diff --git a/ReallifeGamemode.Server/Events/Vehicle.cs b/ReallifeGamemode.Server/Events/Vehicle.cs index 76075751..a756304b 100644 --- a/ReallifeGamemode.Server/Events/Vehicle.cs +++ b/ReallifeGamemode.Server/Events/Vehicle.cs @@ -120,7 +120,7 @@ namespace ReallifeGamemode.Server.Events state = !state; VehicleStreaming.SetLockStatus(v, state); string msg = "Fahrzeug "; - msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen"; + msg += state ? "~r~abgeschlossen" : "~g~aufgeschlossen"; player.TriggerEvent("vehsync:OpenCar", state); player.SendNotification(msg); } diff --git a/ReallifeGamemode.Server/Managers/JobManager.cs b/ReallifeGamemode.Server/Managers/JobManager.cs index d83df8a2..e3545ab4 100644 --- a/ReallifeGamemode.Server/Managers/JobManager.cs +++ b/ReallifeGamemode.Server/Managers/JobManager.cs @@ -526,7 +526,12 @@ namespace ReallifeGamemode.Server.Managers playerTimersJobVehicleRespawn[player].Stop(); } CheckPointHandle.DeleteCheckpoints(player); - if (!player.HasData("LastVehicle") || player.GetData("LastVehicle") == null) return; + if (!player.HasData("LastVehicle")){ + return; + } + if (player.GetData("LastVehicle") == null) { + return; + } player.GetData("LastVehicle").ResetData("timerJobVehicleRespawn"); ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData("LastVehicle")); ServerVehicleExtensions.Spawn(nsSVeh, player.GetData("LastVehicle"));