From 41d1443f3f5c24d3f85aea2fb07bff47d6182c1c Mon Sep 17 00:00:00 2001 From: hydrant Date: Thu, 7 May 2020 23:09:17 +0200 Subject: [PATCH] medic /revive in notification --- ReallifeGamemode.Server/Commands/FactionCommands.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ReallifeGamemode.Server/Commands/FactionCommands.cs b/ReallifeGamemode.Server/Commands/FactionCommands.cs index 26739f2b..232af02e 100644 --- a/ReallifeGamemode.Server/Commands/FactionCommands.cs +++ b/ReallifeGamemode.Server/Commands/FactionCommands.cs @@ -227,8 +227,8 @@ namespace ReallifeGamemode.Server.Commands player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0); deadPlayer.TriggerEvent("onPlayerRevived"); - ChatService.SendMessage(deadPlayer, $"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt."); - ChatService.SendMessage(player, $"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt."); + deadPlayer.SendNotification($"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt."); + player.SendNotification($"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt."); deadPlayer.SetData("isDead", false); NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position); deadPlayer.Health = 50;