Feature/save system
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38
Server/Saves/SavedTextLabel.cs
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38
Server/Saves/SavedTextLabel.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedTextLabel.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Saves
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{
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public class SavedTextLabel
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[Required]
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public string Text { get; set; }
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[Required]
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public float PositionX { get; set; }
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[Required]
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public float PositionY { get; set; }
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[Required]
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public float PositionZ { get; set; }
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public bool LOS { get; set; }
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public byte Font { get; set; }
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public float DrawDistance { get; set; }
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public byte ColorR { get; set; }
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public byte ColorG { get; set; }
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public byte ColorB { get; set; }
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public byte ColorA { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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