/lc und /ga für admins

This commit is contained in:
hydrant
2021-04-03 22:56:06 +02:00
parent a360d5e06e
commit 44aaea6021
2 changed files with 16 additions and 7 deletions

View File

@@ -10,6 +10,7 @@ using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Services;
/**
@@ -43,20 +44,21 @@ namespace ReallifeGamemode.Server.Commands
[Command("ga", "~m~Benutzung: ~s~/ga [Nachricht]", GreedyArg = true)]
public void CmdFactionGA(Player player, string message)
{
Faction f = player.GetUser()?.Faction;
User user = player.GetUser();
Faction f = user?.Faction;
if (f == null || f.StateOwned)
{
ChatService.NotAuthorized(player);
return;
}
if (player.GetUser().Faction.Name == "Ballas" || player.GetUser().Faction.Name == "Grove")
if (f.Name == "Ballas" || f.Name == "Grove" || user.IsAdmin(AdminLevel.ADMIN))
{
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string broadcastMessage = "!{FF0000}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " **";
using (var context = new DatabaseContext())
{
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned));
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned), true);
}
}
else
@@ -177,7 +179,8 @@ namespace ReallifeGamemode.Server.Commands
[Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)]
public void CmdFactionLc(Player player, string message)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
User user = player.GetUser();
if (user?.FactionId == null || user.FactionLeader == false || !user.IsAdmin(AdminLevel.ADMIN))
{
ChatService.NotAuthorized(player);
return;
@@ -189,7 +192,8 @@ namespace ReallifeGamemode.Server.Commands
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
if (p.GetUser()?.FactionLeader ?? false) ChatService.SendMessage(p, broadcastMsg);
User pUser = p.GetUser();
if (pUser?.FactionLeader ?? false || pUser.IsAdmin(AdminLevel.ADMIN)) ChatService.SendMessage(p, broadcastMsg);
});
}

View File

@@ -52,11 +52,12 @@ namespace ReallifeGamemode.Server.Services
/// </summary>
/// <param name="message">Die Nachricht, die gesendet werden soll</param>
/// <param name="factions">Die Liste an Fraktionen, die diese Nachricht bekommen sollen</param>
public static void BroadcastFaction(string message, List<Faction> factions)
public static void BroadcastFaction(string message, List<Faction> factions, bool toAdmins = false)
{
foreach (Player c in NAPI.Pools.GetAllPlayers())
{
Faction f = c.GetUser()?.Faction;
User user = c.GetUser();
Faction f = user.Faction;
if (f != null)
{
if (factions.Find(fT => fT.Id == f.Id) != null)
@@ -64,6 +65,10 @@ namespace ReallifeGamemode.Server.Services
ChatService.SendMessage(c, message);
}
}
else if(user.IsAdmin(AdminLevel.ADMIN) && toAdmins)
{
ChatService.SendMessage(c, message);
}
}
}