Finalize Surgery

This commit is contained in:
VegaZ
2021-05-03 21:33:56 +02:00
81 changed files with 3654 additions and 609 deletions

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@@ -0,0 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
</Project>

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@@ -560,7 +560,7 @@ export default function charCreator(globalData: IGlobalData) {
// EVENTS // EVENTS
mp.events.add("toggleCreator", (charExists) => { mp.events.add("toggleCreator", (charExists) => {
if (creatorCamera === undefined) { if (!mp.cameras.exists(creatorCamera)) {
if (charExists) { if (charExists) {
creatorCamera = mp.cameras.new("creatorCamera", surgeryCoords.camera, new mp.Vector3(0, 0, 0), 45); creatorCamera = mp.cameras.new("creatorCamera", surgeryCoords.camera, new mp.Vector3(0, 0, 0), 45);
creatorCamera.pointAtCoord(surgeryCoords.cameraLookAt.x, surgeryCoords.cameraLookAt.y, surgeryCoords.cameraLookAt.z); creatorCamera.pointAtCoord(surgeryCoords.cameraLookAt.x, surgeryCoords.cameraLookAt.y, surgeryCoords.cameraLookAt.z);
@@ -572,6 +572,11 @@ export default function charCreator(globalData: IGlobalData) {
creatorCamera.setActive(true); creatorCamera.setActive(true);
} }
resetAppearanceMenu();
resetFeaturesMenu();
resetHairAndColorsMenu();
resetParentsMenu();
globalData.InMenu = true; globalData.InMenu = true;
globalData.InMenu = true; globalData.InMenu = true;
@@ -582,6 +587,7 @@ export default function charCreator(globalData: IGlobalData) {
localPlayer.clearTasksImmediately(); localPlayer.clearTasksImmediately();
localPlayer.freezePosition(true); localPlayer.freezePosition(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false); mp.game.cam.renderScriptCams(true, false, 0, true, false);
applyCreatorOutfit();
} }
}); });
@@ -601,7 +607,7 @@ export default function charCreator(globalData: IGlobalData) {
mp.game.ui.displayHud(true); mp.game.ui.displayHud(true);
localPlayer.freezePosition(false); localPlayer.freezePosition(false);
mp.game.cam.renderScriptCams(false, false, 0, true, false); mp.game.cam.renderScriptCams(false, false, 0, true, false);
creatorCamera.destroy(true); creatorCamera.destroy();
globalData.InMenu = false; globalData.InMenu = false;
globalData.InMenu = false; globalData.InMenu = false;
if (isSurgery) isSurgery = false; if (isSurgery) isSurgery = false;

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@@ -0,0 +1,55 @@
import { GlobalData } from "..";
export default function bigmap() {
var bigmap = { status: 0, timer: null };
bigmap.status = 0;
bigmap.timer = null;
mp.game.ui.setRadarZoom(1.0);
mp.game.ui.setRadarBigmapEnabled(false, false);
mp.events.add("render", () => {
mp.game.controls.disableControlAction(0, 48, true);
if (mp.game.controls.isDisabledControlJustPressed(0, 48) && !GlobalData.InChat) {
if (bigmap.status === 0) {
mp.game.ui.setRadarZoom(0.0);
bigmap.status = 1;
bigmap.timer = setTimeout(() => {
mp.game.ui.setRadarBigmapEnabled(false, true);
mp.game.ui.setRadarZoom(1.0);
bigmap.status = 0;
bigmap.timer = null;
}, 10000);
} else if (bigmap.status === 1) {
if (bigmap.timer != null) {
clearTimeout(bigmap.timer);
bigmap.timer = null;
}
mp.game.ui.setRadarBigmapEnabled(true, false);
mp.game.ui.setRadarZoom(0.0);
bigmap.status = 2;
bigmap.timer = setTimeout(() => {
mp.game.ui.setRadarBigmapEnabled(false, true);
mp.game.ui.setRadarZoom(1.0);
bigmap.status = 0;
bigmap.timer = null;
}, 10000);
} else {
if (bigmap.timer != null) {
clearTimeout(bigmap.timer);
bigmap.timer = null;
}
mp.game.ui.setRadarBigmapEnabled(false, false);
mp.game.ui.setRadarZoom(1.0);
bigmap.status = 0;
}
}
});
}

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@@ -1,6 +1,13 @@
export default function playerBlips() { import { afkStatus } from '../Player/antiafk';
import { getWantedCount } from './wanteds';
export default function playerBlips() {
var playerBlipMap: Map<PlayerMp, BlipMp>; var playerBlipMap: Map<PlayerMp, BlipMp>;
var ready = false; var ready = false;
var escapeTimer = null;
const PD_BLIP = 38;
const FIB_BLIP = 63;
setInterval(() => { setInterval(() => {
if (!ready) return; if (!ready) return;
@@ -43,9 +50,30 @@
pBlip.setColour(isNaN(color) ? 0 : color); pBlip.setColour(isNaN(color) ? 0 : color);
pBlip.setPosition(player.position.x, player.position.y, player.position.z); pBlip.setPosition(player.position.x, player.position.y, player.position.z);
if ((color == PD_BLIP || color == FIB_BLIP || afkStatus)) {
if (escapeTimer) {
mp.events.call("SERVER:SetWantedFlash", false);
clearInterval(escapeTimer);
escapeTimer = null;
}
return;
}
} }
}); });
if (!escapeTimer && !afkStatus && getWantedCount() > 0) {
mp.events.call("SERVER:SetWantedFlash", true);
escapeTimer = setInterval(() => {
if (getWantedCount() == 0) {
clearInterval(escapeTimer);
escapeTimer = null;
return;
}
mp.events.callRemote("CLIENT:EscapeWanted");
}, 300000); //120000 -> 2 min , 300000 -> 5min
}
}, 50); }, 50);
mp.events.add("playerReady", () => { mp.events.add("playerReady", () => {

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@@ -308,8 +308,8 @@ export default function (globalData: IGlobalData): void {
}) })
mp.game.graphics.drawRect(0.0, 0.555, 0.3, 0.11, 0, 0, 0, 70) mp.game.graphics.drawRect(0.0, 0.555, 0.3, 0.11, 0, 0, 0, 70)
} }
} }
if (editMode === true) { if (editMode === true) {
mp.game.graphics.drawText("~r~EDIT-MODE AKTIV", [0.5, 0], mp.game.graphics.drawText("~r~EDIT-MODE AKTIV", [0.5, 0],
{ {

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@@ -0,0 +1,32 @@
export default function notification() {
const _SET_NOTIFICATION_COLOR_NEXT = "0x39BBF623FC803EAC";
const _SET_NOTIFICATION_BACKGROUND_COLOR = "0x92F0DA1E27DB96DC";
mp.events.add("BN_Show", (message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) => {
if (textColor > -1) mp.game.invoke(_SET_NOTIFICATION_COLOR_NEXT, textColor);
if (bgColor > -1) mp.game.invoke(_SET_NOTIFICATION_BACKGROUND_COLOR, bgColor);
if (flashing) mp.game.ui.setNotificationFlashColor(flashColor[0], flashColor[1], flashColor[2], flashColor[3]);
mp.game.gxt.set("BNOTIF_LONG_TEXT_ENTRY", `~a~${message}`);
mp.game.ui.setNotificationTextEntry("BNOTIF_LONG_TEXT_ENTRY");
mp.game.ui.addTextComponentSubstringPlayerName(""); // needed for text color to work
mp.game.ui.drawNotification(flashing, true);
});
mp.events.add("BN_ShowWithPicture", (title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) => {
if (textColor > -1) mp.game.invoke(_SET_NOTIFICATION_COLOR_NEXT, textColor);
if (bgColor > -1) mp.game.invoke(_SET_NOTIFICATION_BACKGROUND_COLOR, bgColor);
if (flashing) mp.game.ui.setNotificationFlashColor(flashColor[0], flashColor[1], flashColor[2], flashColor[3]);
mp.game.graphics.requestStreamedTextureDict(notifPic, true);
mp.game.gxt.set("BNOTIF_LONG_TEXT_ENTRY_IMG", `~a~${message}`);
mp.game.ui.setNotificationTextEntry("BNOTIF_LONG_TEXT_ENTRY_IMG");
mp.game.ui.addTextComponentSubstringPlayerName(""); // needed for text color to work
mp.game.ui.setNotificationMessage(notifPic, notifPic, flashing, icon, title, sender);
});
const notifications = {
show: (message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) => mp.events.call("BN_Show", message, flashing, textColor, bgColor, flashColor),
showWithPicture: (title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) => mp.events.call("BN_ShowWithPicture", title, sender, message, notifPic, icon, flashing, textColor, bgColor, flashColor)
};
}

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@@ -5,30 +5,39 @@
*/ */
export default function playerList(globalData: IGlobalData): void { export default function playerList(globalData: IGlobalData): void {
var playerlistBrowser: BrowserMp = null; var playerlistBrowser: BrowserMp = null;
var pList; var pList = [];
var loaded = false;
var factionPlayersMap: Map<number, number> = new Map<number, number>(); var factionPlayersMap: Map<number, number> = new Map<number, number>();
const factionIds = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; const factionIds = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
mp.events.add("showPlayerlist", (playersJson) => { mp.events.add("loadPlayerListCEF", () => {
if (playerlistBrowser !== null) { if (playerlistBrowser !== null) {
playerlistBrowser.destroy(); playerlistBrowser.destroy();
playerlistBrowser = null;
globalData.InMenu = false;
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
} }
else if (!globalData.InMenu) { playerlistBrowser = mp.browsers.new('package://assets/html/onlinelist/index.html');
});
mp.events.add("showPlayerlist", (playersJson) => {
if (!globalData.InMenu && !loaded) {
globalData.InMenu = true; globalData.InMenu = true;
playerlistBrowser = mp.browsers.new('package://assets/html/onlinelist/index.html'); loaded = true;
mp.gui.chat.activate(false); mp.gui.chat.activate(false);
mp.gui.cursor.show(true, true); mp.gui.cursor.show(true, true);
pList = JSON.parse(playersJson); pList = JSON.parse(playersJson);
playerlistBrowser.execute(`showPlayerList()`);
} else if (loaded) {
globalData.InMenu = false;
loaded = false;
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
playerlistBrowser.execute(`closePlayerList()`);
} }
}); });
mp.events.add("CEF:PlayerList_Loaded", () => { mp.events.add("CEF:PlayerList_Loaded", () => {
playerlistBrowser.execute(`clear_row()`);
factionIds.forEach(f => { factionIds.forEach(f => {
factionPlayersMap.set(f, 0); factionPlayersMap.set(f, 0);
}); });
@@ -54,4 +63,4 @@ export default function playerList(globalData: IGlobalData): void {
// table = table + tableRow; // table = table + tableRow;
// }) // })
// return document.write(table); // return document.write(table);
//} //}

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@@ -50,7 +50,7 @@ export default function vehicleMenu(globalData: IGlobalData) {
}); });
mp.events.add('ToggleVehicleMenu', () => { mp.events.add('ToggleVehicleMenu', () => {
if (menuBrowser !== null) { if (globalData.InMenu && menuBrowser !== null) {
menuBrowser.destroy(); menuBrowser.destroy();
menuBrowser = null; menuBrowser = null;
globalData.InMenu = false; globalData.InMenu = false;
@@ -59,14 +59,14 @@ export default function vehicleMenu(globalData: IGlobalData) {
mp.game.graphics.stopScreenEffect("FocusIn"); mp.game.graphics.stopScreenEffect("FocusIn");
mp.game.graphics.startScreenEffect("FocusOut", 0, false); mp.game.graphics.startScreenEffect("FocusOut", 0, false);
return; return;
} else {
mp.game.graphics.stopScreenEffect("FocusOut");
mp.game.graphics.startScreenEffect("FocusIn", 0, false);
menuBrowser = mp.browsers.new("package://assets/html/vehiclemenu/index.html");
mp.gui.chat.show(false);
globalData.InMenu = true;
mp.gui.cursor.show(true, true);
} }
mp.game.graphics.stopScreenEffect("FocusOut");
mp.game.graphics.startScreenEffect("FocusIn", 0, false);
menuBrowser = mp.browsers.new("package://assets/html/vehiclemenu/index.html");
mp.gui.chat.show(false);
globalData.InMenu = true;
mp.gui.cursor.show(true, true);
}); });
mp.events.add('doAction', (action) => { mp.events.add('doAction', (action) => {

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@@ -1,13 +1,12 @@
export default function antiAfk(globalData: IGlobalData) { export let afkStatus: boolean = false;
export default function antiAfk(globalData: IGlobalData) {
let lastPosition: Vector3Mp = mp.players.local.position; let lastPosition: Vector3Mp = mp.players.local.position;
let afkCounter: number = 0; let afkCounter: number = 0;
let afkStatus: boolean = false;
setInterval(checkAfkPosition, 1000 * 10); setInterval(checkAfkPosition, 1000 * 10);
function checkAfkPosition() { function checkAfkPosition() {
if (!globalData.LoggedIn) { if (!globalData.LoggedIn) {
return; return;
} }

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@@ -122,10 +122,10 @@ export default function keys(globalData: IGlobalData) {
} }
}); });
//X // Fahrzeug Verwaltung - Menü //Z // Fahrzeug Verwaltung - Menü
mp.keys.bind(0x58, false, function () { KeyBinder.bind("z", () => {
if (!globalData.InChat && !globalData.InMenu && !globalData.InTuning) { if (!globalData.InChat && !globalData.InTuning) {
mp.events.callRemote("keyPress:X"); mp.events.callRemote("keyPress:Z");
} }
}); });

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@@ -1,5 +1,31 @@
import polygons from "../polygons"; import polygons from "../polygons";
//Start: Eingang direkt rechts, rechts entlang
const prisonVector1 = new mp.Vector3(1809.99365234375, 2612.373291015625, 40.50623321533203);
const prisonVector2 = new mp.Vector3(1810.377197265625, 2620.338623046875, 40.51300048828125);
const prisonVector3 = new mp.Vector3(1835.8336181640625, 2688.819091796875, 40.4307975769043);
const prisonVector4 = new mp.Vector3(1830.5731201171875, 2703.89990234375, 40.42714309692383);
const prisonVector5 = new mp.Vector3(1776.7342529296875, 2747.79052734375, 40.42777633666992);
const prisonVector6 = new mp.Vector3(1762.360107421875, 2752.788818359375, 40.42710494995117);
const prisonVector7 = new mp.Vector3(1662.0726318359375, 2749.177001953125, 40.444488525390625);
const prisonVector8 = new mp.Vector3(1648.1600341796875, 2742.01611328125, 40.441619873046875);
const prisonVector9 = new mp.Vector3(1584.302978515625, 2679.99072265625, 40.47876739501953);
const prisonVector10 = new mp.Vector3(1575.2301025390625, 2667.2109375, 40.48185729980469);
const prisonVector11 = new mp.Vector3(1547.1693115234375, 2591.489990234375, 40.388912200927734);
const prisonVector12 = new mp.Vector3(1546.39892578125, 2576.266845703125, 40.38877868652344);
const prisonVector13 = new mp.Vector3(1550.493896484375, 2482.98388671875, 40.38750076293945);
const prisonVector14 = new mp.Vector3(1557.9322509765625, 2468.98681640625, 40.387237548828125);
const prisonVector15 = new mp.Vector3(1652.527099609375, 2409.1259765625, 40.40341567993164);
const prisonVector16 = new mp.Vector3(1667.7176513671875, 2407.0595703125, 40.401432037353516);
const prisonVector17 = new mp.Vector3(1749.3123779296875, 2419.23779296875, 40.42228698730469);
const prisonVector18 = new mp.Vector3(1762.95849609375, 2426.209228515625, 40.42059326171875);
const prisonVector19 = new mp.Vector3(1809.08837890625, 2473.969970703125, 40.445960998535156);
const prisonVector20 = new mp.Vector3(1814.2039794921875, 2489.00830078125, 40.44499588012695);
const prisonVector21 = new mp.Vector3(1807.0340576171875, 2535.93212890625, 38.4123420715332);
const prisonVector22 = new mp.Vector3(1809.77587890625, 2590.69775390625, 38.41337966918945);
const prisonVector23 = new mp.Vector3(1819.170654296875, 2597.941650390625, 40.525978088378906);
const prisonVector24 = new mp.Vector3(1819.3084716796875, 2612.3154296875, 40.52067947387695);
const busbaseVector1 = new mp.Vector3(-522.4485, -2138.7021, 7.7564063); const busbaseVector1 = new mp.Vector3(-522.4485, -2138.7021, 7.7564063);
const busbaseVector2 = new mp.Vector3(-584.9822, -2072.467, 5.9921026); const busbaseVector2 = new mp.Vector3(-584.9822, -2072.467, 5.9921026);
const busbaseVector3 = new mp.Vector3(-669.1689, -2172.7917, 6.009973); const busbaseVector3 = new mp.Vector3(-669.1689, -2172.7917, 6.009973);
@@ -37,10 +63,14 @@ const polygon_pilotAnfaenger = polygons.add([pilotAnfaengerVector1, pilotAnfaeng
const polygon_pilotProfi = polygons.add([pilotProfiVector1, pilotProfiVector2, pilotProfiVector3, pilotProfiVector4], 15, false, [255, 155, 0, 255], 0); const polygon_pilotProfi = polygons.add([pilotProfiVector1, pilotProfiVector2, pilotProfiVector3, pilotProfiVector4], 15, false, [255, 155, 0, 255], 0);
const polygon_muellbase = polygons.add([muellbaseVector1, muellbaseVector2, muellbaseVector3], 15, false, [255, 155, 0, 255], 0); const polygon_muellbase = polygons.add([muellbaseVector1, muellbaseVector2, muellbaseVector3], 15, false, [255, 155, 0, 255], 0);
const polygon_prison = polygons.add([prisonVector1, prisonVector2, prisonVector3, prisonVector4, prisonVector5, prisonVector6, prisonVector7, prisonVector8,
prisonVector9, prisonVector10, prisonVector11, prisonVector12, prisonVector13, prisonVector14, prisonVector15, prisonVector16,
prisonVector17, prisonVector18, prisonVector19, prisonVector20, prisonVector21, prisonVector22, prisonVector23, prisonVector24], 40, false, [255, 155, 0, 255], 0);
export let listNoDMZones = [polygon_busbase, polygon_stadthalle, polygon_fahrschule, polygon_pilotAnfaenger, polygon_pilotProfi, polygon_muellbase]; export let listNoDMZones = [polygon_busbase, polygon_stadthalle, polygon_fahrschule, polygon_pilotAnfaenger, polygon_pilotProfi, polygon_muellbase];
export let isInAnyNoDMPolygon; export let isInAnyNoDMPolygon;
export default function nodmHandler() { export default function polygonHandler() {
mp.events.add('playerEnterPolygon', (polygon) => { mp.events.add('playerEnterPolygon', (polygon) => {
@@ -56,5 +86,9 @@ export default function nodmHandler() {
mp.events.call('toggleNoDmZone', false); mp.events.call('toggleNoDmZone', false);
isInAnyNoDMPolygon = false; isInAnyNoDMPolygon = false;
} }
if (polygon == polygon_prison) {
mp.events.callRemote("SERVER:BreakOutIfInPrison");
}
}); });
} }

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@@ -1,5 +1,4 @@
import * as NativeUI from '../libs/NativeUI'; import * as NativeUI from '../libs/NativeUI';
import jailList from './criminalrelease';
import InputHelper from '../inputhelper'; import InputHelper from '../inputhelper';
const Menu = NativeUI.Menu; const Menu = NativeUI.Menu;
@@ -30,16 +29,11 @@ cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function reportList(globalData: IGlobalData) { export default function reportList(globalData: IGlobalData) {
var reportMenu: NativeUI.Menu; var reportMenu: NativeUI.Menu;
var users; var users;
var reportTexts; var reportTexts;
var user = ""; var user = "";
var reportText = ""; var reportText = "";
//Weapon Menu
mp.events.add('showReportMenu', (userTickets, TicketsArr) => { mp.events.add('showReportMenu', (userTickets, TicketsArr) => {
if (!globalData.InMenu) { if (!globalData.InMenu) {
@@ -95,9 +89,9 @@ export default function reportList(globalData: IGlobalData) {
globalData.InMenu = true; globalData.InMenu = true;
var types = ["Quick Report", "Ticket Report"]; var types = ["Ticket", "Quick-Report"];
reportMenu = new Menu("QuickReport/Ticket", "", new Point(0, screenRes.y / 3), null, null); reportMenu = new Menu("Report", "", new Point(0, screenRes.y / 3), null, null);
var typesItem = new UIMenuListItem("Typ", "", new ItemsCollection(types)); var typesItem = new UIMenuListItem("Typ", "", new ItemsCollection(types));
reportMenu.AddItem(typesItem); reportMenu.AddItem(typesItem);
@@ -170,4 +164,4 @@ export default function reportList(globalData: IGlobalData) {
} }
}); });
} }

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@@ -16,6 +16,7 @@ export default function spawnschutz() {
}); });
mp.events.add("triggerSpawnschutzTimer", () => { mp.events.add("triggerSpawnschutzTimer", () => {
clearInterval(spawnschutzTimer);
spawnschutzTimer = setTimeout(() => { spawnschutzTimer = setTimeout(() => {
mp.events.call("toggleSpawnschutz", false); mp.events.call("toggleSpawnschutz", false);
spawnschutzEnabled = false; spawnschutzEnabled = false;

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@@ -1,4 +1,4 @@
import * as NativeUI from '../libs/NativeUI'; import * as NativeUI from '../libs/NativeUI';
const Menu = NativeUI.Menu; const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem; const UIMenuItem = NativeUI.UIMenuItem;
@@ -10,7 +10,7 @@ const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color; const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0); let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let saveItem = new UIMenuItem("Waffen Nehmen", ""); let saveItem = new UIMenuItem("Waffen nehmen", "");
saveItem.BackColor = new Color(13, 71, 161); saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210); saveItem.HighlightedBackColor = new Color(25, 118, 210);
@@ -131,7 +131,7 @@ export default function weaponList(globalData: IGlobalData) {
weaponMenu.ItemSelect.on((item) => { weaponMenu.ItemSelect.on((item) => {
if (item.Text === "Waffen Nehmen") { if (item.Text === "Waffen nehmen") {
mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep, armor); mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep, armor);
weaponMenu.Close(); weaponMenu.Close();
globalData.InMenu = false; globalData.InMenu = false;
@@ -150,4 +150,4 @@ export default function weaponList(globalData: IGlobalData) {
}); });
} }
}); });
} }

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@@ -26,7 +26,7 @@ export default function tuning(globalData: IGlobalData) {
const carModSlotName = [ const carModSlotName = [
{ Slot: 0, Name: "Spoiler", Price: 1000 }, { Slot: 0, Name: "Spoiler", Price: 1000 },
{ Slot: 1, Name: "Frontstoßstange", Price: 1500}, { Slot: 1, Name: "Frontstoßstange", Price: 1500 },
{ Slot: 2, Name: "Heckstoßstange", Price: 1500 }, { Slot: 2, Name: "Heckstoßstange", Price: 1500 },
{ Slot: 3, Name: "Seitenschweller", Price: 1500 }, { Slot: 3, Name: "Seitenschweller", Price: 1500 },
{ Slot: 4, Name: "Auspuff", Price: 500 }, { Slot: 4, Name: "Auspuff", Price: 500 },
@@ -36,12 +36,12 @@ export default function tuning(globalData: IGlobalData) {
{ Slot: 8, Name: "Extra 1", Price: 2000 }, { Slot: 8, Name: "Extra 1", Price: 2000 },
{ Slot: 9, Name: "Extra 2", Price: 2000 }, { Slot: 9, Name: "Extra 2", Price: 2000 },
{ Slot: 10, Name: "Dach", Price: 1500 }, { Slot: 10, Name: "Dach", Price: 1500 },
{ Slot: 11, Name: "Motor", Price: 50000 }, { Slot: 11, Name: "Motor", BasePercentage: 20, PriceIncreasePerLevel: 7.5 },
{ Slot: 12, Name: "Bremsen", Price: 30000 }, { Slot: 12, Name: "Bremsen", BasePercentage: 5, PriceIncreasePerLevel: 2.5 },
{ Slot: 13, Name: "Getriebe", Price: 15000 }, { Slot: 13, Name: "Getriebe", BasePercentage: 10, PriceIncreasePerLevel: 2.5 },
{ Slot: 14, Name: "Hupe", Price: 500 }, { Slot: 14, Name: "Hupe", Price: 500 },
{ Slot: 15, Name: "Federung", Price: 2000 }, { Slot: 15, Name: "Federung", Price: 2000 },
{ Slot: 18, Name: "Turbo", Price: 40000 }, { Slot: 18, Name: "Turbo", BasePercentage: 45, PriceIncreasePerLevel: 0 },
{ Slot: 22, Name: "Licht", Price: 500 }, { Slot: 22, Name: "Licht", Price: 500 },
{ Slot: 23, Name: "Reifen", Price: 1000 }, { Slot: 23, Name: "Reifen", Price: 1000 },
{ Slot: -1, Name: "Lackierung", Price: 1000 }, { Slot: -1, Name: "Lackierung", Price: 1000 },
@@ -165,7 +165,7 @@ export default function tuning(globalData: IGlobalData) {
var currentActiveModItem = new Array<NativeUI.UIMenuItem>(); var currentActiveModItem = new Array<NativeUI.UIMenuItem>();
var currentSelectedItem: VehicleModMenuItem = null; var currentSelectedItem: VehicleModMenuItem = null;
mp.events.add("showTuningMenu", (noMoney) => { mp.events.add("showTuningMenu", (noMoney, basePrice) => {
mp.events.call("hideTuningInfo", false); mp.events.call("hideTuningInfo", false);
mp.gui.chat.show(false); mp.gui.chat.show(false);
@@ -226,9 +226,6 @@ export default function tuning(globalData: IGlobalData) {
} }
} }
var price = noMoney? 0 : getModSlotPrice(modType);
if (mod === null) { if (mod === null) {
mod = localVehicle.getMod(modType); mod = localVehicle.getMod(modType);
} }
@@ -248,6 +245,7 @@ export default function tuning(globalData: IGlobalData) {
currentMod[modType] = mod; currentMod[modType] = mod;
for (var x = -1; x < modNum; x++) { for (var x = -1; x < modNum; x++) {
var price = noMoney ? 0 : getModSlotPrice(modType, basePrice, x);
var modText = ""; var modText = "";
if (x === -1) { if (x === -1) {
modText = "Serie"; modText = "Serie";
@@ -265,7 +263,7 @@ export default function tuning(globalData: IGlobalData) {
modMenu.CurrentSelection = x; modMenu.CurrentSelection = x;
} }
else { else {
item.SetRightLabel("$"+ moneyformat(price)); item.SetRightLabel("$" + moneyformat(price));
} }
} }
@@ -304,7 +302,7 @@ export default function tuning(globalData: IGlobalData) {
}); });
}); });
mainMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => { mainMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
if (item === repairItem) { if (item === repairItem) {
@@ -315,7 +313,9 @@ export default function tuning(globalData: IGlobalData) {
mainMenu.Visible = true; mainMenu.Visible = true;
mainMenu.MenuClose.on(() => { mainMenu.MenuClose.on(() => {
localVehicle.setLights(0); if (localVehicle && mp.vehicles.exists(localVehicle)) {
localVehicle.setLights(0);
}
globalData.InTuning = false; globalData.InTuning = false;
globalData.InMenu = false; globalData.InMenu = false;
mp.events.call("hideTuningInfo", false); mp.events.call("hideTuningInfo", false);
@@ -456,8 +456,21 @@ export default function tuning(globalData: IGlobalData) {
return realModName; return realModName;
} }
function getModSlotPrice(modType: number): number { function getModSlotPrice(modType: number, basePrice: number, modIndex?: number): number {
return carModSlotName.filter(x => x.Slot == modType)[0].Price; if (modIndex === -1) {
return 0;
}
let price = 0;
let priceInfo = carModSlotName.filter(x => x.Slot == modType)[0];
if (priceInfo.BasePercentage) {
price = ((priceInfo.BasePercentage + priceInfo.PriceIncreasePerLevel * modIndex) / 100) * basePrice;
} else {
price = priceInfo.Price;
}
return price;
} }
function setHeadlightsColor(vehicle, index) { function setHeadlightsColor(vehicle, index) {

View File

@@ -14,7 +14,7 @@ html {
} }
#chat, a, body, html { #chat, a, body, html {
color: #fff; color: white;
} }
body, html { body, html {
@@ -59,12 +59,12 @@ a {
#chat ul#chat_messages { #chat ul#chat_messages {
height: 16.45em; height: 16.45em;
min-width: 50ch; min-width: 50ch;
max-width: calc(60vw + 10px); max-width: calc(45vw + 10px);
-webkit-transform: rotate(0deg); -webkit-transform: rotate(0deg);
transform: rotate(0deg); transform: rotate(0deg);
overflow-y: auto; overflow-y: auto;
overflow-x: hidden; overflow-x: hidden;
word-break: break-all; word-break: break-word;
list-style-type: none; list-style-type: none;
margin-bottom: .25em; margin-bottom: .25em;
} }
@@ -80,16 +80,17 @@ a {
} }
#chat input#chat_msg { #chat input#chat_msg {
width: 60vw; width: 45vw;
outline: 0; outline: 0;
border: none; border: none;
border-radius: 3px; border-radius: 3px;
font-family: inherit;
font-size: inherit; font-size: inherit;
font-weight: inherit; font-weight: inherit;
line-height: inherit; line-height: 1;
color: white; color: white;
background: rgba(0, 0, 0, 0.5); background: rgba(0, 0, 0, 0.5);
padding: .5em; padding: .5em .75em .75em;
} }
::-webkit-scrollbar { ::-webkit-scrollbar {
@@ -104,4 +105,9 @@ a {
::-webkit-scrollbar-thumb:hover { ::-webkit-scrollbar-thumb:hover {
background: rgba(255, 17, 0, 0); background: rgba(255, 17, 0, 0);
} }
/*# sourceMappingURL=main.css.map */
.timestamp {
display: inline-block;
width: 5.25em;
}
/*# sourceMappingURL=main.css.map */

View File

@@ -1,6 +1,6 @@
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"sources": [ "sources": [
"main.scss" "main.scss"
], ],

View File

@@ -7,9 +7,7 @@ html { box-sizing: border-box; }
margin: 0 margin: 0
} }
#chat, a, body, html { #chat, a, body, html { color: white; }
color: #fff
}
body, html { body, html {
-webkit-font-smoothing: antialiased; -webkit-font-smoothing: antialiased;
@@ -49,12 +47,12 @@ a { text-decoration: none; }
ul#chat_messages { ul#chat_messages {
height: 16.45em; height: 16.45em;
min-width: 50ch; min-width: 50ch;
max-width: calc(60vw + 10px); max-width: calc(45vw + 10px);
transform: rotate(0deg); transform: rotate(0deg);
overflow-y: auto; overflow-y: auto;
overflow-x: hidden; overflow-x: hidden;
word-break: break-all; word-break: break-word;
list-style-type: none; list-style-type: none;
margin-bottom: .25em; margin-bottom: .25em;
@@ -68,19 +66,20 @@ a { text-decoration: none; }
} }
input#chat_msg { input#chat_msg {
width: 60vw; width: 45vw;
outline: 0; outline: 0;
border: none; border: none;
border-radius: 3px; border-radius: 3px;
font-family: inherit;
font-size: inherit; font-size: inherit;
font-weight: inherit; font-weight: inherit;
line-height: inherit; line-height: 1;
color: white; color: white;
background: rgba(0, 0, 0, .5); background: rgba(0, 0, 0, .5);
padding: .5em; padding: .5em .75em .75em;
} }
} }
@@ -93,4 +92,9 @@ a { text-decoration: none; }
&:hover { background: rgba(255, 17, 0, 0); } &:hover { background: rgba(255, 17, 0, 0); }
} }
} }
.timestamp {
display: inline-block;
width: 5.25em;
}

View File

@@ -8,7 +8,13 @@ html {
-ms-user-select: none; -ms-user-select: none;
user-select: none; user-select: none;
} }
.show {
display: show !important;
}
.hidden {
display: none !important;
}
html, body { html, body {
margin: unset; margin: unset;
} }
@@ -59,7 +65,7 @@ h2 {
top: 0; top: 0;
z-index: 3; z-index: 3;
font-size: .9em; font-size: .9em;
background-color: black; background-color: #0C0C0C;
padding: 1em 0; padding: 1em 0;
} }
@@ -87,15 +93,8 @@ table th {
top: 3em; top: 3em;
text-align: left; text-align: left;
z-index: 2; z-index: 2;
background-color: black; background-color: #0C0C0C;
} border-top: 1px solid #0f0f0f;
table th:first-child {
border-top-left-radius: .25em;
}
table th:last-child {
border-top-right-radius: .25em;
} }
table th, table td { table th, table td {
@@ -216,4 +215,6 @@ ol.inline.stats {
ol.inline.stats abbr { ol.inline.stats abbr {
text-decoration: none; text-decoration: none;
} }
/*# sourceMappingURL=style.css.map */ /*# sourceMappingURL=style.css.map */

View File

@@ -1,6 +1,6 @@
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], ],

View File

@@ -40,7 +40,7 @@ h2 { font-size: 1.125em; }
z-index: 3; z-index: 3;
font-size: .9em; font-size: .9em;
background-color: black; background-color: #0C0C0C;
padding: 1em 0; padding: 1em 0;
} }
@@ -67,10 +67,8 @@ table {
text-align: left; text-align: left;
z-index: 2; z-index: 2;
background-color: black; background-color: #0C0C0C;
border-top: 1px solid #0f0f0f;
&:first-child { border-top-left-radius: .25em; }
&:last-child { border-top-right-radius: .25em; }
} }
th, td { th, td {

View File

@@ -24,7 +24,7 @@
<input type="text" name="input" id="input-value" autofocus> <input type="text" name="input" id="input-value" autofocus>
</div> </div>
<a target="_blank" id="close"></a> <!--<a target="_blank" id="close"></a>-->
</main> </main>
<script type="text/javascript" src="package://assets/js/jquery-3.3.1.min.js"></script> <script type="text/javascript" src="package://assets/js/jquery-3.3.1.min.js"></script>
<script type="text/javascript"> <script type="text/javascript">

View File

@@ -10,76 +10,78 @@
<body> <body>
<div class="alerts" id='alertbox'> <div name="inventory" class="inventory hidden">
</div>
<div class="sidebar"> <div class="alerts" id='alertbox'>
<ul> </div>
<li name="side1" class="sidebaritem1" onclick="switchSite('backpackClass')">
<img class="sideicon1" src="img/backpack/backpack.svg"><p class="bartext">Rucksack</p>
</li>
<li name="side2" class="sidebaritem2" onclick="getVehicle()">
<img class="sideicon2" src="img/backpack/car.svg"><p class="bartext">Fahrzeug</p>
</li>
<!-- <li name="side3" class="sidebaritem3" onclick="switchSite('tradeClass')"><img class="sideicon4" src="img/backpack/trading.svg"><p class="bartext">Handel</p></li>
<li name="side4" class="sidebaritem4 hidden" onclick="switchSite('handelClass')"><img class="sideicon4" src="img/backpack/trading.svg"><p class="bartext">Handeln</p></li>
<li name="side5" class="sidebaritem5 hidden" onclick="getTrade()"><img class="sideicon4" src="img/backpack/save-money.svg"><p class="bartext">Anfrage</p></li> -->
<li name="side6" class="sidebaritem6 hidden" onclick="switchSite('backClass')">
<img class="sideicon4" src="img/backpack/back.svg"><p class="bartext">Zurück</p>
</li>
</ul>
</div>
<div name="backpackClass" class="backpack"> <div class="sidebar">
<div class="main"> <ul>
<div class="Betrag" style="display: none;"> <li name="side1" class="sidebaritem1" onclick="switchSite('backpackClass')">
<div class="BoxBlue"> <img class="sideicon1" src="img/backpack/backpack.svg"><p class="bartext">Rucksack</p>
<input type="text" id="tf_zahl" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');"> </li>
<button id="tf_cancle" onclick="">Schließen</button> <li name="side2" class="sidebaritem2" onclick="getVehicle()">
<button id="tf_submitZahl" onclick="">Bestätigen</button> <img class="sideicon2" src="img/backpack/car.svg"><p class="bartext">Fahrzeug</p>
<img class="blueIcon1" src="img/backpack/trash2.svg"></img> </li>
<!-- <li name="side3" class="sidebaritem3" onclick="switchSite('tradeClass')"><img class="sideicon4" src="img/backpack/trading.svg"><p class="bartext">Handel</p></li>
<li name="side4" class="sidebaritem4 hidden" onclick="switchSite('handelClass')"><img class="sideicon4" src="img/backpack/trading.svg"><p class="bartext">Handeln</p></li>
<li name="side5" class="sidebaritem5 hidden" onclick="getTrade()"><img class="sideicon4" src="img/backpack/save-money.svg"><p class="bartext">Anfrage</p></li> -->
<li name="side6" class="sidebaritem6 hidden" onclick="switchSite('backClass')">
<img class="sideicon4" src="img/backpack/back.svg"><p class="bartext">Zurück</p>
</li>
</ul>
</div>
<div name="backpackClass" class="backpack">
<div class="main">
<div class="Betrag" style="display: none;">
<div class="BoxBlue">
<input type="text" id="tf_zahl" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
<button id="tf_cancle" onclick="">Schließen</button>
<button id="tf_submitZahl" onclick="">Bestätigen</button>
<img class="blueIcon1" src="img/backpack/trash2.svg"></img>
</div>
</div> </div>
</div> <div class="Betrag2" style="display: none;">
<div class="Betrag2" style="display: none;"> <div class="BoxBlue">
<div class="BoxBlue"> <input type="text" id="tf_zahl2" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
<input type="text" id="tf_zahl2" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
<button id="tf_cancle2" onclick="">Schließen</button> <button id="tf_cancle2" onclick="">Schließen</button>
<button id="tf_submitZahlToVehicle" onclick="">Zum Fahrzeug transferieren</button> <button id="tf_submitZahlToVehicle" onclick="">Zum Fahrzeug transferieren</button>
<img class="blueIcon1" src="img/backpack/car.svg"></img> <img class="blueIcon1" src="img/backpack/car.svg"></img>
</div>
</div>
<div class="title">
<div class="titlecount"><span id="count1">0</span> / 40 Kilogramm</div>
<div class="titletext">Rucksack</div>
</div>
<div class="items">
<ul id="List0"></ul>
</div> </div>
</div>
<div class="title">
<div class="titlecount"><span id="count1">0</span> / 40 Kilogramm</div>
<div class="titletext">Rucksack</div>
</div>
<div class="items">
<ul id="List0"></ul>
</div> </div>
</div> </div>
</div>
<div name="vehClass" class="veh hidden"> <div name="vehClass" class="veh hidden">
<div class="main"> <div class="main">
<div class="title"> <div class="title">
<div class="titlecount"><span id="count2">0</span> / <span id="trunkSize">0</span> Kilogramm</div> <div class="titlecount"><span id="count2">0</span> / <span id="trunkSize">0</span> Kilogramm</div>
<div class="titletext">Fahrzeug</div> <div class="titletext">Fahrzeug</div>
</div> </div>
<div class="Betrag4" style="display: none;"> <div class="Betrag4" style="display: none;">
<div class="BoxBlue"> <div class="BoxBlue">
<img class="blueIcon1" src="img/backpack/backpack.svg"> <img class="blueIcon1" src="img/backpack/backpack.svg">
<button id="tf_cancle4" onclick="">Schließen</button><input type="text" id="tf_zahl4" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');"> <button id="tf_cancle4" onclick="">Schließen</button><input type="text" id="tf_zahl4" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
<button id="tf_submitZahl4" onclick="">Zum Rucksack transferieren</button> <button id="tf_submitZahl4" onclick="">Zum Rucksack transferieren</button>
</div>
</div>
<div class="items">
<ul id="List4"></ul>
</div> </div>
</div> </div>
<div class="items">
<ul id="List4"></ul>
</div>
</div> </div>
</div>
<!-- <div name="handelClass" class="handel hidden"> <!-- <div name="handelClass" class="handel hidden">
<div class="main"> <div class="main">
<div class="Betrag3" style="display:none;"> <div class="Betrag3" style="display:none;">
<input type="text" id="tf_zahl3" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');"> <input type="text" id="tf_zahl3" name="number" placeholder="Betrag eingeben" min="1" step="1" oninput="this.value=this.value.replace(/[^0-9]/g,'');">
@@ -107,7 +109,8 @@
</div> </div>
</div> --> </div> -->
<div id="invisible" style="display: none"></div> <div id="invisible" style="display: none"></div>
</div>
<script src="../../js/jquery-3.3.1.min.js"></script> <script src="../../js/jquery-3.3.1.min.js"></script>
<script> <script>
@@ -176,6 +179,20 @@
var vehInvItem = []; var vehInvItem = [];
function showInventory() {
lastClass = "backpackClass";
document.getElementsByName("backpackClass")[0].classList.remove("hidden");
document.getElementsByName("vehClass")[0].classList.remove("hidden");
document.getElementsByName("vehClass")[0].classList.toggle("hidden");
//document.getElementsByName("handelClass")[0].style.visibility = "hidden";
document.getElementsByName("inventory")[0].classList.remove("hidden");
}
function closeInventory() {
document.getElementsByName("inventory")[0].classList.toggle("hidden");
}
function setBackpackItems(jsonItemArr) { function setBackpackItems(jsonItemArr) {
console.log(jsonItemArr); console.log(jsonItemArr);
var parsedItemArr = JSON.parse(jsonItemArr) var parsedItemArr = JSON.parse(jsonItemArr)

View File

@@ -1,4 +1,4 @@
<!DOCTYPE html> <!DOCTYPE html>
<html lang="de"> <html lang="de">
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
@@ -8,42 +8,47 @@
<link rel="stylesheet" href="../../css/onlinelist/style.css"> <link rel="stylesheet" href="../../css/onlinelist/style.css">
</head> </head>
<body> <body>
<div class="wrapper"> <div name="OnlineList" class="onlineList hidden">
<div class="heading"> <div class="wrapper">
<h1>Spielerliste</h1> <div class="heading">
<h2>Spieler: <span id="player-count">0</span></h2> <h1>Spielerliste</h1>
<h2>Spieler: <span id="player-count">0</span></h2>
</div>
<div class="factions">
<ol class="inline stats">
<li><span class="group group--1">LSPD</span>: <span id="1">0</span></li>
<li><span class="group group--3">FIB</span>: <span id="3">0</span></li>
<li><span class="group group--2">LSED</span>: <span id="2">0</span></li>
<li><span class="group group--7">GSF</span>: <span id="7">0</span></li>
<li><span class="group group--8">FYB</span>: <span id="8">0</span></li>
<li><span class="group group--5">LSV</span>: <span id="5">0</span></li>
<li><span class="group group--9">WZN</span>: <span id="9">0</span></li>
<li><span class="group group--0">ZIVI</span>: <span id="0">0</span></li>
</ol>
</div>
<table>
<thead>
<tr>
<th data-sort="int">ID</th>
<th data-sort="string">Name</th>
<th data-sort="string">Fraktion</th>
<th data-sort="int">Ping (ms)</th>
<tr>
</thead>
<tbody id="players">
</tbody>
</table>
</div>
</div> </div>
<div class="factions"> <script src="../../js/jquery-3.3.1.min.js"></script>
<ol class="inline stats"> <script src="../../js/onlinelist/stupidtable.min.js"></script>
<li><span class="group group--1">LSPD</span>: <span id="1">0</span></li> <script src="../../js/onlinelist/script.js"></script>
<li><span class="group group--3">FIB</span>: <span id="3">0</span></li>
<li><span class="group group--2">LSED</span>: <span id="2">0</span></li>
<li><span class="group group--7">GSF</span>: <span id="7">0</span></li>
<li><span class="group group--8">FYB</span>: <span id="8">0</span></li>
<li><span class="group group--5">LSV</span>: <span id="5">0</span></li>
<li><span class="group group--9">WZN</span>: <span id="9">0</span></li>
<li><span class="group group--0">ZIVI</span>: <span id="0">0</span></li>
</ol>
</div>
<table>
<thead>
<tr>
<th>ID</th>
<th>Name</th>
<th>Fraktion</th>
<th>Ping (ms)</th>
<tr>
</thead>
<tbody id="players">
</tbody>
</table>
</div>
<script src="../../js/onlinelist/script.js"></script>
</body> </body>
</html> </html>

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@@ -1,7 +1,7 @@
let chat = let chat =
{ {
size: 0, size: 0,
history_limit: 50, history_limit: 150,
container: null, container: null,
input: null, input: null,
enabled: false, enabled: false,
@@ -21,10 +21,9 @@ function enableChatInput(enable) {
mp.invoke("focus", enable); mp.invoke("focus", enable);
if (enable) { if (enable) {
chat.input = $("#chat").append('<div><input id="chat_msg" type="text" /></div>').children(":last"); chat.input = $("#chat").append('<div><input id="chat_msg" type="text" maxlength="375" /></div>').children(":last");
chat.input.children("input").focus(); chat.input.children("input").focus();
} } else {
else {
chat.input.fadeOut('fast', function () { chat.input.fadeOut('fast', function () {
chat.input.remove(); chat.input.remove();
chat.input = null; chat.input = null;
@@ -66,10 +65,10 @@ var chatAPI =
if (chatElement === "<li></li>") { if (chatElement === "<li></li>") {
if (chat.input == null || elmnt.scrollTop == elmnt.scrollHeight - elmnt.clientHeight) { if (chat.input == null || elmnt.scrollTop == elmnt.scrollHeight - elmnt.clientHeight) {
chat.container.append("<li>" + "[" + today.toLocaleTimeString('de-DE') + "] " + text + "</li>"); chat.container.append("<li>" + "<span class='timestamp'>[" + today.toLocaleTimeString('de-DE') + "]</span> " + text + "</li>");
elmnt.scrollTop = elmnt.scrollHeight - elmnt.clientHeight; elmnt.scrollTop = elmnt.scrollHeight - elmnt.clientHeight;
} else { } else {
chat.container.append("<li>" + "[" + today.toLocaleTimeString('de-DE') + "] " + text + "</li>"); chat.container.append("<li>" + "<span class='timestamp'>[" + today.toLocaleTimeString('de-DE') + "]</span> " + text + "</li>");
} }
} else { } else {
chat.container.append(chatElement); chat.container.append(chatElement);

View File

@@ -3,12 +3,26 @@ window.onbeforeunload = () => { window.scrollTo(0, 0); }
setPlayerCount = (factionId, value) => { setPlayerCount = (factionId, value) => {
if (factionId == -1) { if (factionId == -1) {
document.getElementById('player-count').innerHTML = value; document.getElementById('player-count').innerHTML = value;
addTableSorting();
} else if (factionId >= 0 && factionId <= 9) { } else if (factionId >= 0 && factionId <= 9) {
document.getElementById(factionId).innerHTML = value; document.getElementById(factionId).innerHTML = value;
} }
} }
function showPlayerList() {
document.getElementsByName("OnlineList")[0].classList.remove("hidden");
mp.events.call("CEF:PlayerList_Loaded");
window.scrollTo(0, 0);
}
function closePlayerList() {
document.getElementsByName("OnlineList")[0].classList.toggle("hidden");
}
function clear_row() {
document.getElementById('players').innerHTML = '';
}
function getFactionNameByFactionId(factionId) { function getFactionNameByFactionId(factionId) {
switch (parseInt(factionId)) { switch (parseInt(factionId)) {
case 1: return "LSPD"; case 1: return "LSPD";
@@ -28,33 +42,4 @@ function addPlayerEntry(userId, userName, factionId, userPing) {
document.getElementById('players').innerHTML += `<tr><td>${userId}</td> <td>${userName}</td> <td class="group group--${factionId}">${factionName}</td> <td>${userPing}</td></tr>`; document.getElementById('players').innerHTML += `<tr><td>${userId}</td> <td>${userName}</td> <td class="group group--${factionId}">${factionName}</td> <td>${userPing}</td></tr>`;
} }
// https://www.jstips.co/en/javascript/detect-document-ready-in-pure-js/ $("table").stupidtable();
document.onreadystatechange = () => {
if (document.readyState === 'complete') { mp.trigger('CEF:PlayerList_Loaded'); }
};
// Sortierung von https://codepen.io/selbekk/pen/LNOZKL
function addTableSorting() {
const headers = Array.from(document.querySelectorAll('th'));
const rows = Array.from(document.querySelectorAll('tbody tr'));
function sort(e) {
const index = headers.indexOf(e.target);
const sortVal = e.target.classList.contains('is-asc') ? 1 : -1;
rows.sort((a, b) => {
const aValue = a.children[index].innerHTML;
const bValue = b.children[index].innerHTML;
if(aValue > bValue) { return sortVal; }
if(aValue < bValue) { return -sortVal; }
return 0;
})
e.target.classList.add('is-sorted');
e.target.classList.toggle('is-asc');
const body = document.querySelector('tbody');
body.innerHTML = '';
rows.forEach(row => body.appendChild(row));
}
headers.forEach(header => header.addEventListener('click', sort));
}

View File

@@ -0,0 +1 @@
!function(i){i.fn.stupidtable=function(n){return this.each(function(){var t=i(this);n=n||{},n=i.extend({},i.fn.stupidtable.default_sort_fns,n),t.data("sortFns",n),t.stupidtable_build(),t.on("click.stupidtable","thead th",function(){i(this).stupidsort()}),t.find("th[data-sort-onload=yes]").eq(0).stupidsort()})},i.fn.stupidtable.default_settings={should_redraw:function(t){return!0},will_manually_build_table:!1},i.fn.stupidtable.dir={ASC:"asc",DESC:"desc"},i.fn.stupidtable.default_sort_fns={int:function(t,n){return parseInt(t,10)-parseInt(n,10)},float:function(t,n){return parseFloat(t)-parseFloat(n)},string:function(t,n){return t.toString().localeCompare(n.toString())},"string-ins":function(t,n){return t=t.toString().toLocaleLowerCase(),n=n.toString().toLocaleLowerCase(),t.localeCompare(n)}},i.fn.stupidtable_settings=function(a){return this.each(function(){var t=i(this),n=i.extend({},i.fn.stupidtable.default_settings,a);t.stupidtable.settings=n})},i.fn.stupidsort=function(t){var a=i(this),n=a.data("sort")||null;if(null!==n){var r=a.closest("table"),e={$th:a,$table:r,datatype:n};return r.stupidtable.settings||(r.stupidtable.settings=i.extend({},i.fn.stupidtable.default_settings)),e.compare_fn=r.data("sortFns")[n],e.th_index=l(e),e.sort_dir=u(t,e),a.data("sort-dir",e.sort_dir),r.trigger("beforetablesort",{column:e.th_index,direction:e.sort_dir,$th:a}),r.css("display"),setTimeout(function(){r.stupidtable.settings.will_manually_build_table||r.stupidtable_build();var t=s(e),n=d(t,e);r.stupidtable.settings.should_redraw(e)&&(r.children("tbody").append(n),o(e),r.trigger("aftertablesort",{column:e.th_index,direction:e.sort_dir,$th:a}),r.css("display"))},10),a}},i.fn.updateSortVal=function(t){var n=i(this);return n.is("[data-sort-value]")&&n.attr("data-sort-value",t),n.data("sort-value",t),n},i.fn.stupidtable_build=function(){return this.each(function(){var t=i(this),a=[];t.children("tbody").children("tr").each(function(t,n){var e={$tr:i(n),columns:[],index:t};i(n).children("td").each(function(t,n){var a=i(n).data("sort-value");if(void 0===a){var r=i(n).text();i(n).data("sort-value",r),a=r}e.columns.push(a)}),a.push(e)}),t.data("stupidsort_internaltable",a)})};var s=function(s){var t,n=s.$table.data("stupidsort_internaltable"),d=s.th_index,a=s.$th.data("sort-multicolumn");t=a?a.split(","):[];var o=i.map(t,function(t,n){return r(s.$table,t)});return n.sort(function(t,n){for(var a=o.slice(0),r=s.compare_fn(t.columns[d],n.columns[d]);0===r&&a.length;){var e=a[0],i=e.$e.data("sort");r=(0,s.$table.data("sortFns")[i])(t.columns[e.index],n.columns[e.index]),a.shift()}return 0===r?t.index-n.index:r}),s.sort_dir!=i.fn.stupidtable.dir.ASC&&n.reverse(),n},r=function(t,n){var a,r=t.find("th"),e=parseInt(n,10);return e||0===e?a=r.eq(e):(a=r.siblings("#"+n),e=r.index(a)),{index:e,$e:a}},d=function(t,a){var n=i.map(t,function(t,n){return[[t.columns[a.th_index],t.$tr,n]]});return a.column=n,i.map(t,function(t){return t.$tr})},o=function(t){var n=t.$table,a=t.$th,r=a.data("sort-dir");n.find("th").data("sort-dir",null).removeClass("sorting-desc sorting-asc"),a.data("sort-dir",r).addClass("sorting-"+r)},u=function(t,n){var a,r=n.$th,e=i.fn.stupidtable.dir;return t?a=t:(a=t||r.data("sort-default")||e.ASC,r.data("sort-dir")&&(a=r.data("sort-dir")===e.ASC?e.DESC:e.ASC)),a},l=function(t){var n=0,a=t.$th.index();return t.$th.parents("tr").find("th").slice(0,a).each(function(){var t=i(this).attr("colspan")||1;n+=parseInt(t,10)}),n}}(window.jQuery);

View File

@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:6f1478ada7534b954caaec991bb2a3a24767b978de82533965e0c21c3d02831f
size 8491

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version https://git-lfs.github.com/spec/v1
oid sha256:d7c638247cd28299585423da1746b80f7262daa3e86ffafd9d3254b9a66ef8e2
size 38912

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version https://git-lfs.github.com/spec/v1
oid sha256:bb41e0f12df5bc1a1d0425d0b01f0918a18d27d6e10fec95145cd5d4633a29cd
size 38912

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@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:fc9132404cdc1d20830d4684697bf82f3738bc4345cc6d1189cf2b63f0b15de8
size 2962432

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@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7a66cd9ec235636bd61c7cf90c0602be8bf97c303fe2fa6703b49c42352aeb7c
size 18657792

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version https://git-lfs.github.com/spec/v1
oid sha256:e881ff859b49942bfa942525cb5acac5bd5a123c3febbbec28da3b84acc266b6
size 98816

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version https://git-lfs.github.com/spec/v1
oid sha256:a7eb55afdb7bc022b5308388902e886291bff38a688b38e0dfcb48d492232a1a
size 5581312

View File

@@ -91,6 +91,12 @@ declare type WeaponCategory = {
Weapons: Weapon[]; Weapons: Weapon[];
} }
declare type RentcarProperty = {
Name: string;
Price: number;
}
}
declare type PlayerCharacterData = { declare type PlayerCharacterData = {
Gender: boolean; Gender: boolean;
Father: number; Father: number;

View File

@@ -186,8 +186,8 @@ ped();
import reportList from './Player/reportmenu'; import reportList from './Player/reportmenu';
reportList(globalData); reportList(globalData);
import nodmHandler from './Player/nodm'; import polygonHandler from './Player/polygons';
nodmHandler(); polygonHandler();
import checkpointHandle from './util/checkpoint'; import checkpointHandle from './util/checkpoint';
checkpointHandle(globalData); checkpointHandle(globalData);
@@ -208,7 +208,7 @@ import PilotRouteList from './Jobs/PilotRouteSelect';
PilotRouteList(globalData); PilotRouteList(globalData);
import weapondamageUtil from './util/weapondamage'; import weapondamageUtil from './util/weapondamage';
weapondamageUtil(); weapondamageUtil(globalData);
import soundUtil from './util/sound'; import soundUtil from './util/sound';
soundUtil(); soundUtil();
@@ -277,6 +277,14 @@ handsup();
import spawnschutz from './Player/spawnschutz'; import spawnschutz from './Player/spawnschutz';
spawnschutz(); spawnschutz();
import bigmap from './Gui/bigmap';
bigmap();
import notification from './Gui/notification';
notification();
import rentCar from './util/rentcar';
rentCar(globalData);
require('./Gui/policedepartment'); require('./Gui/policedepartment');
require('./Gui/helptext'); require('./Gui/helptext');
@@ -290,4 +298,4 @@ interface VehicleData {
export { export {
VehicleData VehicleData
} }

View File

@@ -12,51 +12,27 @@
var loaded = false; var loaded = false;
mp.events.add('inventoryShow', () => { mp.events.add('loadInventoryCEF', () => {
if (invBrowser !== null) {
invBrowser.destroy()
invBrowser = null;
globalData.InMenu = false;
loaded = false;
mp.gui.cursor.show(false, false);
return;
}
if (!globalData.InMenu) {
globalData.InMenu = true;
mp.gui.cursor.show(true, true);
itemArr = [];
vehItemArr = [];
invBrowser = mp.browsers.new('package://assets/html/inventory/inventory.html');
}
});
var offer = 0;
var tradeItemID;
var tradeItemAmount;
var tradeItemName;
var tradeItemWeight;
mp.events.add('openInventory', () => {
globalData.InMenu = true;
mp.gui.cursor.show(true, true);
itemArr = []; itemArr = [];
vehItemArr = []; vehItemArr = [];
if (invBrowser !== null) {
invBrowser.destroy
}
invBrowser = mp.browsers.new('package://assets/html/inventory/inventory.html'); invBrowser = mp.browsers.new('package://assets/html/inventory/inventory.html');
}); });
mp.events.add('closeInventory', () => {
invBrowser.destroy()
invBrowser = null;
globalData.InMenu = false;
loaded = false;
mp.gui.cursor.show(false, false);
return;
});
mp.events.addDataHandler("tradeOffer", (entity, value) => { mp.events.add('inventoryShow', () => {
if (entity.type === "player") { if (!globalData.InMenu && !loaded) {
offer = parseInt(value); globalData.InMenu = true;
if (invBrowser != null) mp.gui.cursor.show(true, true);
invBrowser.execute(`changeTradeStatus('${JSON.stringify(offer)}')`); loaded = true;
invBrowser.execute(`showInventory()`);
} else if (loaded) {
globalData.InMenu = false;
mp.gui.cursor.show(false, false);
loaded = false;
invBrowser.execute(`closeInventory()`);
} }
}); });
@@ -81,17 +57,6 @@
} }
}); });
mp.events.add("CEF:InventoryLoaded", () => {
invBrowser.execute(`setBackpackItems('${JSON.stringify(itemArr)}')`);
if (vehItemArr.length != 0) {
invBrowser.execute(`setVehicleItems('${JSON.stringify(vehItemArr)}')`);
}
//invBrowser.execute(`setTradeItems('${JSON.stringify(tradeItemArr)}')`);
//invBrowser.execute(`setOfferItems('${JSON.stringify(offerItemArr)}')`);
loaded = true;
});
mp.events.add("CEF:callVehicleInventory", () => { mp.events.add("CEF:callVehicleInventory", () => {
mp.events.callRemote("CLIENT:getVehicleInventory") mp.events.callRemote("CLIENT:getVehicleInventory")
}); });
@@ -117,8 +82,8 @@
mp.events.add("aproveUse", (amount, name) => { mp.events.add("aproveUse", (amount, name) => {
if (invBrowser !== null) { if (invBrowser !== null) {
mp.game.audio.playSoundFrontend(1, "LOCAL_PLYR_CASH_COUNTER_COMPLETE", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", true); mp.game.audio.playSoundFrontend(1, "LOCAL_PLYR_CASH_COUNTER_COMPLETE", "DLC_HEISTS_GENERAL_FRONTEND_SOUNDS", true);
invBrowser.execute(`alertGreen('${JSON.stringify(amount)}','${JSON.stringify(name)}')`); //invBrowser.execute(`alertGreen('${JSON.stringify(amount)}','${JSON.stringify(name)}')`);
mp.events.call("closeInventory"); //mp.events.call("inventoryShow");
} }
}); });
@@ -171,16 +136,4 @@
mp.events.add("CEF:UseItemInv", (itemId) => { mp.events.add("CEF:UseItemInv", (itemId) => {
mp.events.callRemote('invUseItem', itemId); mp.events.callRemote('invUseItem', itemId);
}); });
mp.events.add("CEF:tradeItem", (money, User, tradeItems, tradeItemAmount) => {
if (invBrowser !== null) {
try {
invBrowser.destroy()
invBrowser = null;
mp.events.callRemote('tradeItem', 0, User, tradeItems, tradeItemAmount);
} finally {
mp.gui.cursor.show(false, false);
}
}
});
} }

View File

@@ -1,4 +1,6 @@
export default function gangwarHandle(globalData: IGlobalData) { export default function gangwarHandle(globalData: IGlobalData) {
var gangwarKillCounter = 0;
function inside(point, vs) { function inside(point, vs) {
let x = point[0], let x = point[0],
y = point[1]; y = point[1];
@@ -625,4 +627,12 @@
//turf.render(); //turf.render();
} }
}); });
mp.events.add("gangWarKillNotification", (deathPlayername) => {
mp.events.call("BN_Show", "~y~GANGWAR~w~: Du hast ~r~" + deathPlayername + " ~w~getötet. Kills: " + ++gangwarKillCounter);
});
mp.events.add("resetKillcounter", () => {
gangwarKillCounter = 0;
});
} }

View File

@@ -87,7 +87,7 @@ export default function animationSync() {
mp.events.addDataHandler("AnimationData", (entity, string) => { mp.events.addDataHandler("AnimationData", (entity, string) => {
entity.clearTasksImmediately(); entity.clearTasksImmediately();
if (animationBreakTimer) { if (animationBreakTimer) {
clearInterval(animationBreakTimer); clearTimeout(animationBreakTimer);
animationBreakTimer = null; animationBreakTimer = null;
} }
if (string == null) { if (string == null) {
@@ -109,13 +109,12 @@ export default function animationSync() {
if (mp.players.local == entity) { if (mp.players.local == entity) {
if (!endless) { if (!endless) {
animationBreakTimer = setInterval(() => breakAnimation(name), 120000); animationBreakTimer = setTimeout(() => breakAnimation(name), 120000);
} }
if (!loop) { if (!loop) {
let a = setInterval(function () { let a = setTimeout(function () {
clearInterval(a); clearTimeout(a);
mp.game.wait(500);
mp.events.callRemote("CLIENT:ClearAnimationData", true); mp.events.callRemote("CLIENT:ClearAnimationData", true);
}, duration); }, duration);
} }
@@ -126,7 +125,7 @@ export default function animationSync() {
let { animName, msg } = animationBreakMessage.find(c => c.animName == name) let { animName, msg } = animationBreakMessage.find(c => c.animName == name)
if (msg) if (msg)
mp.events.call("renderTextOnScreen", msg); mp.events.call("BN_Show", msg);
clearInterval(animationBreakTimer); clearInterval(animationBreakTimer);
animationBreakTimer = null; animationBreakTimer = null;

View File

@@ -0,0 +1,102 @@
import * as NativeUI from '../libs/NativeUI';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let sendItem = new UIMenuItem("Mieten", "Fahrzeug Mieten");
sendItem.BackColor = new Color(13, 71, 161);
sendItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function rentCar(globalData: IGlobalData) {
var rentcarMenu: NativeUI.Menu;
var vehiclesToRent: RentcarProperty[] = [];
var vehicleNames: string[] = [];
var vehiclePrices: number[] = [];
var selectedIndex: number;
var payTimer;
var totalTime: number = 0;
var totalBill: number = 0;
mp.events.add('showRentcarMenu', (vehiclestring, rentcarLocation) => {
if (globalData.InMenu) {
return;
}
globalData.InMenu = true;
vehiclesToRent = JSON.parse(vehiclestring);
vehicleNames = [];
vehiclePrices = [];
for (let entry of vehiclesToRent) {
vehicleNames.push(entry.Name);
vehiclePrices.push(entry.Price);
}
rentcarMenu = new Menu("Fahrzeugverleih", "", new Point(0, screenRes.y / 3), null, null);
rentcarMenu.AddItem(new UIMenuListItem("Fahrzeug", "$" + vehiclePrices[0] + " alle 3 Minuten", new ItemsCollection(vehicleNames)));
rentcarMenu.AddItem(sendItem);
rentcarMenu.AddItem(cancelItem);
rentcarMenu.Visible = true;
//outeText = "Route 1";
selectedIndex = 0;
rentcarMenu.ListChange.on((item: NativeUI.UIMenuListItem, index) => {
switch (item.Text) {
case "Fahrzeug":
item.Description = "$" + vehiclePrices[index] + " alle 3 Minuten";
selectedIndex = index;
//item.Description = item.SelectedValue;
break;
}
});
rentcarMenu.ItemSelect.on((item) => {
if (item.Text === "Mieten") {
mp.events.callRemote("SERVER:rentcarBooked", vehicleNames[selectedIndex], vehiclePrices[selectedIndex], rentcarLocation);
rentcarMenu.Close();
globalData.InMenu = false;
} else if (item.Text === "Abbrechen") {
rentcarMenu.Close();
globalData.InMenu = false;
}
});
rentcarMenu.MenuClose.on(() => {
globalData.InMenu = false;
});
});
mp.events.add('triggerRentcarTimer', (interval, pricePerInterval) => {
totalBill = pricePerInterval;
mp.events.callRemote("SERVER:updateRentCarBill", totalBill, totalTime);
clearInterval(payTimer);
payTimer = setInterval(() => {
totalTime += interval;
totalBill += pricePerInterval;
mp.events.callRemote("SERVER:updateRentCarBill", totalBill, totalTime);
}, interval * 1000);
});
mp.events.add('abortRentcarTimer', () => {
clearInterval(payTimer);
});
}

View File

@@ -1,4 +1,4 @@
import { isInAnyNoDMPolygon, listNoDMZones } from "../Player/nodm"; import { isInAnyNoDMPolygon, listNoDMZones } from "../Player/polygons";
import polygons from "../polygons"; import polygons from "../polygons";
import { getWantedCount } from "../Gui/wanteds"; import { getWantedCount } from "../Gui/wanteds";
import { spawnschutzEnabled } from "../Player/spawnschutz"; import { spawnschutzEnabled } from "../Player/spawnschutz";
@@ -18,7 +18,7 @@ function isTargetInPolygon(pos): boolean {
return false; return false;
} }
export default function weapondamageUtil() { export default function weapondamageUtil(globalData: IGlobalData) {
let blockInput = false; let blockInput = false;
mp.players.local.setSuffersCriticalHits(false); mp.players.local.setSuffersCriticalHits(false);
@@ -32,12 +32,16 @@ export default function weapondamageUtil() {
return true; return true;
} }
if (globalData.IsAfk == true && getWantedCount() === 0) {
return true;
}
if (spawnschutzEnabled && getWantedCount() === 0) { if (spawnschutzEnabled && getWantedCount() === 0) {
return true; return true;
} }
}); });
mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => { mp.events.add(RageEnums.EventKey.OUTGOING_DAMAGE, (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => {
if (spawnschutzEnabled && getWantedCount() === 0) { if (spawnschutzEnabled && getWantedCount() === 0) {
return true; return true;
} }

View File

@@ -22,6 +22,7 @@ namespace ReallifeGamemode.Database.Entities
public float Y { get; set; } public float Y { get; set; }
public float Z { get; set; } public float Z { get; set; }
public float Radius { get; set; } public float Radius { get; set; }
public bool AlwaysOpen { get; set; }
[NotMapped] [NotMapped]
public Vector3 Position => new Vector3(X, Y, Z); public Vector3 Position => new Vector3(X, Y, Z);

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,23 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class AddDoorAlwaysOpenFlag : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "AlwaysOpen",
table: "Doors",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "AlwaysOpen",
table: "Doors");
}
}
}

View File

@@ -398,6 +398,9 @@ namespace ReallifeGamemode.Database.Migrations
.ValueGeneratedOnAdd() .ValueGeneratedOnAdd()
.HasColumnType("int"); .HasColumnType("int");
b.Property<bool>("AlwaysOpen")
.HasColumnType("tinyint(1)");
b.Property<string>("Category") b.Property<string>("Category")
.HasColumnType("longtext CHARACTER SET utf8mb4"); .HasColumnType("longtext CHARACTER SET utf8mb4");

View File

@@ -150,6 +150,7 @@ namespace ReallifeGamemode.Server.Bank
else else
{ {
player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~Überwiesen."); player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~Überwiesen.");
target.SendNotification($"~w~{player.Name} hat dir $~g~{amount} ~w~Überwiesen.");
player.GetUser(dbContext).BankAccount.Balance -= (int)(amount * 1.05); player.GetUser(dbContext).BankAccount.Balance -= (int)(amount * 1.05);
target.GetUser(dbContext).otheramount += amount; target.GetUser(dbContext).otheramount += amount;
dbContext.SaveChanges(); dbContext.SaveChanges();

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Net.Http; using System.Net.Http;
@@ -545,6 +545,29 @@ namespace ReallifeGamemode.Server.Commands
#region Admin #region Admin
[Command("remspawnschutz", "~m~Benutzung: ~s~/rmss [Target]", Alias = "rmss")]
public void CmdAdminRmss(Player player, String targetname)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Player target = PlayerService.GetPlayerByNameOrId(targetname);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
target.SendChatMessage(player.Name + " hat deinen Spawnschutz entfernt");
player.SendChatMessage("Du hast den Spawnschutz von " + target.Name + " entfernt");
target.TriggerEvent("abortSpawnschutz");
}
[Command("countdown", "~m~Benutzung: ~s~/countdown [Zeit] [Text]", GreedyArg = true)] [Command("countdown", "~m~Benutzung: ~s~/countdown [Zeit] [Text]", GreedyArg = true)]
public void CmdAdminCountdown(Player player, string timer_string, string text) public void CmdAdminCountdown(Player player, string timer_string, string text)
{ {
@@ -614,7 +637,7 @@ namespace ReallifeGamemode.Server.Commands
[Command("mark", "~m~Benutzung: ~s~/mark")] [Command("mark", "~m~Benutzung: ~s~/mark")]
public void CmdAdminMark(Player player) public void CmdAdminMark(Player player)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{ {
ChatService.NotAuthorized(player); ChatService.NotAuthorized(player);
return; return;
@@ -626,7 +649,7 @@ namespace ReallifeGamemode.Server.Commands
[Command("gotomark", "~m~Benutzung: ~s~/gotomark")] [Command("gotomark", "~m~Benutzung: ~s~/gotomark")]
public void CmdAdminGotoMark(Player player) public void CmdAdminGotoMark(Player player)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{ {
ChatService.NotAuthorized(player); ChatService.NotAuthorized(player);
return; return;
@@ -1159,7 +1182,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
target.RemoveAllWeapons(); target.RemoveAllWeapons();
ChatService.SendMessage(target, "~b~Deine Waffen wurden dir von " + player.Name + "(Admin) abgenommen"); ChatService.SendMessage(target, "~b~Deine Waffen wurden dir von " + player.Name + " (Admin) abgenommen");
ChatService.SendMessage(player, "~b~Dem Spieler " + target.Name + " wurden erfolgreich alle Waffen abgenommen "); ChatService.SendMessage(player, "~b~Dem Spieler " + target.Name + " wurden erfolgreich alle Waffen abgenommen ");
} }
@@ -1488,33 +1511,6 @@ namespace ReallifeGamemode.Server.Commands
Medic.delReviveTask(target); Medic.delReviveTask(target);
} }
[Command("aunshow", "~m~Benutzung:~s~ /aunshow")]
public void CmdAdminUnshow(Player player)
{
User user = player.GetUser();
if (!user.IsAdmin(AdminLevel.HEADADMIN))
{
ChatService.NotAuthorized(player);
return;
}
bool currentStatus = user.GetData<bool>("adminUnshow");
currentStatus = !currentStatus;
user.SetData("adminUnshow", currentStatus);
player.TriggerEvent("toggleAdminUnshowMode", currentStatus);
user.SetBlipAndNametagColor();
if(currentStatus)
{
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du bist nun Unshow");
}
else
{
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du bist nun nicht mehr Unshow");
}
}
[Command("setap", "~m~Benutzung: ~s~/setap [Spieler] (Armor)")] [Command("setap", "~m~Benutzung: ~s~/setap [Spieler] (Armor)")]
public void CmdAdminSetAP(Player player, string name, int armor = 100) public void CmdAdminSetAP(Player player, string name, int armor = 100)
{ {
@@ -1810,6 +1806,38 @@ namespace ReallifeGamemode.Server.Commands
} }
} }
[Command("aunshow", "~m~Benutzung:~s~ /aunshow")]
public void CmdAdminUnshow(Player player)
{
User user = player.GetUser();
if (!user.IsAdmin(AdminLevel.ADMIN))
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsTSupport())
{
ChatService.ErrorMessage(player, "Du bist nicht im T-Support");
return;
}
bool currentStatus = user.GetData<bool>("adminUnshow");
currentStatus = !currentStatus;
user.SetData("adminUnshow", currentStatus);
player.TriggerEvent("toggleAdminUnshowMode", currentStatus);
user.SetBlipAndNametagColor();
if (currentStatus)
{
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du bist nun Unshow");
}
else
{
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du bist nun nicht mehr Unshow");
}
}
#endregion Admin #endregion Admin
@@ -3878,10 +3906,16 @@ namespace ReallifeGamemode.Server.Commands
[RemoteEvent("Noclip")] [RemoteEvent("Noclip")]
public void Noclip(Player player) public void Noclip(Player player)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{ {
return; return;
} }
if (!player.IsTSupport())
{
ChatService.ErrorMessage(player, "Du bist nicht im T-Support");
return;
}
if (player.HasData("Adminduty") && player.GetData<bool>("Adminduty")) if (player.HasData("Adminduty") && player.GetData<bool>("Adminduty"))
player.TriggerEvent("ADMIN:NoClip"); player.TriggerEvent("ADMIN:NoClip");
} }

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
@@ -82,15 +82,15 @@ namespace ReallifeGamemode.Server.Commands
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", ""); message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string rank = string.Empty; string factionName = string.Empty;
if (f?.GangOwned == true) if (f?.GangOwned == true)
{ {
rank = user.FactionRank.RankName; factionName = user.Faction.Name + " " + user.FactionRank.RankName;
} }
else else
{ {
rank = "[ADMIN]"; factionName = "ADMIN";
} }
var logEntry = new GangChatLogEntry() var logEntry = new GangChatLogEntry()
@@ -102,7 +102,7 @@ namespace ReallifeGamemode.Server.Commands
dbContext.GangChatLogs.Add(logEntry); dbContext.GangChatLogs.Add(logEntry);
dbContext.SaveChanges(); dbContext.SaveChanges();
string broadcastMessage = "!{FF0000}** " + rank + " " + player.Name + ": " + message + " **"; string broadcastMessage = "!{E52222}** [" + factionName + "] " + player.Name + ": " + message + " **";
using (var context = new DatabaseContext()) using (var context = new DatabaseContext())
{ {
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned), true, (admin) => admin.HasData("togga")); ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned), true, (admin) => admin.HasData("togga"));
@@ -166,11 +166,11 @@ namespace ReallifeGamemode.Server.Commands
if (f?.StateOwned ?? false) if (f?.StateOwned ?? false)
{ {
factionName = user.FactionRank.RankName; factionName = user.Faction.Name + " " + user.FactionRank.RankName;
} }
else else
{ {
factionName = "[ADMIN]"; factionName = "ADMIN";
} }
var logEntry = new DepartmentChatLogEntry() var logEntry = new DepartmentChatLogEntry()
@@ -182,7 +182,7 @@ namespace ReallifeGamemode.Server.Commands
dbContext.DepartmentChatLogs.Add(logEntry); dbContext.DepartmentChatLogs.Add(logEntry);
dbContext.SaveChanges(); dbContext.SaveChanges();
string broadcastMessage = "!{CC3333}** " + factionName + " " + player.Name + ": " + message + ", over **"; string broadcastMessage = "!{CC3333}** [" + factionName + "] " + player.Name + ": " + message + ", over **";
using (var context = new DatabaseContext()) using (var context = new DatabaseContext())
{ {
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned), true, (admin) => admin.HasData("togd")); ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned), true, (admin) => admin.HasData("togd"));
@@ -402,10 +402,17 @@ namespace ReallifeGamemode.Server.Commands
ChatService.ErrorMessage(player, "Der Spieler hat eine Revivesperre"); ChatService.ErrorMessage(player, "Der Spieler hat eine Revivesperre");
return; return;
} }
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
var deadPlayerUser = deadPlayer.GetUser(dbContext); var deadPlayerUser = deadPlayer.GetUser(dbContext);
if (deadPlayerUser.Wanteds > 0)
{
ChatService.ErrorMessage(player, "Dieser Spieler hat Wanteds");
return;
}
if (deadPlayerUser.Handmoney >= 100) if (deadPlayerUser.Handmoney >= 100)
{ {
deadPlayerUser.Handmoney -= 100; deadPlayerUser.Handmoney -= 100;
@@ -504,7 +511,7 @@ namespace ReallifeGamemode.Server.Commands
#region Staatsfraktionen (LSPD / FBI) Commands #region Staatsfraktionen (LSPD / FBI) Commands
[Command("m", "~m~Benutzung: ~s~/m [Message]", GreedyArg = true)] [Command("m", "~m~Benutzung: ~s~/m [Nachricht]", GreedyArg = true)]
public void CmdFactionMegaphone(Player player, string message) public void CmdFactionMegaphone(Player player, string message)
{ {
User user = player.GetUser(); User user = player.GetUser();
@@ -526,7 +533,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
ChatService.SendInRange(player.Position, 50, "!{#FFFF00}[" + player.GetUser().Faction.Name + " " + player.Name + ": !{#FFFF00}" + message + "]"); ChatService.SendInRange(player.Position, 50, "!{#FFFF00}Megafon (" + player.Name + "): " + message);
} }
[Command("cuff", "~m~Benutzung: ~s~/cuff")] [Command("cuff", "~m~Benutzung: ~s~/cuff")]

View File

@@ -17,6 +17,79 @@ namespace ReallifeGamemode.Server.Commands
{ {
internal class UserCommands : Script internal class UserCommands : Script
{ {
[Command("rent", "~m~rent stop")]
public void CmdUserStopRent(Player player, String option = "") {
if (!player.IsLoggedIn()) return;
if (option != "stop")
{
player.SendChatMessage("Mit \"/rent stop\" kannst du die Miete kündigen");
return;
}
if (!player.HasData("hasRentcar"))
{
ChatService.ErrorMessage(player, "Du hast zurzeit kein Fahrzeug gemietet");
return;
}
Rentcar.cancelRent(player);
}
[Command("eventport", "~m~eventport")]
public void CmdUserEventport(Player player, String option = "")
{
if (!player.IsLoggedIn()) return;
if (option == "on")
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
return;
}
PositionManager.eventportPosition = player.Position;
PositionManager.eventportActive = true;
player.SendChatMessage("~y~Du hast hier erfolgreich einen Eventport gesetzt.");
return;
}
if (option == "off")
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
return;
}
PositionManager.eventportActive = false;
player.SendChatMessage("~y~Du hast den Eventport deaktiviert.");
return;
}
if (!PositionManager.eventportActive || PositionManager.eventportPosition == null)
{
player.SendChatMessage("~y~Im Moment ist kein Eventport aktiv.");
return;
}
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.Wanteds > 0 || user.JailTime > 0 || player.HasData("inGangWar") || !player.IsAlive())
{
ChatService.ErrorMessage(player, "Momentan kannst du keinen Eventport nutzen");
return;
}
}
Random rnd = new Random();
int randomX = rnd.Next(-3, 3);
int randomY = rnd.Next(-3, 3);
Vector3 teleportPosition = new Vector3(PositionManager.eventportPosition.X + randomX, PositionManager.eventportPosition.Y + randomY, PositionManager.eventportPosition.Z);
player.SafeTeleport(teleportPosition);
player.SendNotification("Du hast dich zum Event teleportiert");
}
[Command("look", "~m~look")] [Command("look", "~m~look")]
public void CmdUserLook(Player player) public void CmdUserLook(Player player)
{ {

View File

@@ -71,7 +71,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
new Vector3(-255.55, -1419.48, 32.75), new Vector3(-255.55, -1419.48, 32.75),
new Vector3(-369.08, -1415.37, 29.68), new Vector3(-369.08, -1415.37, 29.68),
new Vector3(-114.48, -1251.43, 37.59), new Vector3(-114.48, -1251.43, 37.59),
new Vector3(59.22, -1261.71, 29.84), new Vector3(70.312744, -1250.7972, 29.84),
new Vector3(39.12, -1165.28, 29.87), new Vector3(39.12, -1165.28, 29.87),
new Vector3(-307.52, -1200.85, 37.79), new Vector3(-307.52, -1200.85, 37.79),
new Vector3(-441.79, -1251.67, 46.37), new Vector3(-441.79, -1251.67, 46.37),

View File

@@ -77,6 +77,13 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("CLIENT:AddPed", 2, "player_two", 1706.76953125, 3277.220947265625, 41.1555061340332, -159.447998046875, 0, false, true, 0, "none", true, true, true);//Ped_Pilot Sandyshores player.TriggerEvent("CLIENT:AddPed", 2, "player_two", 1706.76953125, 3277.220947265625, 41.1555061340332, -159.447998046875, 0, false, true, 0, "none", true, true, true);//Ped_Pilot Sandyshores
player.TriggerEvent("CLIENT:AddPed", 3, "s_m_m_pilot_01", -1621.4542236328125, -3152.724365234375, 13.991769790649414, 50.73009490966797, 0, false, true, 0, "none", true, true, true);//Ped_Pilot LS Airport player.TriggerEvent("CLIENT:AddPed", 3, "s_m_m_pilot_01", -1621.4542236328125, -3152.724365234375, 13.991769790649414, 50.73009490966797, 0, false, true, 0, "none", true, true, true);//Ped_Pilot LS Airport
player.TriggerEvent("CLIENT:AddPed", 4, "u_m_o_finguru_01", -534.4425659179688, -2145.747314453125, 5.992100715637207, 53.96156692504883, 0, false, true, 0, "none", true, true, true);//Ped Busfahrer player.TriggerEvent("CLIENT:AddPed", 4, "u_m_o_finguru_01", -534.4425659179688, -2145.747314453125, 5.992100715637207, 53.96156692504883, 0, false, true, 0, "none", true, true, true);//Ped Busfahrer
player.TriggerEvent("CLIENT:AddPed", 5, "csb_prolsec", 1690.84, 2591.17 , 45.91, -2.66, 0, false, true, 0, "none", true, true, true);//Ped Knast
player.TriggerEvent("CLIENT:AddPed", 6, "ig_siemonyetarian", -1023.1589, -2693.6948, 13.98, 173.95613, 0, false, true, 0, "none", true, true, true);//Ped Rentcar NoobSpawn
player.TriggerEvent("CLIENT:AddPed", 7, "ig_siemonyetarian", -369.1589, -230.92816, 36.028805, 150.26433, 0, false, true, 0, "none", true, true, true);//Ped Rentcar KH/Stadthalle
player.TriggerEvent("CLIENT:AddPed", 8, "ig_siemonyetarian", 1222.0868, 2726.5286, 38.00415, 113.77263, 0, false, true, 0, "none", true, true, true);//Ped Rentcar Knast
player.TriggerEvent("CLIENT:AddPed", 9, "ig_siemonyetarian", -215.4218292236328, 6218.90478515625, 31.491567611694336, -135.07437133789062, 0, false, true, 0, "none", true, true, true);//Ped Rentcar Paleto
player.TriggerEvent("CLIENT:AddPed", 10, "ig_siemonyetarian", 818.239990234375, -1040.833984375, 26.750696182250977, 3.0542829036712646, 0, false, true, 0, "none", true, true, true);//Ped Rentcar Lamesa
TimeSpan currentTime = TimeManager.CurrentTime; TimeSpan currentTime = TimeManager.CurrentTime;
bool disableLightMode = currentTime > LightModeTimeFrom && currentTime < LightModeTimeTo; bool disableLightMode = currentTime > LightModeTimeFrom && currentTime < LightModeTimeTo;

View File

@@ -79,6 +79,7 @@ namespace ReallifeGamemode.Server.Events
var playerInGangwar = player.HasData("inGangWar"); var playerInGangwar = player.HasData("inGangWar");
var killerInGangwar = killer.HasData("inGangWar"); var killerInGangwar = killer.HasData("inGangWar");
NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - PlayerInGangwar = {playerInGangwar}, KillerInGangwar = {killerInGangwar}"); NAPI.Util.ConsoleOutput($"OnPlayerDeath - Player {player.Name} died - PlayerInGangwar = {playerInGangwar}, KillerInGangwar = {killerInGangwar}");
if (playerInGangwar && killerInGangwar) if (playerInGangwar && killerInGangwar)
{ {
@@ -148,7 +149,7 @@ namespace ReallifeGamemode.Server.Events
if (copNearby) if (copNearby)
{ {
user.SetJailTime(true, dbContext); user.SetJailTime(true, dbContext);
Jail.Check_PutBehindBars(user); Jail.Check_PutBehindBars(user, JailInLocations.InCell);
ChatService.HQMessage(user.Name + " wurde ins Gefängnis eingeliefert."); ChatService.HQMessage(user.Name + " wurde ins Gefängnis eingeliefert.");
} }
else else
@@ -163,7 +164,7 @@ namespace ReallifeGamemode.Server.Events
{ {
user.Dead = true; user.Dead = true;
if (!player.HasData("reviveSperre") && player.GetData<bool>("isDead") == false && !player.HasData("inGangWar") && player.GetData<bool>("SAdminduty") == false) if (user.Wanteds == 0 && !player.HasData("reviveSperre") && player.GetData<bool>("isDead") == false && !player.HasData("inGangWar") && player.GetData<bool>("SAdminduty") == false)
{ {
//MEDIC AUFTRAG //MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask() MedicTask reviveTask = new MedicTask()

View File

@@ -127,6 +127,11 @@ namespace ReallifeGamemode.Server.Events
} }
} }
if (Rentcar.mapPlayerRentcarBill.ContainsKey(player.Name))
{
Rentcar.cancelRent(player);
}
//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle"); //Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1); JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null) if (job != null)

View File

@@ -1,4 +1,5 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
@@ -34,7 +35,7 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("keyPress:NUM2")] [RemoteEvent("keyPress:NUM2")]
public void KeyPressNUM2(Player player) public void KeyPressNUM2(Player player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
if (player.GetData<bool>("editmode") == true && player.GetUser().IsAdmin(AdminLevel.HEADADMIN) == true) if (player.GetData<bool>("editmode") == true && player.GetUser().IsAdmin(AdminLevel.HEADADMIN) == true)
{ {
var saveMode = player.GetData<string>("quicksavemode"); var saveMode = player.GetData<string>("quicksavemode");
@@ -91,7 +92,7 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("keyPress:RIGHT_ARROW")] [RemoteEvent("keyPress:RIGHT_ARROW")]
public void KeyPressRightArrow(Player player) public void KeyPressRightArrow(Player player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
User user = player.GetUser(); User user = player.GetUser();
if (!player.IsDuty()) if (!player.IsDuty())
@@ -116,10 +117,10 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("keyPress:M")] [RemoteEvent("keyPress:M")]
public void KeyPressM(Player player) public void KeyPressM(Player player)
{ {
if (!player.IsLoggedIn()) return;
using var dbContext = new DatabaseContext(); using var dbContext = new DatabaseContext();
User u = player.GetUser(dbContext); User u = player.GetUser(dbContext);
if (u == null) return; if (u == null) return;
if (player.GetData<bool>("isDead")) return;
var vehicles = dbContext.UserVehicles.Where(veh => veh.UserId == u.Id).OrderBy(veh => veh.Id).Select(v => new var vehicles = dbContext.UserVehicles.Where(veh => veh.UserId == u.Id).OrderBy(veh => veh.Id).Select(v => new
{ {
@@ -135,7 +136,6 @@ namespace ReallifeGamemode.Server.Events
Price = f.BuyPrice Price = f.BuyPrice
}); });
Paycheck paycheck = null; Paycheck paycheck = null;
if (Economy.Paychecks.ContainsKey(u.Id)) paycheck = Economy.Paychecks[u.Id]; if (Economy.Paychecks.ContainsKey(u.Id)) paycheck = Economy.Paychecks[u.Id];
@@ -189,6 +189,7 @@ namespace ReallifeGamemode.Server.Events
int ticket_amount = 0; int ticket_amount = 0;
int pay_amount = 0; int pay_amount = 0;
bool house = false; bool house = false;
bool hasRentcar = player.GetData<bool>("hasRentcar") == true;
if (u.House != null) if (u.House != null)
{ {
@@ -204,13 +205,14 @@ namespace ReallifeGamemode.Server.Events
{ {
pay_amount = player.GetData<int>("pay_amount"); pay_amount = player.GetData<int>("pay_amount");
} }
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, JsonConvert.SerializeObject(memberList), JsonConvert.SerializeObject(jobData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, JsonConvert.SerializeObject(memberList), JsonConvert.SerializeObject(jobData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, JsonConvert.SerializeObject(hasRentcar), house);
} }
[RemoteEvent("keyPress:E")] [RemoteEvent("keyPress:E")]
public void KeyPressE(Player player) public void KeyPressE(Player player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead") || player.IsInVehicle) return;
var user = player.GetUser(); var user = player.GetUser();
if (player.HasData("nearATM")) if (player.HasData("nearATM"))
@@ -219,12 +221,9 @@ namespace ReallifeGamemode.Server.Events
return; return;
} }
if (!player.IsInVehicle) if (GroundItem.PickUpGroundItem(player))
{ {
if (GroundItem.PickUpGroundItem(player)) return;
{
return;
}
} }
DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId); DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
@@ -237,6 +236,7 @@ namespace ReallifeGamemode.Server.Events
JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6); JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
Player nearestCuffPlayer = PositionManager.cuffPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && user.GetData<bool>("duty")); Player nearestCuffPlayer = PositionManager.cuffPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && user.GetData<bool>("duty"));
AmmunationPoint nearestAmmunationPoint = PositionManager.AmmunationPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5); AmmunationPoint nearestAmmunationPoint = PositionManager.AmmunationPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
RentcarPoint nearestRentcarPoint = PositionManager.rentcarPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
if (user?.FactionId != null) if (user?.FactionId != null)
{ {
@@ -355,6 +355,41 @@ namespace ReallifeGamemode.Server.Events
user.SetBlipAndNametagColor(); user.SetBlipAndNametagColor();
} }
//Rentcar Points
if (nearestRentcarPoint != null)
{
if (player.IsInVehicle)
{
return;
}
//Noobspawn
if (player.Position.DistanceTo(PositionManager.rentcarPoints[0].Position) <= 1.5)
{
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.noobspawnVehicleProperties), "noobspawn");
}
//Stadthalle
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[1].Position) <= 1.5)
{
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.stadthalleVehicleProperties), "stadthalle");
}
//Knast
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[2].Position) <= 1.5)
{
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.knastVehicleProperties), "knast");
}
//Paleto
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[3].Position) <= 1.5)
{
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "paleto");
}
//Lamesa
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[4].Position) <= 1.5)
{
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "lamesa");
}
}
if (nearestWeapon != null) // Weapon Point if (nearestWeapon != null) // Weapon Point
{ {
List<string> primarys = new List<string>(); List<string> primarys = new List<string>();
@@ -466,9 +501,7 @@ namespace ReallifeGamemode.Server.Events
}); });
} }
player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), armor.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), JsonConvert.SerializeObject(amountInfos)); player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), armor.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), JsonConvert.SerializeObject(amountInfos));
} }
} }
if (nearestJailReleasePoint != null) if (nearestJailReleasePoint != null)
@@ -558,7 +591,8 @@ namespace ReallifeGamemode.Server.Events
ChatService.ErrorMessage(player, "Du benötigst $15.000 auf dem Bankkonto um die Operation durchzuführen"); ChatService.ErrorMessage(player, "Du benötigst $15.000 auf dem Bankkonto um die Operation durchzuführen");
return; return;
} }
ChatService.SendMessage(player, "~r~ACHTUNG! Dadurch wird dein alter Charakter gelöscht. Du kannst dir hiermit einen neuen erstellen.\nBeim Wechsel des Geschlechts verlierst du ebenfalls deine gekaufte Kleidung"); ChatService.SendMessage(player, "~r~ACHTUNG! Dadurch wird dein alter Charakter gelöscht. Du kannst dir hiermit einen neuen erstellen.");
ChatService.SendMessage(player, "Beim Wechsel des Geschlechts verlierst du ebenfalls deine gekaufte Kleidung");
if (freeSurgery == true) if (freeSurgery == true)
{ {
ChatService.SendMessage(player, "Du kannst deinen Charakter dieses mal kostenlos erstellen"); ChatService.SendMessage(player, "Du kannst deinen Charakter dieses mal kostenlos erstellen");
@@ -567,8 +601,15 @@ namespace ReallifeGamemode.Server.Events
{ {
ChatService.SendMessage(player, "Die Änderung des Charakters kostet ~g~$15.000"); ChatService.SendMessage(player, "Die Änderung des Charakters kostet ~g~$15.000");
} }
ChatService.SendMessage(player, "Du kannst die Charaktererstellung wieder verlassen und behältst deinen alten Charakter! Bitte starte mit ~g~J"); ChatService.SendMessage(player, "Du kannst die Charaktererstellung wieder verlassen und behältst deinen alten Charakter!");
ChatService.SendMessage(player, "Bitte starte mit ~g~J");
player.SetData<bool>("charSurgery", true); player.SetData<bool>("charSurgery", true);
NAPI.Task.Run(() =>
{
if (player.GetData<bool>("charSurgery") == true) player.ResetData("charSurgery");
player.SendNotification("~r~Chirurg-Angebot abgebrochen.");
}, 30000);
} }
if (user.FactionLeader) if (user.FactionLeader)
{ {
@@ -628,7 +669,7 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("keyPress:I")] [RemoteEvent("keyPress:I")]
public void KeyPressI(Player player) public void KeyPressI(Player player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
if (player.GetData<bool>("isDead")) return; if (player.GetData<bool>("isDead")) return;
player.TriggerEvent("inventoryShow"); player.TriggerEvent("inventoryShow");
@@ -638,7 +679,7 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("keyPress:J")] [RemoteEvent("keyPress:J")]
public void KeyPressJ(Player player) public void KeyPressJ(Player player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
if (player.GetData<bool>("healDecision") == true) if (player.GetData<bool>("healDecision") == true)
{ {
player.ResetData("healDecision"); player.ResetData("healDecision");
@@ -646,18 +687,18 @@ namespace ReallifeGamemode.Server.Events
return; return;
} }
if(player.GetData<bool>("SellVehicleDecision") == true && player.HasData("VehicleToSell")) if (player.GetData<bool>("SellVehicleDecision") == true && player.HasData("VehicleToSell"))
{ {
InteractionManager.SellServerVehicle(player, player.GetData<int>("VehicleToSell")); InteractionManager.SellServerVehicle(player, player.GetData<int>("VehicleToSell"));
player.ResetData("SellVehicleDecision"); player.ResetData("SellVehicleDecision");
player.ResetData("VehicleToSell"); player.ResetData("VehicleToSell");
return; return;
} }
if(player.GetData<bool>("charSurgery") == true) if(player.GetData<bool>("charSurgery") == true)
{ {
CharacterCreator.StartSurgery(player); CharacterCreator.StartSurgery(player);
player.ResetData("charSurgery"); player.SetData("charSurgery",false);
} }
User u = player.GetUser(); User u = player.GetUser();
@@ -740,7 +781,7 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("keyPress:K")] [RemoteEvent("keyPress:K")]
public void KeyPressK(Player player) public void KeyPressK(Player player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
var user = player.GetUser(); var user = player.GetUser();
if (user == null) if (user == null)
{ {
@@ -800,14 +841,14 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("keyPress:L")] [RemoteEvent("keyPress:L")]
public void KeyPressL(Player player) public void KeyPressL(Player player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
DoorManager.ChangeDoorState(player); DoorManager.ChangeDoorState(player);
} }
[RemoteEvent("keyPress:N")] [RemoteEvent("keyPress:N")]
public void KeyPressN(Player player) public void KeyPressN(Player player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
if (player.GetData<bool>("healDecision") == true) if (player.GetData<bool>("healDecision") == true)
{ {
@@ -898,10 +939,10 @@ namespace ReallifeGamemode.Server.Events
VehicleStreaming.SetEngineState(v, !state); VehicleStreaming.SetEngineState(v, !state);
} }
[RemoteEvent("keyPress:X")] [RemoteEvent("keyPress:Z")]
public void KeyPressX(Player player) public void KeyPressX(Player player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
if (!player.IsInVehicle) if (!player.IsInVehicle)
{ {

View File

@@ -1,4 +1,4 @@
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json; using Newtonsoft.Json;
@@ -82,6 +82,7 @@ namespace ReallifeGamemode.Server.Events
player.SetData("Adminduty", false); player.SetData("Adminduty", false);
player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0); player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
player.TriggerEvent("headshotoff"); player.TriggerEvent("headshotoff");
player.SetData("togdeath", true);
Gangwar.Gangwar.loadPlayer(player); Gangwar.Gangwar.loadPlayer(player);
if (user.FactionLeader) if (user.FactionLeader)
{ {
@@ -164,7 +165,7 @@ namespace ReallifeGamemode.Server.Events
} }
else else
{ {
Jail.Check_PutBehindBars(user); Jail.Check_PutBehindBars(user, JailInLocations.InCell);
} }
player.Dimension = 0; player.Dimension = 0;
@@ -183,6 +184,9 @@ namespace ReallifeGamemode.Server.Events
} }
} }
player.TriggerEvent("loadInventoryCEF");
player.TriggerEvent("loadPlayerListCEF");
player.TriggerEvent("draw", player.Name, player.Handle.Value); player.TriggerEvent("draw", player.Name, player.Handle.Value);
NAPI.Task.Run(() => NAPI.Task.Run(() =>
{ {

View File

@@ -103,7 +103,7 @@ namespace ReallifeGamemode.Server.Extensions
int factionMoney = user.Wanteds * 6; int factionMoney = user.Wanteds * 6;
var executiveFactions = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 1 || f.Id == 3); var executiveFactions = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 1 || f.Id == 3);
foreach(var faction in executiveFactions) foreach (var faction in executiveFactions)
{ {
faction.BankAccount.Balance += factionMoney; faction.BankAccount.Balance += factionMoney;
} }
@@ -186,6 +186,11 @@ namespace ReallifeGamemode.Server.Extensions
return player.HasData("Adminduty") ? player.GetData<bool>("Adminduty") : false; return player.HasData("Adminduty") ? player.GetData<bool>("Adminduty") : false;
} }
public static bool IsTSupport(this Player player)
{
return player.HasData("SAdminduty") ? player.GetData<bool>("SAdminduty") : false;
}
public static Vector3 GetPositionFromPlayer(Player player, float distance, int offset = 0) public static Vector3 GetPositionFromPlayer(Player player, float distance, int offset = 0)
{ {
var pos = player.Position; var pos = player.Position;
@@ -224,8 +229,7 @@ namespace ReallifeGamemode.Server.Extensions
dbUser.SetBlipAndNametagColor(); dbUser.SetBlipAndNametagColor();
dbContext.SaveChanges(); dbContext.SaveChanges();
} }
ChatService.SendMessage(user.Player, "!{#FF614A}Du hast ein Verbrechen begangen: " + reason + "" + (cop != null ? " | Gemeldet von: " + cop.Name + "." : "")); user.Player.TriggerEvent("BN_ShowWithPicture", "Straftat", cop != null ? "Officer " + cop.Name + "" : "LSPD", "Du hast ein Verbrechen begangen: " + reason + " (" + newWanteds + ")", "DIA_POLICE", 1, true, 6);
ChatService.SendMessage(user.Player, " !{#FFFF00}Fahndungslevel:~s~ " + newWanteds);
foreach (var copPlayer in NAPI.Pools.GetAllPlayers()) foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
{ {

View File

@@ -200,7 +200,7 @@ namespace ReallifeGamemode.Server.Finance
if (putInJail != 0 && minusJail) if (putInJail != 0 && minusJail)
{ {
Jail.Check_PutBehindBars(u); Jail.Check_PutBehindBars(u, JailInLocations.InCell);
} }
} }

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json; using Newtonsoft.Json;
@@ -13,6 +13,7 @@ namespace ReallifeGamemode.Server.Gangwar
{ {
public static Turf[] _loadedTurfs; public static Turf[] _loadedTurfs;
private static List<Turfs> turfs; private static List<Turfs> turfs;
public const int GANGWAR_TOTAL_TIME = 900;
public static void loadTurfs() public static void loadTurfs()
{ {
@@ -56,7 +57,8 @@ namespace ReallifeGamemode.Server.Gangwar
if (killerInsideTurf && victimInsideTurf) if (killerInsideTurf && victimInsideTurf)
{ {
NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - Killer and Victim are in Turf area"); NAPI.Util.ConsoleOutput($"GangwarKill - Victim {victim.Name} - Killer and Victim are in Turf area");
killer.TriggerEvent("gangWarKillNotification", victim.Name);
foreach (var turf in getTurfs()) foreach (var turf in getTurfs())
{ {
if (turf.getId() == victim.GetData<int>("inGangWar")) if (turf.getId() == victim.GetData<int>("inGangWar"))

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
@@ -142,7 +142,7 @@ namespace ReallifeGamemode.Server.Gangwar
continue; continue;
} }
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount); gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, Gangwar.GANGWAR_TOTAL_TIME - timerCount);
} }
/*if (this.Att_Score >= 200) /*if (this.Att_Score >= 200)
{ {
@@ -153,7 +153,7 @@ namespace ReallifeGamemode.Server.Gangwar
this.takeOver(this.Owner); this.takeOver(this.Owner);
}*/ }*/
timerCount += 1; timerCount += 1;
if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like if (timerCount >= Gangwar.GANGWAR_TOTAL_TIME)
{ {
if (this.Att_Score > this.Def_Score) if (this.Att_Score > this.Def_Score)
{ {
@@ -259,10 +259,13 @@ namespace ReallifeGamemode.Server.Gangwar
return; return;
} }
string takeOverMessage = string.Empty;
if (getOwner() == FactionName) if (getOwner() == FactionName)
{ {
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", ownerFaction); takeOverMessage = $"~y~[GANGWAR] ~w~Die {getOwner()} konnten ihr Gebiet ~g~{getName()} ~w~ erfolgreich gegen die {getAttacker()} verteidigen.";
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", attackerFaction); //ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", ownerFaction);
//ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", attackerFaction);
foreach (var o in owners) foreach (var o in owners)
{ {
@@ -276,8 +279,9 @@ namespace ReallifeGamemode.Server.Gangwar
} }
else if (getOwner() != FactionName) else if (getOwner() != FactionName)
{ {
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet ~r~" + getName() + "~w~ nicht verteidigen.", ownerFaction); takeOverMessage = $"~y~[GANGWAR] ~w~Die {getAttacker()} konnten das Gebiet ~g~{getName()} ~w~ der {getOwner()} erfolgreich erobern.";
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", attackerFaction); //ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet ~r~" + getName() + "~w~ nicht verteidigen.", ownerFaction);
//ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", attackerFaction);
foreach (var o in owners) foreach (var o in owners)
{ {
if (o != null) if (o != null)
@@ -294,6 +298,7 @@ namespace ReallifeGamemode.Server.Gangwar
turf.Owner = this.Owner; turf.Owner = this.Owner;
turf.FactionId = attackerFaction.Id; turf.FactionId = attackerFaction.Id;
} }
ChatService.Broadcast(takeOverMessage);
dbContext.SaveChanges(); dbContext.SaveChanges();
} }
this.Attacker = null; this.Attacker = null;
@@ -307,6 +312,7 @@ namespace ReallifeGamemode.Server.Gangwar
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID); c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
c.ResetData("inGangWar"); c.ResetData("inGangWar");
c.ResetData("GotInsideOfTurf"); c.ResetData("GotInsideOfTurf");
c.TriggerEvent("resetKillcounter");
} }
this.playerInGangwar = null; this.playerInGangwar = null;
this.status = "conquered"; this.status = "conquered";
@@ -358,9 +364,11 @@ namespace ReallifeGamemode.Server.Gangwar
u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID); u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);
u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score); u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
u.SetData("inGangWar", getId()); u.SetData("inGangWar", getId());
ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " haben das Gebiet ~y~" + TurfName + "~w~ der " + getOwner() + " angegriffen.");
clientsInGangwar.Add(u); clientsInGangwar.Add(u);
} }
ChatService.Broadcast("~y~[GANGWAR]~w~ Die " + getAttacker() + " haben das Gebiet ~y~" + TurfName + "~w~ der " + getOwner() + " angegriffen.");
playerInGangwar = clientsInGangwar.ToArray(); playerInGangwar = clientsInGangwar.ToArray();
NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Update", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner), JsonConvert.SerializeObject(this.Attacker)); NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Update", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner), JsonConvert.SerializeObject(this.Attacker));
this.TurfTick(); this.TurfTick();

View File

@@ -24,8 +24,8 @@ namespace ReallifeGamemode.Server.Job
public const string INTERMEDIATE = "Fortgeschrittener"; public const string INTERMEDIATE = "Fortgeschrittener";
public const string PROFESSIONAL = "Profi"; public const string PROFESSIONAL = "Profi";
public const int WAGE_BEGINNER = 300; public const int WAGE_BEGINNER = 350;
public const int WAGE_INTERMEDIATE = 900; public const int WAGE_INTERMEDIATE = 950;
public const uint VEHICLE_BEGINNER = (uint)VehicleHash.Cuban800; public const uint VEHICLE_BEGINNER = (uint)VehicleHash.Cuban800;
public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Velum2; public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Velum2;

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
@@ -21,7 +21,7 @@ namespace ReallifeGamemode.Server.Job
public override bool NeedVehicleToStart => false; public override bool NeedVehicleToStart => false;
private const int MAX_BAG = 40; private const int MAX_BAG = 40;
private const int WAGE = 80; private const int WAGE = 50;
private const int BONUS = 10; private const int BONUS = 10;
public RefuseCollectorJob() public RefuseCollectorJob()
@@ -273,8 +273,8 @@ namespace ReallifeGamemode.Server.Job
{ {
if (target != null) if (target != null)
{ {
user1.Wage += WAGE / 2; user1.Wage += (int)(WAGE * 0.7);
user2.Wage += WAGE / 2; user2.Wage += (int)(WAGE * 0.7);
} }
else else
{ {
@@ -308,8 +308,8 @@ namespace ReallifeGamemode.Server.Job
if (target != null) if (target != null)
{ {
user1.Wage += (int)(bonus / 2); user1.Wage += bonus;
user2.Wage += (int)(bonus / 2); user2.Wage += bonus;
} }
else else
{ {

View File

@@ -146,6 +146,7 @@ namespace ReallifeGamemode.Server
Introduction.Setup(); Introduction.Setup();
PositionManager.LoadPositionManager(); PositionManager.LoadPositionManager();
LoadManager.LoadLoadManager(); LoadManager.LoadLoadManager();
Rentcar.Setup();
TempBlip tempBlip = new TempBlip() TempBlip tempBlip = new TempBlip()
{ {

View File

@@ -32,21 +32,6 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("creatorSave")] [RemoteEvent("creatorSave")]
public void CreatorSave(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData) public void CreatorSave(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
{ {
var charExists = false;
var genderSwap = false;
var cUser = player.GetUser();
if (cUser.CharacterId != null)
{
charExists = true;
if(cUser.Character.Gender != gender)
{
genderSwap = true;
}
}
var jParentData = JObject.Parse(parentData); var jParentData = JObject.Parse(parentData);
var jFeatureData = JArray.Parse(featureData); var jFeatureData = JArray.Parse(featureData);
var jAppearanceData = JArray.Parse(appearanceData); var jAppearanceData = JArray.Parse(appearanceData);
@@ -79,27 +64,27 @@ namespace ReallifeGamemode.Server.Managers
float neckWidth = jFeatureData.Value<float>(19); float neckWidth = jFeatureData.Value<float>(19);
byte blemishes = jAppearanceData[0].Value<byte>("Value"); byte blemishes = jAppearanceData[0].Value<byte>("Value");
float blemishesOpacity = jAppearanceData[0].Value<byte>("Opacity"); float blemishesOpacity = jAppearanceData[0].Value<float>("Opacity");
byte facialHair = jAppearanceData[1].Value<byte>("Value"); byte facialHair = jAppearanceData[1].Value<byte>("Value");
float facialHairOpacity = jAppearanceData[1].Value<byte>("Opacity"); float facialHairOpacity = jAppearanceData[1].Value<float>("Opacity");
byte eyebrows = jAppearanceData[2].Value<byte>("Value"); byte eyebrows = jAppearanceData[2].Value<byte>("Value");
float eyebrowsOpacity = jAppearanceData[2].Value<byte>("Opacity"); float eyebrowsOpacity = jAppearanceData[2].Value<float>("Opacity");
byte ageing = jAppearanceData[3].Value<byte>("Value"); byte ageing = jAppearanceData[3].Value<byte>("Value");
float ageingOpacity = jAppearanceData[3].Value<byte>("Opacity"); float ageingOpacity = jAppearanceData[3].Value<float>("Opacity");
byte makeup = jAppearanceData[4].Value<byte>("Value"); byte makeup = jAppearanceData[4].Value<byte>("Value");
float makeupOpacity = jAppearanceData[4].Value<byte>("Opacity"); float makeupOpacity = jAppearanceData[4].Value<float>("Opacity");
byte blush = jAppearanceData[5].Value<byte>("Value"); byte blush = jAppearanceData[5].Value<byte>("Value");
float blushOpacity = jAppearanceData[5].Value<byte>("Opacity"); float blushOpacity = jAppearanceData[5].Value<float>("Opacity");
byte complexion = jAppearanceData[6].Value<byte>("Value"); byte complexion = jAppearanceData[6].Value<byte>("Value");
float complexionOpacity = jAppearanceData[6].Value<byte>("Opacity"); float complexionOpacity = jAppearanceData[6].Value<float>("Opacity");
byte sunDamage = jAppearanceData[7].Value<byte>("Value"); byte sunDamage = jAppearanceData[7].Value<byte>("Value");
float sunDamageOpacity = jAppearanceData[7].Value<byte>("Opacity"); float sunDamageOpacity = jAppearanceData[7].Value<float>("Opacity");
byte lipstick = jAppearanceData[8].Value<byte>("Value"); byte lipstick = jAppearanceData[8].Value<byte>("Value");
float lipstickOpacity = jAppearanceData[8].Value<byte>("Opacity"); float lipstickOpacity = jAppearanceData[8].Value<float>("Opacity");
byte freckles = jAppearanceData[9].Value<byte>("Value"); byte freckles = jAppearanceData[9].Value<byte>("Value");
float frecklesOpacity = jAppearanceData[9].Value<byte>("Opacity"); float frecklesOpacity = jAppearanceData[9].Value<float>("Opacity");
byte chestHair = jAppearanceData[10].Value<byte>("Value"); byte chestHair = jAppearanceData[10].Value<byte>("Value");
float chestHairOpacity = jAppearanceData[10].Value<byte>("Opacity"); float chestHairOpacity = jAppearanceData[10].Value<float>("Opacity");
byte hair = jHairAndColorData.Value<byte>(0); byte hair = jHairAndColorData.Value<byte>(0);
byte hairColor = jHairAndColorData.Value<byte>(1); byte hairColor = jHairAndColorData.Value<byte>(1);
@@ -111,8 +96,26 @@ namespace ReallifeGamemode.Server.Managers
byte lipstickColor = jHairAndColorData.Value<byte>(7); byte lipstickColor = jHairAndColorData.Value<byte>(7);
byte chestHairColor = jHairAndColorData.Value<byte>(8); byte chestHairColor = jHairAndColorData.Value<byte>(8);
var charExists = false;
var genderSwap = false;
using (var saveCharacter = new DatabaseContext()) using (var saveCharacter = new DatabaseContext())
{ {
var userId = player.GetUser(saveCharacter).Id;
var user = saveCharacter.Users.SingleOrDefault(u => u.Id == userId);
var oldChar = saveCharacter.Characters.FirstOrDefault(c => c.UserId == user.Id);
if (user.CharacterId != null)
{
charExists = true;
if (oldChar.Gender != gender)
{
genderSwap = true;
}
}
var character = new Database.Entities.Character var character = new Database.Entities.Character
{ {
UserId = player.GetUser().Id, UserId = player.GetUser().Id,
@@ -181,20 +184,15 @@ namespace ReallifeGamemode.Server.Managers
saveCharacter.Characters.Add(character); saveCharacter.Characters.Add(character);
saveCharacter.SaveChanges(); saveCharacter.SaveChanges();
var userId = player.GetUser().Id;
var user = saveCharacter.Users.SingleOrDefault(u => u.Id == userId);
user.CharacterId = character.Id; user.CharacterId = character.Id;
if (genderSwap) if (genderSwap)
{ {
var charClothes = saveCharacter.CharacterClothes.Where(c => c.UserId == user.Id); var charClothes = saveCharacter.CharacterClothes.Where(c => c.UserId == user.Id);
saveCharacter.RemoveRange(charClothes);
foreach(var cloth in charClothes) saveCharacter.SaveChanges();
{
saveCharacter.Remove(cloth);
saveCharacter.SaveChanges();
}
} }
for (var x = 1; x <= 11; x++) for (var x = 1; x <= 11; x++)
@@ -280,12 +278,12 @@ namespace ReallifeGamemode.Server.Managers
} }
} }
if (charExists) if (charExists)
{ {
user.BankAccount.Balance -= 15000; user.BankAccount.Balance -= 15000;
if(user.FreeSurgery == true) user.FreeSurgery = false; if(user.FreeSurgery == true) user.FreeSurgery = false;
} saveCharacter.Remove(oldChar);
}
saveCharacter.SaveChanges(); saveCharacter.SaveChanges();
} }
//HeadOverlay makeupHo = new HeadOverlay() //HeadOverlay makeupHo = new HeadOverlay()
@@ -304,14 +302,15 @@ namespace ReallifeGamemode.Server.Managers
//}; //};
//player.SetHeadOverlay(4, makeupHo); //player.SetHeadOverlay(4, makeupHo);
//player.SetHeadOverlay(5, blushHo); //player.SetHeadOverlay(5, blushHo);
player.SafeTeleport(Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING, true);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
player.Dimension = 0;
if (charExists) if (charExists)
{ {
ApplyCharacter(player); LeaveSurgery(player);
UpdateCharacterCloth.LoadCharacterDefaults(player); }
else
{
player.SafeTeleport(Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING, true);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
player.Dimension = 0;
} }
} }

View File

@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
foreach (Door door in dbContext.Doors) foreach (Door door in dbContext.Doors)
{ {
_doorColShapes[door.Id] = NAPI.ColShape.CreateSphereColShape(door.Position, 30f); _doorColShapes[door.Id] = NAPI.ColShape.CreateSphereColShape(door.Position, door.AlwaysOpen ? 200f : 30f);
} }
} }
} }
@@ -63,7 +63,7 @@ namespace ReallifeGamemode.Server.Managers
player.SendNotification(notStr, true); player.SendNotification(notStr, true);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, (d.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f)); NAPI.Pools.GetAllPlayers().ForEach(p => UpdateDoorState(p, d));
} }
} }
dbContext.SaveChanges(); dbContext.SaveChanges();
@@ -80,9 +80,14 @@ namespace ReallifeGamemode.Server.Managers
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
Door door = dbContext.Doors.Where(d => d.Id == doorId).First(); Door door = dbContext.Doors.Where(d => d.Id == doorId).First();
player.TriggerEvent("changeDoorState", door.Model, door.X, door.Y, door.Z, (door.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f); UpdateDoorState(player, door);
} }
} }
} }
private static void UpdateDoorState(Player player, Door door)
{
player.TriggerEvent("changeDoorState", door.Model, door.X, door.Y, door.Z, (door.Locked || door.AlwaysOpen ? 1 : 0), 0.0f, 0.0f, door.AlwaysOpen ? 1.0f : 0.0f);
}
} }
} }

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json; using Newtonsoft.Json;
@@ -603,16 +603,16 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (amount > 0 && amount <= 10000) if (amount > 0 && amount <= 10000)
{ {
player.SendNotification($"~w~Du hast ~y~{targetname} ~w~ein Ticket in Höhe von ~b~{amount}$ ~w~gestellt. Grund: ~g~{reason}~w~."); player.SendNotification($"~w~Du hast ~y~{targetname} ~w~ein Ticket in Höhe von ~b~${amount} ~w~ausgestellt. Grund: ~g~{reason}~w~.");
target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ein Ticket in Höhe von ~y~{amount}$ ~w~gestellt.", true); target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} {playername} ~w~hat dir ein Ticket in Höhe von ~y~${amount} ~w~ausgestellt.", true);
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Strafticket im Interaktionsmenü annehmen.", true); target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Das Ticket kann im Interaktionsmenü angenommen werden.", true);
target.SetData("ticket_boolean", true); target.SetData("ticket_boolean", true);
target.SetData<int>("ticket_amount", amount); target.SetData<int>("ticket_amount", amount);
target.SetData<Player>("ticket_player", player); target.SetData<Player>("ticket_player", player);
} }
else else
{ {
player.SendNotification("~r~Du kannst nur zwischen 1$ und 10000$ angeben!"); player.SendNotification("~r~Du kannst nur zwischen $1 und $10.000 angeben!");
} }
} }
} }
@@ -668,8 +668,8 @@ namespace ReallifeGamemode.Server.Managers
targetUser.Points += amount; targetUser.Points += amount;
player.SendNotification($"~w~Du hast ~y~{targetname} ~b~{amount} ~w~Strafpunkte gegeben. Grund: ~g~{reason}~w~."); player.SendNotification($"~w~Du hast ~y~{targetname} ~b~{amount} ~w~Strafpunkte gegeben. Grund: ~g~{reason}~w~.");
target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ~y~{amount} ~w~Strafpunkte gegeben.", true); target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} {playername} ~w~hat dir ~y~{amount} ~w~Strafpunkte gegeben (Grund: ~r~{reason}~w~).", true);
ChatService.HQMessage(targetname + " hat von " + playername + " " + amount + " Strafpunkt(e) erhalten. Gesamt: " + targetUser.Points); ChatService.HQMessage(targetname + " hat von " + playername + " " + amount + " Strafpunkt(e) erhalten (Grund: " + reason + "). Gesamt: " + targetUser.Points);
if (targetUser.Points < 0) if (targetUser.Points < 0)
{ {
@@ -677,9 +677,7 @@ namespace ReallifeGamemode.Server.Managers
} }
else if (targetUser.Points >= 12) else if (targetUser.Points >= 12)
{ {
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~r~12/12 ~x~Strafpunkten.", true); target.SendNotification($"~x~Du hast nun ~r~12/12 ~x~Strafpunkte. ~w~Dir wurde dein ~r~Auto- und dein Motorradführerschein ~w~entzogen.", true);
target.SendNotification($"~w~Dir wird ~r~Auto- ~w~und ~r~Motorradführerschein ~w~entzogen.", true); //FlashNotif
ChatService.HQMessage(targetname + " besitzt nun keinen Führerschein mehr."); ChatService.HQMessage(targetname + " besitzt nun keinen Führerschein mehr.");
targetUser.Points = 0; targetUser.Points = 0;
@@ -688,7 +686,7 @@ namespace ReallifeGamemode.Server.Managers
} }
else else
{ {
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{targetUser.Points}/12 ~x~Strafpunkten.", true); target.SendNotification($"~x~Du hast nun ~y~{targetUser.Points}/12 ~x~Strafpunkt(e).", true);
} }
dbContext.SaveChanges(); dbContext.SaveChanges();
@@ -755,7 +753,16 @@ namespace ReallifeGamemode.Server.Managers
public void InteractionMenu_Pay(Player player, string jsonNameOrId, string stringAmount) public void InteractionMenu_Pay(Player player, string jsonNameOrId, string stringAmount)
{ {
string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId); string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
int amount = Int32.Parse(stringAmount); int amount;
try
{
amount = Int32.Parse(stringAmount);
}
catch
{
player.SendNotification("~r~" + stringAmount + " ist kein gültiger Betrag.");
return;
}
Player target = PlayerService.GetPlayerByNameOrId(nameOrId); Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
List<Player> nearbyPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(3, player); List<Player> nearbyPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(3, player);
@@ -771,7 +778,7 @@ namespace ReallifeGamemode.Server.Managers
} }
else if (!nearbyPlayers.Contains(target)) else if (!nearbyPlayers.Contains(target))
{ {
player.SendNotification("~r~Dieser Spieler befindet sich nicht in deiner nähe!"); player.SendNotification("~r~Dieser Spieler befindet sich nicht in deiner Nähe!");
} }
else if (player.GetUser().Handmoney < amount) else if (player.GetUser().Handmoney < amount)
{ {

View File

@@ -531,8 +531,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (usableItemObj.Use(fItem)) if (usableItemObj.Use(fItem))
{ {
List<InventoryItem> items = backpackItems[player]; SetBackpackItems(player);
player.SetSharedData("backpackItems", JsonConvert.SerializeObject(items.ToArray()));
player.TriggerEvent("aproveUse", 1, iItem.Name); player.TriggerEvent("aproveUse", 1, iItem.Name);
} }
} }
@@ -590,6 +589,7 @@ namespace ReallifeGamemode.Server.Managers
break; break;
} }
context.SaveChanges(); context.SaveChanges();
} }
} }

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
@@ -204,7 +204,7 @@ namespace ReallifeGamemode.Server.Managers
if (job != null && job.GetUsersInJob().Contains(player)) if (job != null && job.GetUsersInJob().Contains(player))
{ {
if(job.CheckVehicle(player, veh) && seat == 0) if (job.CheckVehicle(player, veh) && seat == 0)
{ {
if (!playerTimersJobVehicleRespawn.ContainsKey(player)) if (!playerTimersJobVehicleRespawn.ContainsKey(player))
return; return;
@@ -212,7 +212,7 @@ namespace ReallifeGamemode.Server.Managers
playerTimersJobVehicleRespawn[player].Stop(); playerTimersJobVehicleRespawn[player].Stop();
playerTimersJobVehicleRespawn.Remove(player); playerTimersJobVehicleRespawn.Remove(player);
} }
else else if (job != GetJob<RefuseCollectorJob>())
{ {
player.StopAnimation(); player.StopAnimation();
player.WarpOutOfVehicle(); player.WarpOutOfVehicle();

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Server.Shop.Clothing; using ReallifeGamemode.Server.Shop.Clothing;
@@ -32,6 +32,11 @@ namespace ReallifeGamemode.Server.Managers
public static List<AmmunationPoint> AmmunationPoints = new List<AmmunationPoint>(); public static List<AmmunationPoint> AmmunationPoints = new List<AmmunationPoint>();
public static List<RentcarPoint> rentcarPoints = new List<RentcarPoint>();
public static Vector3 eventportPosition;
public static bool eventportActive = false;
public static void LoadPositionManager() public static void LoadPositionManager()
{ {
#region DutyPoints #region DutyPoints
@@ -148,7 +153,7 @@ namespace ReallifeGamemode.Server.Managers
}; };
ElevatorPoint FibElevatorPointGarage = new ElevatorPoint() ElevatorPoint FibElevatorPointGarage = new ElevatorPoint()
{ {
Position = new Vector3(124.2521, -741.3329, 33.13322), //FBI ganz ganz unten Position = new Vector3(125.172, -739.3329, 33.13322), //FBI ganz ganz unten
FactionId = 3, FactionId = 3,
Stage = "Garage" Stage = "Garage"
}; };
@@ -304,8 +309,47 @@ namespace ReallifeGamemode.Server.Managers
} }
#endregion Shops #endregion Shops
#region RentCar
RentcarPoint rentCarNoobSpawn = new RentcarPoint()
{
Position = Rentcar.noobSpawnBlipPosition
};
RentcarPoint rentCarStadthalle = new RentcarPoint()
{
Position = Rentcar.stadthalleBlipPosition
};
RentcarPoint rentCarKnast = new RentcarPoint()
{
Position = Rentcar.knastBlipPosition
};
RentcarPoint rentCarPaleto = new RentcarPoint()
{
Position = Rentcar.paletoBlipPosition
};
RentcarPoint rentCarLamesa = new RentcarPoint()
{
Position = Rentcar.lamesaBlipPosition
};
rentcarPoints.Add(rentCarNoobSpawn);
rentcarPoints.Add(rentCarLamesa);
rentcarPoints.Add(rentCarStadthalle);
rentcarPoints.Add(rentCarKnast);
rentcarPoints.Add(rentCarPaleto);
foreach (RentcarPoint point in rentcarPoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(point.Position.X, point.Position.Y, point.Position.Z - 2), new Vector3(point.Position.X, point.Position.Y, point.Position.Z + 1),
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("~y~Fahrzeugverleih\n~w~Drücke ~b~E~w~ um ein Fahrzeug zu mieten", point.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
NAPI.Blip.CreateBlip(88, new Vector3(point.Position.X, point.Position.Y, point.Position.Z), (float)0.7, 59, "Fahrzeugvermietung", 255, 200, true, 0, 0);
}
} }
#endregion RentCar
[RemoteEvent("sendClientToStage")] [RemoteEvent("sendClientToStage")]
public void ElevatorSendToStage(Player player, string level) public void ElevatorSendToStage(Player player, string level)
{ {
@@ -436,3 +480,9 @@ public class AmmunationPoint
public Vector3 Position { get; set; } public Vector3 Position { get; set; }
public Ammunation Ammunation { get; set; } public Ammunation Ammunation { get; set; }
} }
public class RentcarPoint
{
public Vector3 Position { get; set; }
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;
@@ -35,7 +36,7 @@ namespace ReallifeGamemode.Server.Managers
colShape.OnEntityEnterColShape += (cs, c) => colShape.OnEntityEnterColShape += (cs, c) =>
{ {
using var dbContext = new DatabaseContext(); using var dbContext = new DatabaseContext();
if (c.IsInVehicle && c.VehicleSeat == 0) if (c.IsInVehicle && c.VehicleSeat == 0 && IsPlayerAllowedToTuneVehicle(c, c.Vehicle, dbContext))
{ {
c.TriggerEvent("showTuningInfo"); c.TriggerEvent("showTuningInfo");
} }
@@ -43,12 +44,42 @@ namespace ReallifeGamemode.Server.Managers
colShape.OnEntityExitColShape += (cs, c) => colShape.OnEntityExitColShape += (cs, c) =>
{ {
c.TriggerEvent("hideTuningInfo", true); if(c.IsInVehicle)
{
c.TriggerEvent("hideTuningInfo", true);
}
}; };
tuningGarages.Add(colShape); tuningGarages.Add(colShape);
} }
private static bool IsPlayerAllowedToTuneVehicle(Player c, Vehicle vehicle, DatabaseContext dbContext)
{
User user = c.GetUser();
if(user == null)
{
return false;
}
ServerVehicle serverVehicle = vehicle.GetServerVehicle(dbContext);
if(serverVehicle == null)
{
return false;
}
if(serverVehicle is UserVehicle userVehicle && userVehicle.UserId == user.Id)
{
return true;
}
if(serverVehicle is FactionVehicle factionVehicle && factionVehicle.GetOwners().Contains(user.FactionId ?? 0))
{
return true;
}
return false;
}
public static void ApplyTuningToServerVehicle(ServerVehicle sVeh) public static void ApplyTuningToServerVehicle(ServerVehicle sVeh)
{ {
Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(sVeh); Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(sVeh);
@@ -81,7 +112,33 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (!player.IsInVehicle) return; if (!player.IsInVehicle) return;
player.TriggerEvent("showTuningMenu"); player.TriggerEvent("showTuningMenu", false, GetVehicleBasePrice(player.Vehicle));
}
private int GetVehicleBasePrice(Vehicle vehicle)
{
if(vehicle == null)
{
return 0;
}
ServerVehicle serverVehicle = vehicle.GetServerVehicle();
if(serverVehicle == null)
{
return 0;
}
if(serverVehicle is UserVehicle userVehicle)
{
return userVehicle.Price ?? 0;
}
if(serverVehicle is FactionVehicle factionVehicle)
{
return factionVehicle.BuyPrice;
}
return 0;
} }
[RemoteEvent("repairVehicle")] [RemoteEvent("repairVehicle")]

View File

@@ -5,7 +5,9 @@ using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models; using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Log; using ReallifeGamemode.Server.Log;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@@ -770,11 +772,13 @@ namespace ReallifeGamemode.Server.Managers
"fibd2",//mod "fibd2",//mod
"fibj",//mod "fibj",//mod
"fibn3",//mod "fibn3",//mod
"fibr"//mod "fibr",//mod
"vicechee", //mod
"sheriffcoqm", //mod
"polcoquette", //mod
}; };
private static readonly Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>(); private static readonly Dictionary<int, ushort> _serverVehicles = new Dictionary<int, ushort>();
private static readonly Dictionary<NetHandle, Vector3> lastPositions = new Dictionary<NetHandle, Vector3>(); private static readonly Dictionary<NetHandle, Vector3> lastPositions = new Dictionary<NetHandle, Vector3>();
private static DateTime lastSave = DateTime.UtcNow; private static DateTime lastSave = DateTime.UtcNow;
@@ -855,17 +859,23 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (_serverVehicles.ContainsKey(serverVehicle.Id)) if (_serverVehicles.ContainsKey(serverVehicle.Id))
{ {
logger.LogCritical("Server Vehicle {Id} already has a spawned vehicle", serverVehicle.Id); var spawnedHandle = _serverVehicles.Where(s => s.Key == serverVehicle.Id).First().Value;
_serverVehicles[serverVehicle.Id].Entity<Vehicle>().Delete(); logger.LogCritical("Server Vehicle {Id} already has a spawned vehicle with handle {spawnedHandle}", serverVehicle.Id, spawnedHandle);
new NetHandle(_serverVehicles[serverVehicle.Id], EntityType.Vehicle).Entity<Vehicle>().Delete();
} }
if (_serverVehicles.ContainsValue(vehicle.Handle)) if (_serverVehicles.ContainsValue(vehicle.Handle.Value))
{ {
logger.LogCritical("Vehicle handle {Handle} already belongs"); var dbId = _serverVehicles.Where(v => v.Value == vehicle.Handle.Value).First().Key;
var dbIdHandle = vehicle.Handle.Value;
logger.LogCritical("Vehicle handle {handle} already belongs to server vehicle {dbIdHandle}", dbIdHandle, dbId);
return; return;
} }
_serverVehicles[serverVehicle.Id] = vehicle.Handle; var id = serverVehicle.Id;
var handle = vehicle.Handle.Value;
logger.LogInformation("Mapping server vehicle id {id} to vehicle {handle}", id, handle);
_serverVehicles[serverVehicle.Id] = vehicle.Handle.Value;
} }
internal static void DeleteVehicle(Vehicle veh) internal static void DeleteVehicle(Vehicle veh)
@@ -873,15 +883,18 @@ namespace ReallifeGamemode.Server.Managers
ServerVehicle sVeh; ServerVehicle sVeh;
if ((sVeh = GetServerVehicleFromVehicle(veh)) != null) if ((sVeh = GetServerVehicleFromVehicle(veh)) != null)
{ {
var id = sVeh.Id;
var handle = veh.Handle.Value;
logger.LogInformation("Deleting server vehicle {id} mapping to spawned veh {handle}", id, handle);
_serverVehicles.Remove(sVeh.Id); _serverVehicles.Remove(sVeh.Id);
} }
veh?.Delete(); veh?.Delete();
} }
public static Vehicle GetVehicleFromHandle(NetHandle handle) public static Vehicle GetVehicleFromHandle(ushort handle)
{ {
return NAPI.Pools.GetAllVehicles().Find(v => v.Handle == handle); return NAPI.Pools.GetAllVehicles().Find(v => v.Handle.Value == handle);
} }
public static Vehicle GetVehicleFromId(int id) public static Vehicle GetVehicleFromId(int id)
@@ -917,9 +930,9 @@ namespace ReallifeGamemode.Server.Managers
dbContext = dbContext ?? new DatabaseContext(); dbContext = dbContext ?? new DatabaseContext();
foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles) foreach (KeyValuePair<int, ushort> pair in _serverVehicles)
{ {
if (pair.Value == veh.Handle) if (pair.Value == veh.Handle.Value)
{ {
return dbContext.ServerVehicles.Find(pair.Key); return dbContext.ServerVehicles.Find(pair.Key);
} }
@@ -946,6 +959,17 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.VehicleDeath)] [ServerEvent(Event.VehicleDeath)]
public static void VehicleManagerVehicleDeath(Vehicle vehicle) public static void VehicleManagerVehicleDeath(Vehicle vehicle)
{ {
/*
String rentCarOwner = Rentcar.mapPlayerRentcarBill.FirstOrDefault(x => x.Value.Item1 == vehicle).Key;
ChatService.Broadcast("a:" + "");
if (rentCarOwner != null)
{
Player target = PlayerService.GetPlayerByNameOrId(rentCarOwner);
Rentcar.cancelRent(target);
}
*/
ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle); ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle);
if (serverVehicle == null) if (serverVehicle == null)

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json; using Newtonsoft.Json;
@@ -124,7 +124,7 @@ namespace ReallifeGamemode.Server.Report
{ {
user = PlayerService.GetPlayerByNameOrId(username); user = PlayerService.GetPlayerByNameOrId(username);
if (text.Equals("quit")) if (text.Equals("quit") || text.Equals("close"))
{ {
ChatService.SendMessage(user, "!{#008fff}[REPORT]!{#FFFFFF} Chat vom Admin beendet"); ChatService.SendMessage(user, "!{#008fff}[REPORT]!{#FFFFFF} Chat vom Admin beendet");
ChatService.SendMessage(client, "!{#008fff}[REPORT]!{#FFFFFF} Chat beendet"); ChatService.SendMessage(client, "!{#008fff}[REPORT]!{#FFFFFF} Chat beendet");
@@ -180,7 +180,7 @@ namespace ReallifeGamemode.Server.Report
public void RequestReport(Player user, string type, string data) public void RequestReport(Player user, string type, string data)
{ {
string text = JsonConvert.DeserializeObject<string>(data); string text = JsonConvert.DeserializeObject<string>(data);
if (type == "Ticket Report") if (type == "Ticket")
{ {
ReportManage temp = null; ReportManage temp = null;
for (int a = 0; a < listReports.Count; a++) for (int a = 0; a < listReports.Count; a++)
@@ -213,10 +213,10 @@ namespace ReallifeGamemode.Server.Report
listReports.Add(ticket); listReports.Add(ticket);
//ChatService.SendMessage(user, "!{#addc8d}In Bearbeitung"); //ChatService.SendMessage(user, "!{#addc8d}In Bearbeitung");
} }
if (type == "Quick Report") if (type == "Quick-Report")
{ {
ChatService.BroadcastAdmin("!{#008fff}[QR]~w~ " + user.Name + " (" + user.Handle.Value + ")~w~: " + text, AdminLevel.SUPPORTER); ChatService.BroadcastAdmin("!{#008fff}[QR]~w~ " + user.Name + " (" + user.Handle.Value + ")~w~: " + text, AdminLevel.SUPPORTER);
user.SendChatMessage("~w~Dein Quick Report wurde an das Adminteam weitergeleitet"); user.SendChatMessage("~w~Dein Quick-Report wurde an das Adminteam weitergeleitet");
} }
} }

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using GTANetworkAPI; using GTANetworkAPI;
@@ -14,6 +14,10 @@ namespace ReallifeGamemode.Server.Util
{ ".MichaPlays.", "Der echte Ballas Leader ist online (MichaPlays)" }, { ".MichaPlays.", "Der echte Ballas Leader ist online (MichaPlays)" },
{ "iCroniX", "Life of Malle - Eimer für Alle - Alle für Malle - Böllern! (CroniX)" }, { "iCroniX", "Life of Malle - Eimer für Alle - Alle für Malle - Böllern! (CroniX)" },
{ "balboistderbeste", "Hurra! Hurra! Der Balbo ist jetzt da! (balbo)" }, { "balboistderbeste", "Hurra! Hurra! Der Balbo ist jetzt da! (balbo)" },
{ "AirMake", "The fresh breeze of the stone ist back. (AirMake)" },
{ "raviatex", "I'll remember you all in therapy. (aviate)" },
{ "datgame__", "KOPF ENTWICKLUNG!! (hydrant)" },
{ "Roachkook", "2head Entwickler ist wieder online (kookroach)" }
}; };
public static DateTime CountdownUntil { get; internal set; } public static DateTime CountdownUntil { get; internal set; }

View File

@@ -0,0 +1,204 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Util
{
class Rentcar : Script
{
//In Sekunden
public static int PAY_TIMER = 180;
//In Stunden
private static int PAYTIME_FREE = 30;
public static List<RentcarProperty> noobspawnVehicleProperties = new List<RentcarProperty>();
private static Vector3 noobspawnVehicleSpawnPosition = new Vector3(-1020.18695, -2695.2253, 13.988778);
private static double noobspawnVehicleSpawnHeading = 151.39877;
public static Vector3 noobSpawnBlipPosition = new Vector3(-1023.3046, -2694.8992, 13.906858);
public static List<RentcarProperty> stadthalleVehicleProperties = new List<RentcarProperty>();
private static Vector3 stadthalleVehicleSpawnPosition = new Vector3(-373, -236.31334, 35.8506);
private static double stadthalleVehicleSpawnHeading = 109.96821;
public static Vector3 stadthalleBlipPosition = new Vector3(-369.7236, -231.82654, 35.993023);
public static List<RentcarProperty> knastVehicleProperties = new List<RentcarProperty>();
private static Vector3 knastVehicleSpawnPosition = new Vector3(1212.741, 2726.6135, 38.00415);
private static double knastVehicleSpawnHeading = 173.14825;
public static Vector3 knastBlipPosition = new Vector3(1220.3483, 2725.4932, 38.00414);
public static List<RentcarProperty> paletoVehicleProperties = new List<RentcarProperty>();
private static Vector3 paletoVehicleSpawnPosition = new Vector3(-216.75778198242188, 6215.0068359375, 31.490657806396484);
private static double paletoVehicleSpawnHeading = -133.99148559570312;
public static Vector3 paletoBlipPosition = new Vector3(-214.52447509765625, 6218.1708984375, 31.49131965637207);
public static List<RentcarProperty> lamesaVehicleProperties = new List<RentcarProperty>();
private static Vector3 lamesaVehicleSpawnPosition = new Vector3(811.4766235351562, -1041.594482421875, 26.58707618713379);
private static double lamesaVehicleSpawnHeading = 88.71146392822266;
public static Vector3 lamesaBlipPosition = new Vector3(818.3075561523438, -1039.78759765625, 26.750783920288086);
public static Dictionary<string, (Vehicle, int)> mapPlayerRentcarBill = new Dictionary<string, (Vehicle, int)>();
public static void Setup()
{
noobspawnVehicleProperties.Add(new RentcarProperty("bmx", 10));
noobspawnVehicleProperties.Add(new RentcarProperty("faggio3", 50));
stadthalleVehicleProperties.Add(new RentcarProperty("bmx", 10));
stadthalleVehicleProperties.Add(new RentcarProperty("faggio3", 50));
knastVehicleProperties.Add(new RentcarProperty("bmx", 10));
knastVehicleProperties.Add(new RentcarProperty("faggio3", 50));
paletoVehicleProperties.Add(new RentcarProperty("bmx", 10));
paletoVehicleProperties.Add(new RentcarProperty("faggio3", 50));
lamesaVehicleProperties.Add(new RentcarProperty("bmx", 10));
lamesaVehicleProperties.Add(new RentcarProperty("faggio3", 50));
}
public static void cancelRent(Player player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
user.BankAccount.Balance -= mapPlayerRentcarBill[player.Name].Item2;
dbContext.SaveChanges();
}
player.SetData("hasRentcar", false);
player.TriggerEvent("abortRentcarTimer");
player.SendChatMessage("Fahrzeugmiete erfolgreich gekündigt (Kosten: ~g~$" + mapPlayerRentcarBill[player.Name].Item2 + ").");
VehicleManager.DeleteVehicle(mapPlayerRentcarBill[player.Name].Item1);
Rentcar.mapPlayerRentcarBill.Remove(player.Name);
}
[RemoteEvent("SERVER:updateRentCarBill")]
public void updateRentCarBill(Player player, int bill, int time)
{
if (canRentForFree(player))
{
return;
}
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (bill > user.BankAccount.Balance)
{
ChatService.ErrorMessage(player, "Du hast nicht genügend Geld auf dem Konto. Dein Mietfahrzeug wurde zurückgegeben");
cancelRent(player);
dbContext.SaveChanges();
return;
}
dbContext.SaveChanges();
}
if (!mapPlayerRentcarBill.ContainsKey(player.Name))
{
return;
}
player.TriggerEvent("BN_Show", "Fahrzeug seit ~b~" + (int)(time / 60) + "~w~ Minuten gemietet (Gesamtkosten: ~g~$" + bill + "~s~).");
mapPlayerRentcarBill[player.Name] = (mapPlayerRentcarBill[player.Name].Item1, bill);
}
[RemoteEvent("SERVER:rentcarBooked")]
public void rentcarBooked(Player player, string vehicleName, int price, String rentcarLocation)
{
if (player.GetData<bool>("hasRentcar") == true)
{
ChatService.ErrorMessage(player, "Du hast bereits ein Fahrzeug gemietet. Mit '/rent stop' kündigst du den Mietvertrag");
return;
}
if (!uint.TryParse(vehicleName, out uint uHash))
uHash = NAPI.Util.GetHashKey(vehicleName);
if (!VehicleManager.IsValidHash(uHash))
{
return;
}
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (price > user.BankAccount.Balance)
{
ChatService.ErrorMessage(player, "Du hast nicht genügend Geld auf dem Konto");
dbContext.SaveChanges();
return;
}
dbContext.SaveChanges();
}
Vehicle v = null;
if (rentcarLocation == "noobspawn")
{
v = NAPI.Vehicle.CreateVehicle(uHash, noobspawnVehicleSpawnPosition, (float)noobspawnVehicleSpawnHeading, 111, 111, engine: true);
}
else if (rentcarLocation == "stadthalle")
{
v = NAPI.Vehicle.CreateVehicle(uHash, stadthalleVehicleSpawnPosition, (float)stadthalleVehicleSpawnHeading, 111, 111, engine: true);
}
else if (rentcarLocation == "knast")
{
v = NAPI.Vehicle.CreateVehicle(uHash, knastVehicleSpawnPosition, (float)knastVehicleSpawnHeading, 111, 111, engine: true);
}
else if (rentcarLocation == "paleto")
{
v = NAPI.Vehicle.CreateVehicle(uHash, paletoVehicleSpawnPosition, (float)paletoVehicleSpawnHeading, 111, 111, engine: true);
}
else if (rentcarLocation == "lamesa")
{
v = NAPI.Vehicle.CreateVehicle(uHash, lamesaVehicleSpawnPosition, (float)lamesaVehicleSpawnHeading, 111, 111, engine: true);
}
if (v == null)
{
return;
}
VehicleStreaming.SetEngineState(v, true);
VehicleStreaming.SetLockStatus(v, false);
mapPlayerRentcarBill[player.Name] = (v, 0);
player.SendChatMessage("~y~[Fahrzeugvermietung] ~w~Viel Spaß mit deinem Fahrzeug! Mit '/rent stop' kannst du den Mietvertrag kündigen.");
if (canRentForFree(player))
{
player.SendChatMessage("~y~[Fahrzeugvermietung] ~w~Da du neu in der Stadt bist, wird dir diese Fahrt nicht in Rechnung gestellt.");
}
player.SetData("hasRentcar", true);
player.TriggerEvent("triggerRentcarTimer", PAY_TIMER, price);
}
public static bool canRentForFree(Player player)
{
bool ret = false;
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.PlayedMinutes < PAYTIME_FREE * 60)
{
ret = true;
}
dbContext.SaveChanges();
}
return ret;
}
}
}

View File

@@ -0,0 +1,18 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Util
{
class RentcarProperty
{
public string Name { get; set; }
public int Price { get; set; }
public RentcarProperty(String n, int p){
Name = n;
Price = p;
}
}
}

View File

@@ -32,9 +32,6 @@ namespace ReallifeGamemode.Server.Util
timer5000.Start(); timer5000.Start();
timer5000.Elapsed += Timer5000_Elapsed; timer5000.Elapsed += Timer5000_Elapsed;
timer10000.Start();
timer10000.Elapsed += Timer10000_Elapsed;
timer60000.Start(); timer60000.Start();
timer60000.Elapsed += Timer60000_Elapsed; timer60000.Elapsed += Timer60000_Elapsed;
} }
@@ -65,7 +62,6 @@ namespace ReallifeGamemode.Server.Util
}); });
} }
private static void Timer60000_Elapsed(object sender, ElapsedEventArgs e) private static void Timer60000_Elapsed(object sender, ElapsedEventArgs e)
{ {
NAPI.Task.Run(() => NAPI.Task.Run(() =>
@@ -78,19 +74,10 @@ namespace ReallifeGamemode.Server.Util
}); });
} }
private static void Timer10000_Elapsed(object sender, ElapsedEventArgs e)
{
NAPI.Task.Run(() =>
{
Jail.BrakeOut_Elapsed();
});
}
private static void Timer2500_Elapsed(object sender, ElapsedEventArgs e) private static void Timer2500_Elapsed(object sender, ElapsedEventArgs e)
{ {
NAPI.Task.Run(() => NAPI.Task.Run(() =>
{ {
WantedEscapeTimer.Timer_Elapsed();
Jail.JailIn_Elapsed(); Jail.JailIn_Elapsed();
Gangwar.Gangwar.Value_TimerElapsed(); Gangwar.Gangwar.Value_TimerElapsed();
}); });

View File

@@ -19,7 +19,17 @@ namespace ReallifeGamemode.Server.Wanted
{ {
private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds private static Dictionary<int, int> Jailtime { get; set; } = new Dictionary<int, int>(); //time in seconds
public static void Check_PutBehindBars(User user) private static Vector3 JailIn_Point = new Vector3(1690.754, 2591.0464, 45.914402);
private static int JailIn_Range = 3;
private static Vector3 JailOut_Point = new Vector3(1848.3097, 2585.9036, 45.67201);
private static List<Vector3> prisonCells = new List<Vector3>() {
new Vector3(1629.2026, 2569.8057, 45.564846),
new Vector3(1642.7831, 2570.2622, 45.56483),
new Vector3(1651.512, 2570.2249, 45.564907)
};
public static void Check_PutBehindBars(User user, JailInLocations positionInJail)
{ {
user.SetBlipAndNametagColor(); user.SetBlipAndNametagColor();
Player player = user.Player; Player player = user.Player;
@@ -31,15 +41,20 @@ namespace ReallifeGamemode.Server.Wanted
player.ClearAnimation(); player.ClearAnimation();
player.SafeSetHealth(100); player.SafeSetHealth(100);
player.Armor = 0; player.Armor = 0;
Random rnd = new Random();
int rndInt = rnd.Next(1, 3); Vector3 position = null;
Vector3 position = new Vector3();
if (rndInt == 1) if (positionInJail == JailInLocations.InCell)
position = new Vector3(458.9842, -997.2126, 24.91485); //send client to jail {
if (rndInt == 2) Random rnd = new Random();
position = new Vector3(459.696, -994.3766, 24.91486); //send client to jail int rndInt = rnd.Next(1, 3);
if (rndInt == 3) position = prisonCells[rndInt];
position = new Vector3(458.3372, -1001.258, 24.91485); //send client to jail
}
else if (positionInJail == JailInLocations.Outside)
{
position = new Vector3(1691.42, 2562.77, 45.56);
}
player.SafeTeleport(position, 0, true); player.SafeTeleport(position, 0, true);
@@ -78,7 +93,7 @@ namespace ReallifeGamemode.Server.Wanted
using var dbContext = new DatabaseContext(); using var dbContext = new DatabaseContext();
foreach (var player in NAPI.Pools.GetAllPlayers()) foreach (var player in NAPI.Pools.GetAllPlayers())
{ {
if (player.Position.DistanceTo(new Vector3(458.9842, -997.2126, 24.91485)) > 7) if (player.Position.DistanceTo(JailIn_Point) > JailIn_Range)
{ {
continue; continue;
} }
@@ -98,7 +113,8 @@ namespace ReallifeGamemode.Server.Wanted
user.SetBlipAndNametagColor(); user.SetBlipAndNametagColor();
user.AnnouncePlayerJailedIn(); user.AnnouncePlayerJailedIn();
dbContext.SaveChanges(); dbContext.SaveChanges();
Check_PutBehindBars(user); //HERE: Freilauf
Check_PutBehindBars(user, JailInLocations.Outside);
break; break;
} }
} }
@@ -107,27 +123,6 @@ namespace ReallifeGamemode.Server.Wanted
} }
} }
public static void BrakeOut_Elapsed()
{
foreach (var player in NAPI.Pools.GetAllPlayers())
{
User user = player.GetUser();
if (user != null && player.Position.DistanceTo2D(new Vector3(458.9842, -997.2126, 24.91485)) > 7 && Jailtime.ContainsKey(user.Id))
{
using (var dbContext = new DatabaseContext())
{
user = player.GetUser(dbContext);
user.JailTime = 0;
user.GiveWanteds(null, 50, "Knast-Ausbruch");
player.TriggerEvent("jailTime", 0);
dbContext.SaveChanges();
Jailtime.Remove(user.Id);
}
}
}
}
public static void JailOut_Elapsed() public static void JailOut_Elapsed()
{ {
using var dbContext = new DatabaseContext(); using var dbContext = new DatabaseContext();
@@ -139,7 +134,7 @@ namespace ReallifeGamemode.Server.Wanted
if (user.JailTime <= 0) if (user.JailTime <= 0)
{ {
Jailtime.Remove(user.Id); Jailtime.Remove(user.Id);
player.SafeTeleport(new Vector3(427.879, -984.65, 30.71)); player.SafeTeleport(JailOut_Point);
player.TriggerEvent("jailTime", 0); player.TriggerEvent("jailTime", 0);
return; return;
} }
@@ -183,7 +178,7 @@ namespace ReallifeGamemode.Server.Wanted
dbContext.SaveChanges(); dbContext.SaveChanges();
} }
player.SafeSetHealth(100); player.SafeSetHealth(100);
player.SafeTeleport(new Vector3(427.879, -984.65, 30.71)); player.SafeTeleport(JailOut_Point);
ChatService.HQMessage("Beamter " + cop.Name + " hat " + user.Name + " aus dem Knast entlassen."); ChatService.HQMessage("Beamter " + cop.Name + " hat " + user.Name + " aus dem Knast entlassen.");
ChatService.SendMessage(player, "!{#8181E9}Der Beamte " + cop.Name + " hat dich aus dem Knast entlassen"); ChatService.SendMessage(player, "!{#8181E9}Der Beamte " + cop.Name + " hat dich aus dem Knast entlassen");
@@ -203,7 +198,7 @@ namespace ReallifeGamemode.Server.Wanted
dbContext.SaveChanges(); dbContext.SaveChanges();
target.SafeSetHealth(100); target.SafeSetHealth(100);
target.SafeTeleport(new Vector3(427.879, -984.65, 30.71)); target.SafeTeleport(JailOut_Point);
ChatService.HQMessage(" Admin " + admin.Name + " hat " + user.Name + " aus dem Knast entlassen."); ChatService.HQMessage(" Admin " + admin.Name + " hat " + user.Name + " aus dem Knast entlassen.");
ChatService.SendMessage(target, "!{#8181E9}Admin " + admin.Name + " hat dich aus dem Knast entlassen"); ChatService.SendMessage(target, "!{#8181E9}Admin " + admin.Name + " hat dich aus dem Knast entlassen");
@@ -211,5 +206,39 @@ namespace ReallifeGamemode.Server.Wanted
target.TriggerEvent("jailTime", 0); target.TriggerEvent("jailTime", 0);
} }
} }
public static void BreakOut(Player player)
{
User user = player.GetUser();
using (var dbContext = new DatabaseContext())
{
user = player.GetUser(dbContext);
user.JailTime = 0;
user.GiveWanteds(null, 50, "Knast-Ausbruch");
player.TriggerEvent("jailTime", 0);
dbContext.SaveChanges();
Jailtime.Remove(user.Id);
}
}
[RemoteEvent("SERVER:BreakOutIfInPrison")]
public void breakOutIfInPrison(Player player)
{
User user = player.GetUser();
using (var dbContext = new DatabaseContext())
{
if (Jailtime.ContainsKey(user.Id))
{
user = player.GetUser(dbContext);
user.JailTime = 0;
user.GiveWanteds(null, 50, "Knast-Ausbruch");
player.TriggerEvent("jailTime", 0);
dbContext.SaveChanges();
Jailtime.Remove(user.Id);
}
}
}
} }
} }

View File

@@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Wanted
{
public enum JailInLocations
{
Outside,
InCell
}
}

View File

@@ -13,82 +13,25 @@ using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Wanted namespace ReallifeGamemode.Server.Wanted
{ {
public class WantedEscapeTimer public class WantedEscapeTimer : Script
{ {
private const int WantedEscapeTime = 300000; [RemoteEvent("CLIENT:EscapeWanted")]
public void WantedEscape(Player player)
public static Dictionary<int, int> waTimer { get; set; } = new Dictionary<int, int>(); //zeit in ms
/*
public static void WantedTimer()
{
//System.Timers.Timer timer = new System.Timers.Timer(2500);
//timer.Start();
//timer.Elapsed += Timer_Elapsed;
}
*/
public static void ResetWantedTimeToElapse(User user)
{
waTimer[user.Id] = WantedEscapeTime;
}
public static void Timer_Elapsed()
{ {
using var dbContext = new DatabaseContext(); using var dbContext = new DatabaseContext();
foreach (var player in NAPI.Pools.GetAllPlayers()) User user = player.GetUser(dbContext);
if (user.Wanteds <= 0)
return;
player.TriggerEvent("BN_ShowWithPicture", "Abgetaucht", "Lester", "Du hast erfolgreich ein Wanted ~y~abgetaucht", "CHAR_LESTER", 1, true);
user.Wanteds -= 1;
if (user.Wanteds == 0)
{ {
User user = player.GetUser(dbContext); ChatService.HQMessage(player.Name + " konnte solange abtauchen, sodass er nicht mehr gesucht wird.");
if (user != null && user.Wanteds > 0) user.SetBlipAndNametagColor();
{
if (!waTimer.ContainsKey(user.Id))
ResetWantedTimeToElapse(user);
bool isNearCop = false;
foreach (var playerCop in NAPI.Pools.GetAllPlayers())
{
if (!playerCop.IsLoggedIn()) continue;
User cop = playerCop.GetUser();
if (cop != null && (cop.FactionId == 1 || cop.FactionId == 3))
{
if (cop.GetData<bool>("duty") && playerCop.Position.DistanceTo2D(player.Position) <= 500)
{
//Schriftzug 'abgetaucht' zerstören :(
isNearCop = true;
break;
}
//Hier abgetaucht schriftzug einfügen :)
}
}
if (!waTimer.ContainsKey(user.Id))
waTimer[user.Id] = 300000;
if (waTimer[user.Id] <= 0)
{
ResetWantedTimeToElapse(user);
player.SendChatMessage("~y~Du hast erfolgreich einen Wanted abgetaucht.");
user.Wanteds -= 1;
if (user.Wanteds == 0)
{
ChatService.HQMessage(player.Name + " konnte solange abtauchen, sodass er nicht mehr gesucht wird.");
user.SetBlipAndNametagColor();
}
dbContext.SaveChanges();
waTimer[user.Id] = WantedEscapeTime;
}
else if (!isNearCop && !player.IsAfk())
{
player.TriggerEvent("SERVER:SetWantedFlash", true);
waTimer[user.Id] -= 2500;
}
else if (isNearCop)
{
player.TriggerEvent("SERVER:SetWantedFlash", false);
ResetWantedTimeToElapse(user);
}
}
} }
dbContext.SaveChanges();
} }
} }
} }

View File

@@ -41,6 +41,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ReallifeGamemode.Server.Log
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ReallifeGamemode.Server.Core.Extensions", "ReallifeGamemode.Server.Core.Extensions\ReallifeGamemode.Server.Core.Extensions.csproj", "{C21396B2-31D3-47C5-8D87-651FA16E60FD}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ReallifeGamemode.Server.Core.Extensions", "ReallifeGamemode.Server.Core.Extensions\ReallifeGamemode.Server.Core.Extensions.csproj", "{C21396B2-31D3-47C5-8D87-651FA16E60FD}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ReallifeGamemode.Client.Core", "ReallifeGamemode.Client.Core\ReallifeGamemode.Client.Core.csproj", "{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -288,6 +290,24 @@ Global
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x64.Build.0 = Debug|Any CPU {C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x64.Build.0 = Debug|Any CPU
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x86.ActiveCfg = Release|Any CPU {C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x86.ActiveCfg = Release|Any CPU
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x86.Build.0 = Release|Any CPU {C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x86.Build.0 = Release|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Debug|x64.ActiveCfg = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Debug|x64.Build.0 = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Debug|x86.ActiveCfg = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Debug|x86.Build.0 = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Release|Any CPU.Build.0 = Release|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Release|x64.ActiveCfg = Release|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Release|x64.Build.0 = Release|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Release|x86.ActiveCfg = Release|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.Release|x86.Build.0 = Release|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.ServerBuild|Any CPU.ActiveCfg = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.ServerBuild|Any CPU.Build.0 = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.ServerBuild|x64.ActiveCfg = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.ServerBuild|x64.Build.0 = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.ServerBuild|x86.ActiveCfg = Debug|Any CPU
{EF0A3ED3-FA93-4FFA-B080-C92FE556D7F1}.ServerBuild|x86.Build.0 = Debug|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE