Finalize Surgery
This commit is contained in:
@@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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@@ -34,7 +35,7 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("keyPress:NUM2")]
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public void KeyPressNUM2(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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if (player.GetData<bool>("editmode") == true && player.GetUser().IsAdmin(AdminLevel.HEADADMIN) == true)
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{
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var saveMode = player.GetData<string>("quicksavemode");
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@@ -91,7 +92,7 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("keyPress:RIGHT_ARROW")]
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public void KeyPressRightArrow(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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User user = player.GetUser();
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if (!player.IsDuty())
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@@ -116,10 +117,10 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("keyPress:M")]
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public void KeyPressM(Player player)
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{
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if (!player.IsLoggedIn()) return;
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using var dbContext = new DatabaseContext();
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (player.GetData<bool>("isDead")) return;
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var vehicles = dbContext.UserVehicles.Where(veh => veh.UserId == u.Id).OrderBy(veh => veh.Id).Select(v => new
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{
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@@ -135,7 +136,6 @@ namespace ReallifeGamemode.Server.Events
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Price = f.BuyPrice
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});
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Paycheck paycheck = null;
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if (Economy.Paychecks.ContainsKey(u.Id)) paycheck = Economy.Paychecks[u.Id];
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@@ -189,6 +189,7 @@ namespace ReallifeGamemode.Server.Events
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int ticket_amount = 0;
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int pay_amount = 0;
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bool house = false;
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bool hasRentcar = player.GetData<bool>("hasRentcar") == true;
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if (u.House != null)
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{
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@@ -204,13 +205,14 @@ namespace ReallifeGamemode.Server.Events
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{
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pay_amount = player.GetData<int>("pay_amount");
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}
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, JsonConvert.SerializeObject(memberList), JsonConvert.SerializeObject(jobData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, JsonConvert.SerializeObject(memberList), JsonConvert.SerializeObject(jobData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, JsonConvert.SerializeObject(hasRentcar), house);
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}
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[RemoteEvent("keyPress:E")]
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public void KeyPressE(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead") || player.IsInVehicle) return;
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var user = player.GetUser();
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if (player.HasData("nearATM"))
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@@ -219,12 +221,9 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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if (!player.IsInVehicle)
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if (GroundItem.PickUpGroundItem(player))
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{
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if (GroundItem.PickUpGroundItem(player))
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{
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return;
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}
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return;
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}
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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@@ -237,6 +236,7 @@ namespace ReallifeGamemode.Server.Events
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JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
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Player nearestCuffPlayer = PositionManager.cuffPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && user.GetData<bool>("duty"));
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AmmunationPoint nearestAmmunationPoint = PositionManager.AmmunationPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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RentcarPoint nearestRentcarPoint = PositionManager.rentcarPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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if (user?.FactionId != null)
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{
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@@ -355,6 +355,41 @@ namespace ReallifeGamemode.Server.Events
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user.SetBlipAndNametagColor();
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}
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//Rentcar Points
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if (nearestRentcarPoint != null)
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{
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if (player.IsInVehicle)
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{
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return;
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}
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//Noobspawn
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if (player.Position.DistanceTo(PositionManager.rentcarPoints[0].Position) <= 1.5)
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{
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player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.noobspawnVehicleProperties), "noobspawn");
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}
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//Stadthalle
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else if (player.Position.DistanceTo(PositionManager.rentcarPoints[1].Position) <= 1.5)
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{
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player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.stadthalleVehicleProperties), "stadthalle");
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}
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//Knast
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else if (player.Position.DistanceTo(PositionManager.rentcarPoints[2].Position) <= 1.5)
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{
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player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.knastVehicleProperties), "knast");
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}
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//Paleto
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else if (player.Position.DistanceTo(PositionManager.rentcarPoints[3].Position) <= 1.5)
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{
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player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "paleto");
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}
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//Lamesa
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else if (player.Position.DistanceTo(PositionManager.rentcarPoints[4].Position) <= 1.5)
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{
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player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "lamesa");
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}
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}
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if (nearestWeapon != null) // Weapon Point
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{
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List<string> primarys = new List<string>();
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@@ -466,9 +501,7 @@ namespace ReallifeGamemode.Server.Events
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});
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}
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player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), armor.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), JsonConvert.SerializeObject(amountInfos));
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}
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}
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if (nearestJailReleasePoint != null)
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@@ -558,7 +591,8 @@ namespace ReallifeGamemode.Server.Events
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ChatService.ErrorMessage(player, "Du benötigst $15.000 auf dem Bankkonto um die Operation durchzuführen");
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return;
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}
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ChatService.SendMessage(player, "~r~ACHTUNG! Dadurch wird dein alter Charakter gelöscht. Du kannst dir hiermit einen neuen erstellen.\nBeim Wechsel des Geschlechts verlierst du ebenfalls deine gekaufte Kleidung");
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ChatService.SendMessage(player, "~r~ACHTUNG! Dadurch wird dein alter Charakter gelöscht. Du kannst dir hiermit einen neuen erstellen.");
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ChatService.SendMessage(player, "Beim Wechsel des Geschlechts verlierst du ebenfalls deine gekaufte Kleidung");
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if (freeSurgery == true)
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{
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ChatService.SendMessage(player, "Du kannst deinen Charakter dieses mal kostenlos erstellen");
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@@ -567,8 +601,15 @@ namespace ReallifeGamemode.Server.Events
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{
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ChatService.SendMessage(player, "Die Änderung des Charakters kostet ~g~$15.000");
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}
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ChatService.SendMessage(player, "Du kannst die Charaktererstellung wieder verlassen und behältst deinen alten Charakter! Bitte starte mit ~g~J");
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ChatService.SendMessage(player, "Du kannst die Charaktererstellung wieder verlassen und behältst deinen alten Charakter!");
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ChatService.SendMessage(player, "Bitte starte mit ~g~J");
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player.SetData<bool>("charSurgery", true);
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NAPI.Task.Run(() =>
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{
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if (player.GetData<bool>("charSurgery") == true) player.ResetData("charSurgery");
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player.SendNotification("~r~Chirurg-Angebot abgebrochen.");
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}, 30000);
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}
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if (user.FactionLeader)
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{
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@@ -628,7 +669,7 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("keyPress:I")]
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public void KeyPressI(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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if (player.GetData<bool>("isDead")) return;
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player.TriggerEvent("inventoryShow");
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@@ -638,7 +679,7 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("keyPress:J")]
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public void KeyPressJ(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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if (player.GetData<bool>("healDecision") == true)
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{
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player.ResetData("healDecision");
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@@ -646,18 +687,18 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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if(player.GetData<bool>("SellVehicleDecision") == true && player.HasData("VehicleToSell"))
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if (player.GetData<bool>("SellVehicleDecision") == true && player.HasData("VehicleToSell"))
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{
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InteractionManager.SellServerVehicle(player, player.GetData<int>("VehicleToSell"));
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player.ResetData("SellVehicleDecision");
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player.ResetData("VehicleToSell");
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player.ResetData("VehicleToSell");
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return;
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}
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if(player.GetData<bool>("charSurgery") == true)
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{
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CharacterCreator.StartSurgery(player);
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player.ResetData("charSurgery");
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player.SetData("charSurgery",false);
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}
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User u = player.GetUser();
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@@ -740,7 +781,7 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("keyPress:K")]
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public void KeyPressK(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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var user = player.GetUser();
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if (user == null)
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{
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@@ -800,14 +841,14 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("keyPress:L")]
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public void KeyPressL(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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DoorManager.ChangeDoorState(player);
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}
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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if (player.GetData<bool>("healDecision") == true)
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{
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@@ -898,10 +939,10 @@ namespace ReallifeGamemode.Server.Events
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VehicleStreaming.SetEngineState(v, !state);
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}
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[RemoteEvent("keyPress:X")]
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[RemoteEvent("keyPress:Z")]
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public void KeyPressX(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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if (!player.IsInVehicle)
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{
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