rewrote tuning menu

This commit is contained in:
hydrant
2019-05-12 14:51:14 +02:00
parent 12697dc6e8
commit 450b5610e9

View File

@@ -13,11 +13,11 @@ const Point = NativeUI.Point;
export default function tuning(globalData: GlobalData) {
var keyBound = false;
var disableInput = [75, 278, 279, 280, 281, 23, 59, 60, 71, 72, 74];
const disableInput = [75, 278, 279, 280, 281, 23, 59, 60, 71, 72, 74];
var carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 25, 27, 28, 33, 34, 35, 38, 39, 40, 41, 42, 43, 44, 46, 48, 69];
const carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 25, 27, 28, 33, 34, 35, 38, 39, 40, 41, 42, 43, 44, 46, 48, 69];
var carModSlotName = [
const carModSlotName = [
{ Slot: 0, Name: "Spoiler" },
{ Slot: 1, Name: "Frontstoßstange" },
{ Slot: 2, Name: "Heckstoßstange" },
@@ -26,8 +26,8 @@ export default function tuning(globalData: GlobalData) {
{ Slot: 5, Name: "Rahmen" },
{ Slot: 6, Name: "Kühlergrill" },
{ Slot: 7, Name: "Motorhaube" },
{ Slot: 8, Name: "Kotflügel" },
{ Slot: 9, Name: "Rechter Kotflügel" },
{ Slot: 8, Name: "Extra 1" },
{ Slot: 9, Name: "Extra 2" },
{ Slot: 10, Name: "Dach" },
{ Slot: 11, Name: "Motor" },
{ Slot: 12, Name: "Bremsen" },
@@ -50,7 +50,7 @@ export default function tuning(globalData: GlobalData) {
{ Slot: 48, Name: "Design" }
];
var customPartNames = [
const customPartNames = [
{
Model: 1093792632,
Names: [
@@ -93,7 +93,7 @@ export default function tuning(globalData: GlobalData) {
}
];
var doorOpeners = [
const doorOpeners = [
{
Model: 3308022675,
Doors: [
@@ -105,11 +105,7 @@ export default function tuning(globalData: GlobalData) {
}
];
var bikeModTypes = [];
var mainMenu;
var modMenu;
var closeMenu = false;
var mainMenu: NativeUI.Menu;
mp.events.add('showTuningInfo', () => {
mp.game.ui.setTextComponentFormat('STRING');
@@ -133,12 +129,6 @@ export default function tuning(globalData: GlobalData) {
globalData.InTuning = false;
}
if (typeof modMenu !== "undefined" && modMenu.Visible && unbind) {
closeMenu = true;
modMenu.Close();
globalData.InTuning = false;
}
if (keyBound && unbind) {
mp.keys.unbind(0x45, false, keyPressHandler);
keyBound = false;
@@ -166,198 +156,123 @@ export default function tuning(globalData: GlobalData) {
localVehicle.setHalt(1.0, true, false);
if (typeof mainMenu !== "undefined" && mainMenu.Visible) {
return;
}
if (typeof modMenu !== "undefined" && modMenu.Visible) {
return;
}
globalData.InMenu = true;
globalData.InTuning = true;
localVehicle.setLights(1);
var carName = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(localVehicle.model));
mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50), null, null);
if (localVehicle.getBodyHealth() !== 1000) {
var repairItem = new UIMenuItem("Fahrzeug reparieren");
mainMenu.AddItem(repairItem);
mainMenu.ItemSelect.on((selectedItem, index) => {
if (selectedItem === repairItem) {
mp.events.callRemote("repairVehicle");
mainMenu.Close();
setTimeout(() => {
mp.events.call("showTuningMenu");
}, 500);
}
});
mainMenu.MenuClose.on(() => {
globalData.InTuning = false;
mp.events.call("hideTuningInfo", false);
});
mainMenu.Open();
return;
}
var currentMod = new Array<number>();
var currentActiveModItem = new Array<NativeUI.UIMenuItem>();
carModTypes.forEach((modType) => {
if (localVehicle.getModSlotName(modType) !== "undefined") {
var slotName = mp.game.ui.getLabelText(localVehicle.getModSlotName(modType));
if (slotName === "NULL") {
slotName = getCustomName(localVehicle.model, modType);
if (slotName === undefined) slotName = getSlotName(modType);
}
if (slotName === "undefined") slotName = "Slot " + modType;
var menuItem = new UIMenuItem(slotName);
var num = localVehicle.getNumMods(modType);
if (num === undefined && modType !== 18 && modType !== 22) return;
if (num !== 0 || modType === 18 || modType === 22) mainMenu.AddItem(menuItem);
if (num === 0 && modType !== 18 && modType !== 22) return;
var modName = localVehicle.getModSlotName(modType) || "nix gefunden";
modName = mp.game.ui.getLabelText(modName);
if (modName === "NULL") {
for (var x = 0; x < carModSlotName.length; x++) {
var tmpSlot = carModSlotName[x];
if (tmpSlot.Slot == modType) {
modName = tmpSlot.Name;
break;
}
});
mainMenu.Open();
mainMenu.ItemSelect.on((item) => {
var modSlot: number = getSlotId(item.Text);
if (item.Text.startsWith("Slot")) {
var restStr = item.Text.substring(5);
modSlot = parseInt(restStr);
}
if (modSlot === undefined) return;
if (modSlot === 38) {
localVehicle.setDoorOpen(5, false, false);
} else if (modSlot === 39 || modSlot === 40 || modSlot === 41) {
localVehicle.setDoorOpen(4, false, false);
}
var door = getDoor(localVehicle.model, modSlot);
if (door !== undefined) {
localVehicle.setDoorOpen(door, false, false);
}
var modMenu = new Menu(modName, carName, new Point(50, 50), null, null);
var currentMod = localVehicle.getMod(modSlot);
var oldToggleValue;
if (modSlot === 18) {
oldToggleValue = localVehicle.isToggleModOn(modSlot);
currentMod = oldToggleValue ? 0 : -1;
}
var modNum = localVehicle.getNumMods(modType);
if (modType === 18) modNum = 1;
if (modType === 22) modNum = 14;
if (modSlot === 22) {
localVehicle.setLights(2);
var mod = localVehicle.getMod(modType);
if (modType === 22) {
var hlColor = localVehicle.getVariable("headlightColor");
if (typeof hlColor !== "number" || isNaN(hlColor) || hlColor < 0 || hlColor === 255) {
currentMod = -1;
} else if (hlColor === 13) currentMod = 0;
else currentMod = hlColor + 2;
mod = -1;
} else if (hlColor === 13) mod = 0;
else mod = hlColor + 1;
}
var currentModItem;
if (modType === 18) {
var toggle = localVehicle.isToggleModOn(modType);
mod = toggle ? 0 : -1;
}
var modNum = localVehicle.getNumMods(modSlot);
if (modSlot === 18) modNum = 1;
if (modSlot === 22) modNum = 14;
currentMod[modType] = mod;
modMenu = new Menu(item.Text, "Änderung: " + item.Text, new Point(50, 50), null, null);
for (var i = -1; i < modNum; i++) {
var modItem;
if (i === -1) {
modItem = new UIMenuItem("Serie", "");
for (var x = -1; x < modNum; x++) {
var modText = "";
if (x === -1) {
modText = "Serie";
} else {
var modName = getModName(localVehicle, modSlot, i);
modText = mp.game.ui.getLabelText(localVehicle.getModTextLabel(modType, x));
if (modText === "NULL") modText = getModName(localVehicle, modType, x);
}
var item = new UIMenuItem(modText);
modMenu.AddItem(item);
modItem = new UIMenuItem(modName, "");
if (x === mod) {
item.SetRightBadge(BadgeStyle.Car);
currentActiveModItem[modType] = item;
modMenu.CurrentSelection = x;
}
}
if (i === currentMod - (modSlot === 22 ? 1 : 0)) {
modItem.SetRightBadge(BadgeStyle.Car);
currentModItem = modItem;
}
modMenu.AddItem(modItem);
}
modMenu.ItemSelect.on((selectedItem, index) => {
if (currentModItem !== undefined) {
currentModItem.SetRightBadge(BadgeStyle.None);
}
if (selectedItem !== undefined) {
selectedItem.SetRightBadge(BadgeStyle.Car);
currentModItem = selectedItem;
}
mp.events.callRemote("setVehicleMod", modSlot, index);
if (modSlot === 18) {
oldToggleValue = index;
return;
}
if (modSlot === 22) {
currentMod = index;
return;
}
if (index === 0) index = -1;
currentMod = index - 1;
});
modMenu.IndexChange.on((index) => {
if (modSlot === 18) return;
if (modSlot === 22) {
modMenu.IndexChange.on((index: number) => {
if (modType === 18) return;
if (modType === 22) {
setHeadlightsColor(localVehicle, index);
return;
}
if (index === 0) index = -1;
localVehicle.setMod(modSlot, index - 1);
localVehicle.setMod(modType, index - 1);
});
modMenu.MenuOpen.on(() => {
if (modType === 22) {
localVehicle.setLights(2);
}
});
modMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
currentMod[modType] = index - 1;
currentActiveModItem[modType].SetRightBadge(BadgeStyle.None);
item.SetRightBadge(BadgeStyle.Car);
currentActiveModItem[modType] = item;
mp.events.callRemote("setVehicleMod", modType, index);
});
modMenu.MenuClose.on(() => {
if (modSlot === 38) {
localVehicle.setDoorShut(5, false);
} else if (modSlot === 39 || modSlot === 40 || modSlot === 41) {
localVehicle.setDoorShut(4, false);
}
if (door !== undefined) {
localVehicle.setDoorShut(door, false);
}
if (closeMenu) {
closeMenu = false;
if (modType === 18) return;
if (modType === 22) {
localVehicle.setLights(1);
return;
}
localVehicle.setMod(modType, currentMod[modType]);
});
mainMenu.Visible = true;
modMenu.Visible = false;
if (modSlot === 18) return;
else if (modSlot === 22) {
localVehicle.setLights(1);
setHeadlightsColor(localVehicle, currentMod);
return;
}
localVehicle.setMod(modSlot, currentMod);
var menuItem = new UIMenuItem(modName);
mainMenu.AddItem(menuItem);
mainMenu.BindMenuToItem(modMenu, menuItem);
});
mainMenu.Visible = false;
modMenu.Visible = true;
});
mainMenu.Visible = true;
mainMenu.MenuClose.on(() => {
localVehicle.setLights(0);
globalData.InTuning = false;
globalData.InMenu = false;
mp.events.call("hideTuningInfo", false);
});
@@ -369,80 +284,7 @@ export default function tuning(globalData: GlobalData) {
}
});
function getSlotName(slot) {
var toReturn = "undefined";
carModSlotName.forEach((name) => {
if (name.Slot === slot) toReturn = name.Name;
});
return toReturn;
}
function getSlotId(slotName): number {
var toReturn = undefined;
carModSlotName.forEach((name) => {
if (name.Name === slotName) toReturn = name.Slot;
});
if (toReturn === "undefined") {
toReturn = getCustomId(mp.players.local.vehicle.model, slotName);
if (toReturn === undefined) {
carModTypes.forEach((modType) => {
if (mp.game.ui.getLabelText(mp.players.local.vehicle.getModSlotName(modType)) === slotName) toReturn = getSlotId(getSlotName(modType));
});
}
}
return toReturn;
}
function getCustomName(model, slot) {
var toReturn = undefined;
customPartNames.forEach((cpn) => {
if (cpn.Model === model) {
cpn.Names.forEach((names) => {
if (names.Slot === slot) toReturn = names.Name;
});
}
});
return toReturn;
}
function getCustomId(model, name) {
var toReturn = undefined;
customPartNames.forEach((cpn) => {
if (cpn.Model === model) {
cpn.Names.forEach((names) => {
if (names.Name === name) toReturn = names.Slot;
});
}
});
return toReturn;
}
function getDoor(model, slot) {
var toReturn = undefined;
doorOpeners.forEach((cpn) => {
if (cpn.Model === model) {
cpn.Doors.forEach((door) => {
if (door.Slot === slot) toReturn = door.Door;
});
}
});
return toReturn;
}
function getModName(vehicle, slot, mod) {
function getModName(vehicle: VehicleMp, slot: number, mod: number) {
var modName = vehicle.getModTextLabel(slot, mod);
var realModName = mp.game.ui.getLabelText(modName);
@@ -484,6 +326,8 @@ export default function tuning(globalData: GlobalData) {
case 2:
realModName = "Renngetriebe";
break;
case 3:
realModName = "Wettkampfgetriebe";
}
} else if (slot === 15) {
switch (mod) {
@@ -547,7 +391,7 @@ export default function tuning(globalData: GlobalData) {
realModName = "Lila Licht";
break;
case 13:
realModName = "Hell-lila Licht";
realModName = "Schwarzlicht";
break;
}
}