Moved tuning garages to database, moved vehicle distance driven counter timer from update event to timer
This commit is contained in:
@@ -3,6 +3,7 @@ using ReallifeGamemode.Server.Entities;
|
||||
using ReallifeGamemode.Server.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Timers;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
@@ -63,7 +64,56 @@ namespace ReallifeGamemode.Server.Managers
|
||||
"dominator3"
|
||||
};
|
||||
|
||||
private static Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>();
|
||||
private static readonly Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>();
|
||||
|
||||
private static readonly Dictionary<NetHandle, Vector3> lastPositions = new Dictionary<NetHandle, Vector3>();
|
||||
private static DateTime lastSave = DateTime.UtcNow;
|
||||
|
||||
public static void StartTimer()
|
||||
{
|
||||
Timer timer = new Timer(500);
|
||||
timer.Elapsed += VehicleTimerTick;
|
||||
timer.Start();
|
||||
}
|
||||
|
||||
private static void VehicleTimerTick(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
NAPI.Pools.GetAllVehicles().ForEach(v =>
|
||||
{
|
||||
Vector3 lastPosition = v.Position;
|
||||
if (lastPositions.ContainsKey(v.Handle)) lastPosition = lastPositions[v.Handle];
|
||||
|
||||
double distanceDriven = v.HasSharedData("drivenDistance") ? v.GetSharedData("drivenDistance") : 0D;
|
||||
|
||||
distanceDriven += (lastPosition.DistanceTo(v.Position) / 1000.0);
|
||||
|
||||
v.SetSharedData("drivenDistance", (float)distanceDriven);
|
||||
|
||||
lastPositions[v.Handle] = v.Position;
|
||||
});
|
||||
|
||||
if (DateTime.UtcNow.Subtract(lastSave).Seconds >= 30)
|
||||
{
|
||||
lastSave = DateTime.UtcNow;
|
||||
// save to db
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
foreach (var key in lastPositions.Keys)
|
||||
{
|
||||
Vehicle v = key.Entity<Vehicle>();
|
||||
if (!v.HasSharedData("drivenDistance")) continue;
|
||||
|
||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(v, dbContext);
|
||||
|
||||
if (sVeh == null) continue;
|
||||
|
||||
sVeh.DistanceDriven = (float)v.GetSharedData("drivenDistance");
|
||||
|
||||
}
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddVehicle(ServerVehicle serverVehicle, Vehicle vehicle)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user