Finalize Surgery

This commit is contained in:
VegaZ
2021-05-03 21:33:56 +02:00
81 changed files with 3654 additions and 609 deletions

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@@ -22,6 +22,7 @@ namespace ReallifeGamemode.Database.Entities
public float Y { get; set; }
public float Z { get; set; }
public float Radius { get; set; }
public bool AlwaysOpen { get; set; }
[NotMapped]
public Vector3 Position => new Vector3(X, Y, Z);

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,23 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class AddDoorAlwaysOpenFlag : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "AlwaysOpen",
table: "Doors",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "AlwaysOpen",
table: "Doors");
}
}
}

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@@ -398,6 +398,9 @@ namespace ReallifeGamemode.Database.Migrations
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<bool>("AlwaysOpen")
.HasColumnType("tinyint(1)");
b.Property<string>("Category")
.HasColumnType("longtext CHARACTER SET utf8mb4");