 / screenX; - var y = cY2 / screenY; - for (var s = 0; s < 5; s++) { - var invSlot = (s + 1); - - if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) { - - for (var i = 0; i < tradeItems.length; i++) { - if (dragTradeItem === false) { - if (items[dragItem][0] === tradeItems[i][0] && parseInt(tradeItems[i][4]) === invSlot) { - stackToTradeItem = i; - return true; - } - } else { - if (tradeItems[dragItem][0] === tradeItems[i][0] && parseInt(tradeItems[i][4]) === invSlot && tradeItems[hoverItem][4] !== tradeItems[i][4]) { - stackToTradeItem = i; - return true; - } - } - } - } - } - } - } - - function isMouseOverX(cX2, cY2) { - if (showAdmin) { - var x = cX2 / screenX; - var y = cY2 / screenY; - - if (x > closePos[0] - 0.01 && x < closePos[0] + 0.01 && y > closePos[1] - 0.0175 && y < closePos[1] + 0.0175) { - return true; - } - } - } - - function isMouseOverTradeBox(cX2, cY2) { - if (show && tradeConfirm === false) { - var x = cX2 / screenX; - var y = cY2 / screenY; - - if (x > tradeBoxPos[0] - 0.01 && x < tradeBoxPos[0] + 0.01 && y > tradeBoxPos[1] - 0.0175 && y < tradeBoxPos[1] + 0.0175) { - return true; - } - } - } - - function isMouseOverTradeDollar(cX2, cY2) { - if (show && tradeConfirm === false) { - var x = cX2 / screenX; - var y = cY2 / screenY; - - if (x > (tradeBoxPos[0] - 0.025) - 0.01 && x < (tradeBoxPos[0] - 0.025) + 0.01 && y > tradeBoxPos[1] - 0.0175 && y < tradeBoxPos[1] + 0.0175) { - return true; - } - } - } - - function ifMouseSelectRadial(cX2, cY2) { - if (show && itemRadial === true) { - var x = cX2 / screenX; - var y = cY2 / screenY; - var a; - var b; - var c; - - //OBEN - if (x > grid[hoverGrid][0] - 0.0255 / aspectRatioFactor && x < grid[hoverGrid][0] + 0.0255 / aspectRatioFactor && y < grid[hoverGrid][1] - 0.065 && y > grid[hoverGrid][1] - 0.2) { - radialSelect = "up"; - radialDescription = "Wegwerfen"; - upRColor = 255; - return true; - } - //UNTEN - else if (x > grid[hoverGrid][0] - 0.0255 / aspectRatioFactor && x < grid[hoverGrid][0] + 0.0255 / aspectRatioFactor && y > grid[hoverGrid][1] + 0.065 && y < grid[hoverGrid][1] + 0.2) { - radialSelect = "down"; - radialDescription = "Benutzen / Essen"; - downRColor = 255; - return true; - } - ////LINKS - //else if (x > grid[hoverGrid][0] - 0.2 / aspectRatioFactor && x < grid[hoverGrid][0] - 0.065 / aspectRatioFactor && y < grid[hoverGrid][1] + 0.0255 && y > grid[hoverGrid][1] - 0.0255) { - // radialSelect = "left"; - // leftRColor = 255; - // return true; - //} - ////RECHTS - //else if (x < grid[hoverGrid][0] + 0.2 / aspectRatioFactor && x > grid[hoverGrid][0] + 0.065 / aspectRatioFactor && y < grid[hoverGrid][1] + 0.0255 && y > grid[hoverGrid][1] - 0.0255) { - // radialSelect = "right"; - // rightRColor = 255; - // return true; - else { - upRColor = 222; - downRColor = 222; - leftRColor = 222; - rightRColor = 222; - } - } - } - - - //Mausklick Events - mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => { - - if (show) { - //LINKE MAUSTASTE - //RUNTER - if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) { - - mouseLDown = true; - - //Wenn Maus über grünen Haken - if (isTrading && isMouseOverTradeBox(x, y) && tradePrize > 0) { - tradeConfirm = true; - mp.events.callRemote('sendTradeItemsToPartner', JSON.stringify(tradeItems), tradePrize, tradePartner); - } - - //Wenn Maus über Dollar Zeichen - if (isTrading && isMouseOverTradeDollar(x, y)) { - globalData.InMenu = true; - var tradeMoney = new InputHelper("Wie viel $ möchtest du für deine Items haben?", globalData); - tradeMoney.show(); - tradeMoney.getValue((data) => { - var amount = parseInt(data); - if (isNaN(amount) || amount < 0) { - mp.game.graphics.notify('~r~Du musst eine Zahl größer als 0 eingeben!'); - return; - } - globalData.InMenu = false; - tradePrize = amount; - }); - } - - //Wenn Maus über Item - if (isMouseOverItem(x, y) && dragItem === null && itemRadial === false) { - dragItem = hoverItem; - oldDragSlot = items[dragItem][4]; - items[dragItem][4] = "-1"; - dragTradeItem = false; - } - //wenn Maus über Radialmenü - if (ifMouseSelectRadial(x, y)) { - switch (radialSelect) { - case "up": - var dropInput = new InputHelper("Wie viel Items möchtest du wegwerfen?", globalData); - globalData.InMenu = true; - dropInput.show(); - dropInput.getValue((data) => { - var amount = parseInt(data); - if (isNaN(amount) || amount < 1) { - mp.game.graphics.notify('~r~Du musst eine Zahl größer als 0 eingeben!'); - return; - } else if (amount > parseInt(items[clickedItem][3])) { - mp.game.graphics.notify('~r~So viele Items hast du nicht!'); - return; - } - mp.events.callRemote('itemInteract', "drop", items[clickedItem][5], amount); - }); - globalData.InMenu = false; - itemRadial = false; - break; - case "down": - mp.events.callRemote('itemInteract', "use", items[clickedItem][5], 1); - itemRadial = false; - break; - case "left": - itemRadial = false; - break; - case "right": - itemRadial = false; - break; - } - } - //Wenn Maus über Tradeitem - if (isMouseOverTradeItem(x, y) && dragItem === null && itemRadial === false && tradeConfirm === false) { - dragItem = hoverItem; - oldDragSlot = tradeItems[dragItem][4]; - tradeItems[dragItem][4] = "-1"; - dragTradeItem = true; - } - } - - //HOCH - if (upOrDown === "up" && leftOrRight === "left" && mouseLDown === true && itemRadial === false) { - - mouseLDown = false; - - if (dragItem !== null) { - var newAmount; - - //wenn Maus über freien Slot - if (isMouseOverFreeSlot(x, y)) { - if (dragTradeItem === false) { - items[dragItem][4] = actFreeSlot; - } else { - items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], tradeItems[dragItem][3], actFreeSlot.toString(), tradeItems[dragItem][5]]); - tradeItems.splice(dragItem, 1); - } - syncCount++; - mp.events.callRemote('saveInventory', JSON.stringify(items)); - oldDragSlot = null; - dragItem = null; - hoverItem = null; - } else if (isItemOverSameItem(x, y)) { - if (dragTradeItem === false) { - newAmount = parseInt(items[stackToItem][3]) + parseInt(items[dragItem][3]); - items[stackToItem][3] = newAmount.toString(); - items[dragItem][4] = "-1"; - } else { - newAmount = parseInt(items[stackToItem][3]) + parseInt(tradeItems[dragItem][3]); - items[stackToItem][3] = newAmount.toString(); - tradeItems.splice(dragItem, 1); - } - syncCount++; - mp.events.callRemote('saveInventory', JSON.stringify(items)); - oldDragSlot = null; - dragItem = null; - hoverItem = null; - } else if (isItemOverSameTradeItem(x, y)) { - if (dragTradeItem === false) { - newAmount = parseInt(tradeItems[stackToTradeItem][3]) + parseInt(items[dragItem][3]); - tradeItems[stackToTradeItem][3] = newAmount.toString(); - items[dragItem][4] = "-1"; - } else { - newAmount = parseInt(tradeItems[stackToTradeItem][3]) + parseInt(tradeItems[dragItem][3]); - tradeItems[stackToTradeItem][3] = newAmount.toString(); - tradeItems[dragItem][4] = "-1"; - } - syncCount++; - mp.events.callRemote('saveInventory', JSON.stringify(items)); - oldDragSlot = null; - dragItem = null; - hoverItem = null; - } else if (isMouseOverFreeTradeSlot(x, y)) { - if (dragTradeItem === false) { - tradeItems.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], items[dragItem][3], actFreeTradeSlot.toString(), items[dragItem][5]]); - items.splice(dragItem, 1); - } else { - tradeItems[dragItem][4] = actFreeTradeSlot; - } - syncCount++; - mp.events.callRemote('saveInventory', JSON.stringify(items)); - oldDragSlot = null; - dragItem = null; - hoverItem = null; - } else { - if (dragTradeItem === false) { - items[dragItem][4] = oldDragSlot; - } else { - tradeItems[dragItem][4] = oldDragSlot; - } - oldDragSlot = null; - dragItem = null; - hoverItem = null; - } - } - } - - //RECHTE MAUSTASTE - //RUNTER - if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false && itemRadial === false) { - clickTime = Date.now(); - mouseRDown = true; - - if (isMouseOverItem(x, y) && dragItem === null) { - dragItem = hoverItem; - oldDragSlot = items[hoverItem][4]; - bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4], items[hoverItem][5]]; - items[hoverItem][3]--; - dragTradeItem = false; - } else if (isMouseOverTradeItem(x, y) && dragItem === null && tradeConfirm === false) { - dragItem = hoverItem; - oldDragSlot = tradeItems[hoverItem][4]; - bufferItem = [tradeItems[hoverItem][0], tradeItems[hoverItem][1], tradeItems[hoverItem][2], tradeItems[hoverItem][3], tradeItems[hoverItem][4], tradeItems[hoverItem][5]]; - tradeItems[hoverItem][3]--; - dragTradeItem = true; - } - } - - //HOCH - if (upOrDown === "up" && leftOrRight === "right" && mouseRDown === true && itemRadial === false) { - mouseRDown = false; - if (Date.now() - clickTime < 100 && isMouseOverItem(x, y)) { - clickedItem = hoverItem; - items[hoverItem][3]++; - itemRadial = true; - hoverItem = null; - dragItem = null; - clickTime = null; - } else { - if (dragItem !== null) { - if (isMouseOverFreeSlot(x, y)) { - if (dragTradeItem === false) { - items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString(), "-1"]); - if (items[hoverItem][3] === 0) { - items[hoverItem][4] = "-1"; - items.splice(hoverItem, 1); - } - } else { - items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], "1", actFreeSlot.toString(), "-1"]); - if (tradeItems[hoverItem][3] === 0) { - tradeItems.splice(hoverItem, 1); - } - } - syncCount++; - mp.events.callRemote('saveInventory', JSON.stringify(items)); - oldDragSlot = null; - dragItem = null; - hoverItem = null; - } else if (isItemOverSameItem(x, y)) { - items[stackToItem][3]++; - if (dragTradeItem === false) { - if (items[hoverItem][3] === 0) { - items[hoverItem][4] = "-1"; - } - } else { - if (tradeItems[hoverItem][3] === 0) { - tradeItems.splice(hoverItem, 1); - } - } - syncCount++; - mp.events.callRemote('saveInventory', JSON.stringify(items)); - bufferItem = null; - dragItem = null; - hoverItem = null; - oldDragSlot = null; - } else if (isItemOverSameTradeItem(x, y)) { - tradeItems[stackToTradeItem][3]++; - if (dragTradeItem === false) { - if (items[hoverItem][3] === 0) { - items[hoverItem][4] = "-1"; - } - } else { - if (tradeItems[hoverItem][3] === 0) { - tradeItems[hoverItem][4] = "-1"; - } - } - syncCount++; - mp.events.callRemote('saveInventory', JSON.stringify(items)); - oldDragSlot = null; - bufferItem = null; - dragItem = null; - hoverItem = null; - } else if (isMouseOverFreeTradeSlot(x, y)) { - if (dragTradeItem === false) { - tradeItems.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeTradeSlot.toString(), "-1"]); - if (items[hoverItem][3] === 0) { - items[hoverItem][4] = "-1"; - } - } else { - tradeItems.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], "1", actFreeTradeSlot.toString(), "-1"]); - if (tradeItems[hoverItem][3] === 0) { - tradeItems[hoverItem][4] = "-1"; - } - } - syncCount++; - mp.events.callRemote('saveInventory', JSON.stringify(items)); - oldDragSlot = null; - dragItem = null; - hoverItem = null; - } else { - if (dragTradeItem === false) { - items[hoverItem][3]++; - } else { - tradeItems[hoverItem][3]++; - } - oldDragSlot = null; - bufferItem = null; - dragItem = null; - hoverItem = null; - } - } - } - } - } - if (showAdmin) { - //LINKE MAUSTASTE - //RUNTER - if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) { - - if (isMouseOverItem(x, y)) { - items[hoverItem][4] = "-1"; - inventoryWeight -= parseInt(items[hoverItem][2]) * parseInt(items[hoverItem][3]); - mp.events.callRemote('removeItemAsAdmin', "stack", items[hoverItem][5], targetPlayerName); - } else if (isMouseOverX(x, y)) { - mp.gui.chat.activate(true); - mp.gui.cursor.show(false, false); - showAdmin = false; - mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages"); - inventoryWeight = 0; - items = null; - } - } - - //RECHTE MAUSTASTE - //RUNTER - if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false) { - - if (isMouseOverItem(x, y)) { - items[hoverItem][3]--; - mp.events.callRemote('removeItemAsAdmin', "one", items[hoverItem][5], targetPlayerName); - if (items[hoverItem][3] === 0) { - items[hoverItem][4] = "-1"; - } - inventoryWeight -= items[hoverItem][2]; - } - } - } - }); + } \ No newline at end of file diff --git a/ReallifeGamemode.Client/Gui/Inventory/inventory_old.ts b/ReallifeGamemode.Client/Gui/Inventory/inventory_old.ts new file mode 100644 index 00000000..2f6deb02 --- /dev/null +++ b/ReallifeGamemode.Client/Gui/Inventory/inventory_old.ts @@ -0,0 +1,1144 @@ +import InputHelper from '../../inputhelper'; + +export default function inventory(globalData: IGlobalData) { + var q; + var qw = 0; + var show = false; //ob das Inventar dem Spieler gezeigt wird. + var showAdmin = false; //ob das Inventar eines Spielers dem Admin gezeigt wird + const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0); + let rxC = 0.5; //Breitenpositionierung des Inventars auf Screen-(C)enter + let ryC = 0.4; //Höhenpositionierung des Inventars auf Screen-(C)enter + let rWidth = 0.4; + let sX = (screenX * 0.1 / 1000); + let sY = (screenY * 0.1 / 1000); + let eX = sX - 0.1; + let eY = sY - 0.1; + let aspectRatioFactor = screenX / screenY; //Höhenmultiplikator (damit Quadrate anstatt Rechtecke der einzelnen Slots entstehen) + let sizeMulx = 0.08; //Größenmultiplikator (GUI Skalierung) + let sizeMuly = sizeMulx * aspectRatioFactor; //Größenmultiplikator (GUI Skalierung) + let sizeMulxHalf = sizeMulx / 2; + let sizeMulyHalf = sizeMuly / 2; + var targetPlayerName; //Der Spieler der den Handel anfragt + let closePos = [0.7125, 0.17] //Position des X für Adminansicht + let tradeBoxPos = [0.7125, 0.82] //Center der Handelsbox + var clickTime; //Für Berechnung wie lange der Mausklick-Handler zwischen Aktionen benötigt + var itemRadial = false; //Ob das Item-Radialmenü gezeigt wird + var hoverGrid; //Ob man über einem Gridfeld hovert + var radialSelect = "none"; //Auswahl des Radialmenüs + var clickedItem; //Das angeklickte Item für das Radialmenü + //let aspectRatioFactor = ; //Seitenverhältnis des Bildschirms (Entspricht yMul aufgerundet) + var upRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl + var downRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl + var leftRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl + var rightRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl + var radialDescription; //Radialbeschreibung die über dem Mauszeiger angezeigt wird wenn man hovert. + var tradePartner = "Keinem"; //Der Spieler mit dem man Handeln möchte + var tradePrize = 0; //Der Preis welcher dem Handelempfänger angezeigt wird + var tradeConfirm = false; //Ob der Handelspartner den Handel akzeptiert + var isTrading = false; //Bestimmt ob das Handelsfenster unten angezeigt wird + var isTradingResult = false; + var dragTradeItem = null; //Ob aktuell ein Item aus dem Handelfenster gezogen wird + var spriteScaleX = rWidth / 8; + var spriteScaleY = rWidth / 8 * aspectRatioFactor; + var syncStatus = false; //Synchronisation mit der Datenbank + var syncCount = 0; //Wieviele Slots noch gesynced werden müssen + var syncDeg = 0; + + var inventoryWeight; //Das aktuelle Inventargewicht, berechnet aus allen Metainfos des items[[]] Array + var items = [[]]; //Items aus der Datenbank + var tradeItems = []; //Handelsitems aus der aktuellen Handelssession + var tradeResultItems = [[]]; + + var grid = []; + grid[0] = [0.3375, 0.205] + grid[1] = [0.4195, 0.205] + grid[2] = [0.5015, 0.205] + grid[3] = [0.5835, 0.205] + grid[4] = [0.6655, 0.205] + grid[5] = [0.3375, 0.355] + grid[6] = [0.4195, 0.355] + grid[7] = [0.5015, 0.355] + grid[8] = [0.5835, 0.355] + grid[9] = [0.6655, 0.355] + grid[10] = [0.3375, 0.505] + grid[11] = [0.4195, 0.505] + grid[12] = [0.5015, 0.505] + grid[13] = [0.5835, 0.505] + grid[14] = [0.6655, 0.505] + grid[15] = [0.3375, 0.655] + grid[16] = [0.4195, 0.655] + grid[17] = [0.5015, 0.655] + grid[18] = [0.5835, 0.655] + grid[19] = [0.6655, 0.655] + + var tradeGrid = []; + tradeGrid[0] = [0.3375, 0.925] + tradeGrid[1] = [0.4195, 0.925] + tradeGrid[2] = [0.5015, 0.925] + tradeGrid[3] = [0.5835, 0.925] + tradeGrid[4] = [0.6655, 0.925] + + var mouseLDown = false; //Ob die Linke Maustaste gedrückt wird (while) + var mouseRDown = false; //Ob die Rechte Maustaste gedrückt wird (while) + var hoverItem; //Das Item über welches der Mauszeiger schwebt + var dragItem = null; //Das Item das aktuell gezogen wird + var oldDragSlot; //Ursprungsslot des gezogenen Items + var actFreeSlot; //Ob der aktuelle Hover-Slot während des Item-ziehens frei ist + var actFreeTradeSlot; //Ob der aktuelle TradeInventar-Hover-Slot während des Item-ziehens frei ist + var bufferItem = []; + var stackToItem; //Der Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt + var stackToTradeItem; //Der Handels-Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt + + mp.events.add("showInventory", (invWeight, itemArr) => { + if (show === false) { + //mp.gui.chat.activate(false); + + mp.gui.cursor.show(true, true); + inventoryWeight = invWeight; + items = itemArr; + show = true; + mp.game.graphics.requestStreamedTextureDict("itemimages", true); + } else { + mp.events.callRemote('saveInventory', JSON.stringify(items)); + mp.gui.chat.activate(true); + mp.gui.cursor.show(false, false); + show = false; + syncCount++; + mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages"); + inventoryWeight = 0; + items = null; + itemRadial = false; + if (tradeItems.length === 0) { + isTrading = false; + } + } + }); + + //Zeigt dem Handelsanfragenden das Handelsinventar + mp.events.add("openTradeMenu", (tradePartnerName) => { + tradePartner = tradePartnerName; + isTrading = true; + }); + + //Zeigt dem Handelspartner das Fenster zur Annahme oder Verweigerung des Handels + mp.events.add("showTradeRequest", () => { + show = false; + }); + + //Zeigt dem Admin das Inventar eines Spielers + mp.events.add("showInventoryToAdmin", (pName, invWeight, itemArr) => { + if (showAdmin === false) { + targetPlayerName = pName; + mp.gui.chat.activate(false); + inventoryWeight = invWeight; + items = itemArr; + mp.game.graphics.requestStreamedTextureDict("itemimages", true); + setTimeout(() => mp.gui.cursor.show(true, true), 100); + showAdmin = true; + } + }); + + //Falls das Inventar aktuell offen ist und ein neues hinzugefügt wird, wird dieses Live angezeigt. + mp.events.add("addItem", (item) => { + if (show) { + items.push(JSON.parse(item)); + } + }); + + //Löscht die Handelsitems beim Handelsanfragenden + mp.events.add("clearTradeItems", () => { + tradeConfirm = false; + tradeItems.splice(0, tradeItems.length); + tradePartner = "Keinem"; + tradePrize = 0; + }); + + + //Zeigt dem Handelspartner die zu handelnden Items unter seinem Inventar an. + mp.events.add("showTradeItems", (tradeResultItemArray) => { + //for (var i = 0; i < tradeResultItemArray.length; i++) { + + // tradeItems.push(tradeResultItemArray[i]); + //} + tradeItems = JSON.parse(tradeResultItemArray); + isTrading = true; + }); + + //Entsperrt beim Handelsanfragenden die Items aus dem Handelsfenster + mp.events.add("unlockTradeItems", () => { + tradeConfirm = false; + tradePartner = "Keinem"; + tradePrize = 0; + }); + + //Falls ein Item administrativ entfernt wird, würde auch dies Live angezeigt. + mp.events.add("removeItem", (userItemId, amount) => { + if (show) { + var arrIndex; + for (var i = 0; i < items.length; i++) { + if (items[i][5] === userItemId) { + arrIndex = i; + } + } + inventoryWeight -= parseInt(items[arrIndex][2]) * amount; + items[arrIndex][3] -= amount; + if (items[arrIndex][3] === 0) { + items.splice(arrIndex, 1); + } + } + }); + + mp.events.add("SERVER:INVENTORY_SYNC", () => { + syncCount--; + }); + + mp.events.add("render", () => { + var pos; + if (show === true) { + pos = mp.gui.cursor.position; + + for (q = 0; q < items.length; q++) { + mp.game.graphics.drawText("[" + items[q][0] + "]" + "[" + items[q][2] + "]" + "[" + items[q][3] + "]" + "[" + items[q][4] + "]" + "[" + items[q][5] + "]", [0.1, 0.4 + qw], { + //mp.game.graphics.drawText("(MOIN)", [0.1, 0.4 + qw], { + font: 4, + color: [255, 255, 255, 254], + scale: [0.4, 0.4], + outline: true, + centre: false + }); + qw += 0.025; + } + + + mp.game.graphics.set2dLayer(1); //# + mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //INVENTARHINTERGRUND + + mp.game.graphics.set2dLayer(2); //## + + //INVENTARÜBERSCHRIFT + mp.game.graphics.drawText("Inventar ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], { + font: 7, + color: [112, 128, 144, 254], + scale: [0.7, 0.7], + outline: true, + centre: false + }); + + if (syncCount != 0) { + syncDeg += 3; + if (syncDeg === 360) syncDeg = 0; + + mp.game.graphics.drawText("~s~synchronisiere ~g~ " + syncCount, [rxC + 0.165, ryC - (rWidth / 1.20) + 0.035], { + font: 7, + color: [112, 128, 144, 254], + scale: [0.4, 0.4], + outline: true, + centre: false + }); + mp.game.graphics.drawSprite("itemimages", "refresh", rxC + 0.165, ryC - (rWidth / 1.20) + 0.01, spriteScaleX * 0.4, spriteScaleY * 0.4, syncDeg, 255, 255, 255, 255); + } else { + mp.game.graphics.drawText("~s~synchronisiert", [rxC + 0.165, ryC - (rWidth / 1.20) + 0.035], { + font: 7, + color: [112, 128, 144, 254], + scale: [0.4, 0.4], + outline: true, + centre: false + }); + } + + //SLOTS [RECHTECKE] [SLOTZAHLEN] + + var slots; + var tempSlot; + for (slots = 0; slots < grid.length; slots++) { + mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254); + mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], { + font: 7, + color: [255, 69, 0, 254], + scale: [0.3, 0.3], + outline: true, + centre: false + }); + } + + mp.game.graphics.set2dLayer(3); //### + + var currentItem; + + //SPRITES + ITEMANZAHL + for (currentItem = 0; currentItem < items.length; currentItem++) { + if (items[currentItem][4] !== "-1") { + mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); + mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], { + font: 0, + color: [255, 255, 255, 255], + scale: [0.25, 0.25], + outline: true, + centre: false + }); + } + } + + var hoverItemP; + + mp.game.graphics.set2dLayer(4); //#### + //WENN MAUS ÜBER ITEM + if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) { + mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); + + hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; + + //NAME + mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.4, 0.4], + outline: true, + centre: false + }); + + //BESCHREIBUNG + mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.35, 0.35], + outline: true, + centre: false + }); + + //EINZELGEWICHT + mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.35, 0.35], + outline: true, + centre: false + }); + } + + //WENN MOUSE DOWN + if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null) { + + if (isMouseOverFreeSlot(pos[0], pos[1]) || isMouseOverFreeTradeSlot(pos[0], pos[1]) || isItemOverSameItem(pos[0], pos[1]) || isItemOverSameTradeItem(pos[0], pos[1])) { + if (dragTradeItem === false) { + mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255); + } else { + mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255); + } + } else { + if (dragTradeItem === false) { + mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255); + } else { + mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255); + } + } + } + mp.game.graphics.set2dLayer(5); //##### + if (itemRadial === true) { + mp.game.graphics.drawSprite("itemimages", "radialsplit", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 0, 0, 0, 255); + mp.game.graphics.drawSprite("itemimages", "radialup", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, upRColor, 222, upRColor); + mp.game.graphics.drawSprite("itemimages", "radialdown", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, downRColor, 222, downRColor); + //mp.game.graphics.drawSprite("itemimages", "radialleft", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, leftRColor, 222, leftRColor); + //mp.game.graphics.drawSprite("itemimages", "radialright", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, rightRColor, 222, rightRColor); + + mp.game.graphics.set2dLayer(6); //###### + mp.game.graphics.drawSprite("itemimages", "radialdrop", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255); + mp.game.graphics.drawSprite("itemimages", "radialuse", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255); + } + mp.game.graphics.set2dLayer(7); //####### + + if (ifMouseSelectRadial(pos[0], pos[1])) { + //mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY - 0.02, 0.08, 0.03, 0, 0, 0, 255); + mp.game.graphics.drawText("~g~" + radialDescription, [pos[0] / screenX, pos[1] / screenY - 0.033], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.5, 0.5], + outline: true, + centre: false + }); + } + if (isTrading) { + mp.game.graphics.set2dLayer(1); + mp.game.graphics.drawRect(rxC, 0.925, 0.45, 0.25, 255, 255, 255, 200); + mp.game.graphics.set2dLayer(2); + var tempSlot2; + for (slots = 0; slots < tradeGrid.length; slots++) { + mp.game.graphics.drawRect(tradeGrid[slots][0], tradeGrid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254); + mp.game.graphics.drawText(tempSlot2 = slots + 1, [tradeGrid[slots][0] - sizeMulxHalf + 0.006, tradeGrid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], { + font: 7, + color: [69, 255, 0, 254], + scale: [0.3, 0.3], + outline: true, + centre: false + }); + } + + mp.game.graphics.set2dLayer(3); + + //SPRITES + ITEMANZAHL + if (tradeItems.length !== 0) { + for (currentItem = 0; currentItem < tradeItems.length; currentItem++) { + if (tradeItems[currentItem][4] !== "-1") { + mp.game.graphics.drawSprite("itemimages", tradeItems[currentItem][0].toLowerCase(), tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); + mp.game.graphics.drawText("(~y~" + tradeItems[currentItem][3] + "~s~)", [tradeGrid[tradeItems[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, tradeGrid[tradeItems[currentItem][4] - 1][1] + 0.05], { + font: 0, + color: [255, 255, 255, 255], + scale: [0.25, 0.25], + outline: true, + centre: false + }); + if (tradeConfirm === true) { + mp.game.graphics.drawSprite("itemimages", "lock", tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX / 2, spriteScaleY / 2, 0, 255, 255, 255, 255); + } + } + } + } + //} else { + // if (tradeResultItems.length !== 0) { + // for (var currentItem = 0; currentItem < tradeResultItems.length; currentItem++) { + // mp.game.graphics.drawSprite("itemimages", tradeResultItems[currentItem][0].toLowerCase(), tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0], tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); + // mp.game.graphics.drawText("(~y~" + tradeResultItems[currentItem][3] + "~s~)", [tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1] + 0.05], { + // font: 0, + // color: [255, 255, 255, 255], + // scale: [0.25, 0.25], + // outline: true, + // }); + // } + // } + //} + + mp.game.graphics.drawText("Handel mit ~y~" + tradePartner + " ~s~ für ~g~ " + tradePrize + "$", [rxC, 0.81], { + font: 7, + color: [112, 128, 144, 254], + scale: [0.6, 0.6], + outline: true, + centre: false + }); + mp.game.graphics.set2dLayer(4); + if (tradeConfirm === false) { + mp.game.graphics.drawSprite("itemimages", "box", tradeBoxPos[0], tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255); + } else { + mp.game.graphics.drawSprite("itemimages", "boxticked", tradeBoxPos[0], tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255); + } + mp.game.graphics.drawSprite("itemimages", "dollar", tradeBoxPos[0] - 0.025, tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255); + + if (isMouseOverTradeDollar(pos[0], pos[1])) { + mp.game.graphics.drawText("~g~ Preis festlegen", [pos[0] / screenX, pos[1] / screenY - 0.033], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.5, 0.5], + outline: true, + centre: false + }); + } + if (isMouseOverTradeBox(pos[0], pos[1])) { + mp.game.graphics.drawText("~g~Handelsanfrage absenden", [pos[0] / screenX, pos[1] / screenY - 0.033], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.5, 0.5], + outline: true, + centre: false + }); + } + + mp.game.graphics.set2dLayer(5); + if (isMouseOverTradeItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) { + mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); + + hoverItemP = [tradeItems[hoverItem][0], tradeItems[hoverItem][1], tradeItems[hoverItem][2], tradeItems[hoverItem][3]]; + + //NAME + mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.4, 0.4], + outline: true, + centre: false + }); + + //BESCHREIBUNG + mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.35, 0.35], + outline: true, + centre: false + }); + + //EINZELGEWICHT + mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.35, 0.35], + outline: true, + centre: false + }); + } + } + + + + ////--------------------------------------------------------------DEBUG + //mp.game.graphics.drawText(itemRadial.toString() + " ~y~" + radialSelect, [0.5, 0.05], { + // font: 7, + // color: [255, 0, 0, 255], + // scale: [0.7, 0.7], + // outline: true, + //}); + ////KOORDINATEN + //mp.game.graphics.drawText((pos[0] / screenX).toFixed(3) + " / " + (pos[1] / screenY).toFixed(3) + " " + tradeItems.length, [pos[0] / screenX, pos[1] / screenY - 0.02], { + // font: 4, + // color: [255, 255, 255, 255], + // scale: [0.4, 0.4], + // outline: true, + //}); + ////----------------------------------------------------------DEBUG END + } + qw = 0; + if (showAdmin === true) { + pos = mp.gui.cursor.position; + + mp.game.graphics.set2dLayer(1); + //INVENTARHINTERGRUND + mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); + + mp.game.graphics.set2dLayer(2); + //INVENTARÜBERSCHRIFT + mp.game.graphics.drawText("Inventar von ~y~" + targetPlayerName + " ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], { + font: 7, + color: [112, 128, 144, 254], + scale: [0.7, 0.7], + outline: true, + centre: false + }); + + //SLOTS [RECHTECKE] [SLOTZAHLEN] + for (slots = 0; slots < grid.length; slots++) { + mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254); + mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], { + font: 7, + color: [255, 69, 0, 254], + scale: [0.3, 0.3], + outline: true, + centre: false + }); + } + + mp.game.graphics.set2dLayer(3); + //SPRITES + ITEMANZAHL + for (currentItem = 0; currentItem < items.length; currentItem++) { + if (items[currentItem][4] !== "-1") { + mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255); + mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], { + font: 0, + color: [255, 255, 255, 255], + scale: [0.25, 0.25], + outline: true, + centre: false + }); + } + } + + mp.game.graphics.set2dLayer(4); + //WENN MAUS ÜBER ITEM + if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) { + mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220); + + hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]]; + + //NAME + mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.4, 0.4], + outline: true, + centre: false + }); + + //BESCHREIBUNG + mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.35, 0.35], + outline: true, + centre: false + }); + + //EINZELGEWICHT + mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], { + font: 4, + color: [255, 255, 255, 255], + scale: [0.35, 0.35], + outline: true, + centre: false + }); + } + + if (isMouseOverX(pos[0], pos[1])) { + mp.game.graphics.drawSprite("itemimages", "x", closePos[0], closePos[1], 0.02, 0.035, 0, 220, 20, 60, 255); + } else { + mp.game.graphics.drawSprite("itemimages", "x", closePos[0], closePos[1], 0.02, 0.035, 0, 255, 255, 255, 255); + } + + } + }); + + function isMouseOverItem(cX, cY) { + + var x, y, a, b, c, s, invSlot; + x = cX / screenX; + y = cY / screenY; + + if (dragItem === null) { + for (s = 0; s < 20; s++) { + a = grid[s][0] - x; + b = grid[s][1] - y; + c = Math.sqrt(a * a + b * b); + invSlot = (s + 1); + if (c < sizeMulxHalf) { + for (var i = 0; i < items.length; i++) { + if (parseInt(items[i][4]) === invSlot) { + hoverItem = i; + return true; + } + } + } + } + } else { + if (itemRadial === false) { + for (s = 0; s < 20; s++) { + a = grid[s][0] - x; + b = grid[s][1] - y; + c = Math.sqrt(a * a + b * b); + invSlot = (s + 1); + if (c < sizeMulxHalf) { + for (i = 0; i < items.length; i++) { + if (parseInt(items[i][4]) === invSlot) { + hoverGrid = s; + return true; + } + } + } + } + } + } + } + function isMouseOverTradeItem(cX, cY) { + + if (dragItem === null && isTrading) { + + var x = cX / screenX; + var y = cY / screenY; + var a; + var b; + var c; + + for (var s = 0; s < 5; s++) { + a = tradeGrid[s][0] - x; + b = tradeGrid[s][1] - y; + c = Math.sqrt(a * a + b * b); + + var invSlot = (s + 1); + + if (c < sizeMulxHalf) { + for (var i = 0; i < tradeItems.length; i++) { + if (parseInt(tradeItems[i][4]) === invSlot) { + hoverItem = i; + return true; + } + } + } + } + } + } + + function isMouseOverFreeSlot(cX2, cY2) { + + var x = cX2 / screenX; + var y = cY2 / screenY; + var isItemOnSlot = 0; + + for (var s = 0; s < 20; s++) { + var invSlot = (s + 1); + + if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) { + for (var i = 0; i < items.length; i++) { + if (parseInt(items[i][4]) === invSlot) { + isItemOnSlot++; + } + } + if (isItemOnSlot === 0) { + actFreeSlot = s + 1; + return true; + } + } + } + } + + function isMouseOverFreeTradeSlot(cX2, cY2) { + + if (tradeConfirm === false) { + var x = cX2 / screenX; + var y = cY2 / screenY; + var isItemOnSlot = 0; + + for (var s = 0; s < 5; s++) { + var invSlot = (s + 1); + + if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) { + for (var i = 0; i < tradeItems.length; i++) { + if (parseInt(tradeItems[i][4]) === invSlot) { + isItemOnSlot++; + } + } + if (isItemOnSlot === 0) { + actFreeTradeSlot = s + 1; + return true; + } + } + } + } + } + + function isItemOverSameItem(cX2, cY2) { + + if (dragItem !== null && items.length > 0) { + var x = cX2 / screenX; + var y = cY2 / screenY; + + for (var s = 0; s < 20; s++) { + var invSlot = (s + 1); + + if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) { + + for (var i = 0; i < items.length; i++) { + if (dragTradeItem === false) { + if (items[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot && items[hoverItem][4] !== items[i][4]) { + stackToItem = i; + return true; + } + } else { + if (tradeItems[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot) { + stackToItem = i; + return true; + } + } + } + } + } + } + } + + function isItemOverSameTradeItem(cX2, cY2) { + + if (dragItem !== null && tradeItems.length > 0) { + var x = cX2 / screenX; + var y = cY2 / screenY; + for (var s = 0; s < 5; s++) { + var invSlot = (s + 1); + + if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) { + + for (var i = 0; i < tradeItems.length; i++) { + if (dragTradeItem === false) { + if (items[dragItem][0] === tradeItems[i][0] && parseInt(tradeItems[i][4]) === invSlot) { + stackToTradeItem = i; + return true; + } + } else { + if (tradeItems[dragItem][0] === tradeItems[i][0] && parseInt(tradeItems[i][4]) === invSlot && tradeItems[hoverItem][4] !== tradeItems[i][4]) { + stackToTradeItem = i; + return true; + } + } + } + } + } + } + } + + function isMouseOverX(cX2, cY2) { + if (showAdmin) { + var x = cX2 / screenX; + var y = cY2 / screenY; + + if (x > closePos[0] - 0.01 && x < closePos[0] + 0.01 && y > closePos[1] - 0.0175 && y < closePos[1] + 0.0175) { + return true; + } + } + } + + function isMouseOverTradeBox(cX2, cY2) { + if (show && tradeConfirm === false) { + var x = cX2 / screenX; + var y = cY2 / screenY; + + if (x > tradeBoxPos[0] - 0.01 && x < tradeBoxPos[0] + 0.01 && y > tradeBoxPos[1] - 0.0175 && y < tradeBoxPos[1] + 0.0175) { + return true; + } + } + } + + function isMouseOverTradeDollar(cX2, cY2) { + if (show && tradeConfirm === false) { + var x = cX2 / screenX; + var y = cY2 / screenY; + + if (x > (tradeBoxPos[0] - 0.025) - 0.01 && x < (tradeBoxPos[0] - 0.025) + 0.01 && y > tradeBoxPos[1] - 0.0175 && y < tradeBoxPos[1] + 0.0175) { + return true; + } + } + } + + function ifMouseSelectRadial(cX2, cY2) { + if (show && itemRadial === true) { + var x = cX2 / screenX; + var y = cY2 / screenY; + var a; + var b; + var c; + + //OBEN + if (x > grid[hoverGrid][0] - 0.0255 / aspectRatioFactor && x < grid[hoverGrid][0] + 0.0255 / aspectRatioFactor && y < grid[hoverGrid][1] - 0.065 && y > grid[hoverGrid][1] - 0.2) { + radialSelect = "up"; + radialDescription = "Wegwerfen"; + upRColor = 255; + return true; + } + //UNTEN + else if (x > grid[hoverGrid][0] - 0.0255 / aspectRatioFactor && x < grid[hoverGrid][0] + 0.0255 / aspectRatioFactor && y > grid[hoverGrid][1] + 0.065 && y < grid[hoverGrid][1] + 0.2) { + radialSelect = "down"; + radialDescription = "Benutzen / Essen"; + downRColor = 255; + return true; + } + ////LINKS + //else if (x > grid[hoverGrid][0] - 0.2 / aspectRatioFactor && x < grid[hoverGrid][0] - 0.065 / aspectRatioFactor && y < grid[hoverGrid][1] + 0.0255 && y > grid[hoverGrid][1] - 0.0255) { + // radialSelect = "left"; + // leftRColor = 255; + // return true; + //} + ////RECHTS + //else if (x < grid[hoverGrid][0] + 0.2 / aspectRatioFactor && x > grid[hoverGrid][0] + 0.065 / aspectRatioFactor && y < grid[hoverGrid][1] + 0.0255 && y > grid[hoverGrid][1] - 0.0255) { + // radialSelect = "right"; + // rightRColor = 255; + // return true; + else { + upRColor = 222; + downRColor = 222; + leftRColor = 222; + rightRColor = 222; + } + } + } + + + //Mausklick Events + mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => { + + if (show) { + //LINKE MAUSTASTE + //RUNTER + if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) { + + mouseLDown = true; + + //Wenn Maus über grünen Haken + if (isTrading && isMouseOverTradeBox(x, y) && tradePrize > 0) { + tradeConfirm = true; + mp.events.callRemote('sendTradeItemsToPartner', JSON.stringify(tradeItems), tradePrize, tradePartner); + } + + //Wenn Maus über Dollar Zeichen + if (isTrading && isMouseOverTradeDollar(x, y)) { + globalData.InMenu = true; + var tradeMoney = new InputHelper("Wie viel $ möchtest du für deine Items haben?", globalData); + tradeMoney.show(); + tradeMoney.getValue((data) => { + var amount = parseInt(data); + if (isNaN(amount) || amount < 0) { + mp.game.graphics.notify('~r~Du musst eine Zahl größer als 0 eingeben!'); + return; + } + globalData.InMenu = false; + tradePrize = amount; + }); + } + + //Wenn Maus über Item + if (isMouseOverItem(x, y) && dragItem === null && itemRadial === false) { + dragItem = hoverItem; + oldDragSlot = items[dragItem][4]; + items[dragItem][4] = "-1"; + dragTradeItem = false; + } + //wenn Maus über Radialmenü + if (ifMouseSelectRadial(x, y)) { + switch (radialSelect) { + case "up": + var dropInput = new InputHelper("Wie viel Items möchtest du wegwerfen?", globalData); + globalData.InMenu = true; + dropInput.show(); + dropInput.getValue((data) => { + var amount = parseInt(data); + if (isNaN(amount) || amount < 1) { + mp.game.graphics.notify('~r~Du musst eine Zahl größer als 0 eingeben!'); + return; + } else if (amount > parseInt(items[clickedItem][3])) { + mp.game.graphics.notify('~r~So viele Items hast du nicht!'); + return; + } + mp.events.callRemote('itemInteract', "drop", items[clickedItem][5], amount); + }); + globalData.InMenu = false; + itemRadial = false; + break; + case "down": + mp.events.callRemote('itemInteract', "use", items[clickedItem][5], 1); + itemRadial = false; + break; + case "left": + itemRadial = false; + break; + case "right": + itemRadial = false; + break; + } + } + //Wenn Maus über Tradeitem + if (isMouseOverTradeItem(x, y) && dragItem === null && itemRadial === false && tradeConfirm === false) { + dragItem = hoverItem; + oldDragSlot = tradeItems[dragItem][4]; + tradeItems[dragItem][4] = "-1"; + dragTradeItem = true; + } + } + + //HOCH + if (upOrDown === "up" && leftOrRight === "left" && mouseLDown === true && itemRadial === false) { + + mouseLDown = false; + + if (dragItem !== null) { + var newAmount; + + //wenn Maus über freien Slot + if (isMouseOverFreeSlot(x, y)) { + if (dragTradeItem === false) { + items[dragItem][4] = actFreeSlot; + } else { + items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], tradeItems[dragItem][3], actFreeSlot.toString(), tradeItems[dragItem][5]]); + tradeItems.splice(dragItem, 1); + } + syncCount++; + mp.events.callRemote('saveInventory', JSON.stringify(items)); + oldDragSlot = null; + dragItem = null; + hoverItem = null; + } else if (isItemOverSameItem(x, y)) { + if (dragTradeItem === false) { + newAmount = parseInt(items[stackToItem][3]) + parseInt(items[dragItem][3]); + items[stackToItem][3] = newAmount.toString(); + items[dragItem][4] = "-1"; + } else { + newAmount = parseInt(items[stackToItem][3]) + parseInt(tradeItems[dragItem][3]); + items[stackToItem][3] = newAmount.toString(); + tradeItems.splice(dragItem, 1); + } + syncCount++; + mp.events.callRemote('saveInventory', JSON.stringify(items)); + oldDragSlot = null; + dragItem = null; + hoverItem = null; + } else if (isItemOverSameTradeItem(x, y)) { + if (dragTradeItem === false) { + newAmount = parseInt(tradeItems[stackToTradeItem][3]) + parseInt(items[dragItem][3]); + tradeItems[stackToTradeItem][3] = newAmount.toString(); + items[dragItem][4] = "-1"; + } else { + newAmount = parseInt(tradeItems[stackToTradeItem][3]) + parseInt(tradeItems[dragItem][3]); + tradeItems[stackToTradeItem][3] = newAmount.toString(); + tradeItems[dragItem][4] = "-1"; + } + syncCount++; + mp.events.callRemote('saveInventory', JSON.stringify(items)); + oldDragSlot = null; + dragItem = null; + hoverItem = null; + } else if (isMouseOverFreeTradeSlot(x, y)) { + if (dragTradeItem === false) { + tradeItems.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], items[dragItem][3], actFreeTradeSlot.toString(), items[dragItem][5]]); + items.splice(dragItem, 1); + } else { + tradeItems[dragItem][4] = actFreeTradeSlot; + } + syncCount++; + mp.events.callRemote('saveInventory', JSON.stringify(items)); + oldDragSlot = null; + dragItem = null; + hoverItem = null; + } else { + if (dragTradeItem === false) { + items[dragItem][4] = oldDragSlot; + } else { + tradeItems[dragItem][4] = oldDragSlot; + } + oldDragSlot = null; + dragItem = null; + hoverItem = null; + } + } + } + + //RECHTE MAUSTASTE + //RUNTER + if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false && itemRadial === false) { + clickTime = Date.now(); + mouseRDown = true; + + if (isMouseOverItem(x, y) && dragItem === null) { + dragItem = hoverItem; + oldDragSlot = items[hoverItem][4]; + bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4], items[hoverItem][5]]; + items[hoverItem][3]--; + dragTradeItem = false; + } else if (isMouseOverTradeItem(x, y) && dragItem === null && tradeConfirm === false) { + dragItem = hoverItem; + oldDragSlot = tradeItems[hoverItem][4]; + bufferItem = [tradeItems[hoverItem][0], tradeItems[hoverItem][1], tradeItems[hoverItem][2], tradeItems[hoverItem][3], tradeItems[hoverItem][4], tradeItems[hoverItem][5]]; + tradeItems[hoverItem][3]--; + dragTradeItem = true; + } + } + + //HOCH + if (upOrDown === "up" && leftOrRight === "right" && mouseRDown === true && itemRadial === false) { + mouseRDown = false; + if (Date.now() - clickTime < 100 && isMouseOverItem(x, y)) { + clickedItem = hoverItem; + items[hoverItem][3]++; + itemRadial = true; + hoverItem = null; + dragItem = null; + clickTime = null; + } else { + if (dragItem !== null) { + if (isMouseOverFreeSlot(x, y)) { + if (dragTradeItem === false) { + items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString(), "-1"]); + if (items[hoverItem][3] === 0) { + items[hoverItem][4] = "-1"; + items.splice(hoverItem, 1); + } + } else { + items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], "1", actFreeSlot.toString(), "-1"]); + if (tradeItems[hoverItem][3] === 0) { + tradeItems.splice(hoverItem, 1); + } + } + syncCount++; + mp.events.callRemote('saveInventory', JSON.stringify(items)); + oldDragSlot = null; + dragItem = null; + hoverItem = null; + } else if (isItemOverSameItem(x, y)) { + items[stackToItem][3]++; + if (dragTradeItem === false) { + if (items[hoverItem][3] === 0) { + items[hoverItem][4] = "-1"; + } + } else { + if (tradeItems[hoverItem][3] === 0) { + tradeItems.splice(hoverItem, 1); + } + } + syncCount++; + mp.events.callRemote('saveInventory', JSON.stringify(items)); + bufferItem = null; + dragItem = null; + hoverItem = null; + oldDragSlot = null; + } else if (isItemOverSameTradeItem(x, y)) { + tradeItems[stackToTradeItem][3]++; + if (dragTradeItem === false) { + if (items[hoverItem][3] === 0) { + items[hoverItem][4] = "-1"; + } + } else { + if (tradeItems[hoverItem][3] === 0) { + tradeItems[hoverItem][4] = "-1"; + } + } + syncCount++; + mp.events.callRemote('saveInventory', JSON.stringify(items)); + oldDragSlot = null; + bufferItem = null; + dragItem = null; + hoverItem = null; + } else if (isMouseOverFreeTradeSlot(x, y)) { + if (dragTradeItem === false) { + tradeItems.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeTradeSlot.toString(), "-1"]); + if (items[hoverItem][3] === 0) { + items[hoverItem][4] = "-1"; + } + } else { + tradeItems.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], "1", actFreeTradeSlot.toString(), "-1"]); + if (tradeItems[hoverItem][3] === 0) { + tradeItems[hoverItem][4] = "-1"; + } + } + syncCount++; + mp.events.callRemote('saveInventory', JSON.stringify(items)); + oldDragSlot = null; + dragItem = null; + hoverItem = null; + } else { + if (dragTradeItem === false) { + items[hoverItem][3]++; + } else { + tradeItems[hoverItem][3]++; + } + oldDragSlot = null; + bufferItem = null; + dragItem = null; + hoverItem = null; + } + } + } + } + } + if (showAdmin) { + //LINKE MAUSTASTE + //RUNTER + if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) { + + if (isMouseOverItem(x, y)) { + items[hoverItem][4] = "-1"; + inventoryWeight -= parseInt(items[hoverItem][2]) * parseInt(items[hoverItem][3]); + mp.events.callRemote('removeItemAsAdmin', "stack", items[hoverItem][5], targetPlayerName); + } else if (isMouseOverX(x, y)) { + mp.gui.chat.activate(true); + mp.gui.cursor.show(false, false); + showAdmin = false; + mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages"); + inventoryWeight = 0; + items = null; + } + } + + //RECHTE MAUSTASTE + //RUNTER + if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false) { + + if (isMouseOverItem(x, y)) { + items[hoverItem][3]--; + mp.events.callRemote('removeItemAsAdmin', "one", items[hoverItem][5], targetPlayerName); + if (items[hoverItem][3] === 0) { + items[hoverItem][4] = "-1"; + } + inventoryWeight -= items[hoverItem][2]; + } + } + } + }); +} \ No newline at end of file diff --git a/ReallifeGamemode.Server/Gangwar/Turf.cs b/ReallifeGamemode.Server/Gangwar/Turf.cs index 3000d1ec..b7b46990 100644 --- a/ReallifeGamemode.Server/Gangwar/Turf.cs +++ b/ReallifeGamemode.Server/Gangwar/Turf.cs @@ -114,16 +114,13 @@ namespace ReallifeGamemode.Server.Gangwar this.timerCount = 0; } - private void reloadGangTurfs() + private void ReloadGangTurfs() { - var t = Task.Factory.StartNew(() => + NAPI.Task.Run(() => { - Task.Delay(10000).Wait(); Gangwar.loadTurfs(); Gangwar.loadTurfs_ToAllPlayers(); - }); - t.Wait(); - + }, delayTime: 2000); } private void Tick(object sender, System.Timers.ElapsedEventArgs e) @@ -303,7 +300,7 @@ namespace ReallifeGamemode.Server.Gangwar NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Conquered", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner)); Gangwar.loadTurfs(); Gangwar.loadTurfs_ToAllPlayers(); - reloadGangTurfs(); + ReloadGangTurfs(); } public void attack(string attacker)