[BUG-58] Fix waffenschrank
This commit is contained in:
@@ -1,62 +1,32 @@
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using System;
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using System.Linq;
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Events
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{
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public class UpdateCharacterWeapon : Script
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{
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[RemoteEvent("updateWeaponSelection")]
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public void UpdateWeaponSelection(Player client, string weaponModel, int slot)
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{
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if (weaponModel == "Keine")
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{
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client.RemoveAllWeapons();
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return;
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}
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private ILogger logger = LogManager.GetLogger<UpdateCharacterWeapon>();
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WeaponHash weaponHash = NAPI.Util.WeaponNameToModel(weaponModel);
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private const int SLOT_PRIMARY = 2;
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private const int SLOT_SECONDARY = 1;
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private const int SLOT_MEELE = 3;
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private const int SLOT_SPECIAL = 4;
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if (slot == 1)
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{
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client.RemoveAllWeapons();
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client.GiveWeapon(weaponHash, 0);
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}
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if (slot == 2)
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{
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client.RemoveAllWeapons();
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client.GiveWeapon(weaponHash, 0);
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}
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if (slot == 3)
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{
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client.RemoveAllWeapons();
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client.GiveWeapon(weaponHash, 0);
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}
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if (slot == 4)
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{
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client.RemoveAllWeapons();
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client.GiveWeapon(weaponHash, 0);
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}
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if (slot == 5)
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{
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client.SafeSetArmor(100);
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}
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}
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[RemoteEvent("cancelWeaponSelection")]
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public void CancelWeaponSelection(Player client)
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{
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client.RemoveAllWeapons();
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}
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[RemoteEvent("saveWeaponSelection")]
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public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel, string armor)
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{
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(client.Position) <= 1.5 && w.FactionId == client.GetUser().FactionId);
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using var dbContext = new DatabaseContext();
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User user = client.GetUser(dbContext);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(client.Position) <= 1.5 && w.FactionId == user.FactionId);
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if (nearestWeapon == null)
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{
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@@ -64,59 +34,88 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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client.RemoveAllWeapons();
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if (!uint.TryParse(primaryModel, out uint primary))
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if (!string.IsNullOrEmpty(primaryModel))
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{
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if (primaryModel.Contains("mk2") && !primaryModel.Contains("_mk2")) primaryModel = primaryModel.Replace("mk2", "_mk2");
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primary = NAPI.Util.GetHashKey($"weapon_{primaryModel}");
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}
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if (!uint.TryParse(secondaryModel, out uint secondary))
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{
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if (secondaryModel.Contains("mk2") && !secondaryModel.Contains("_mk2")) secondaryModel = secondaryModel.Replace("mk2", "_mk2");
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secondary = NAPI.Util.GetHashKey($"weapon_{secondaryModel}");
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}
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if (!uint.TryParse(meleeModel, out uint melee))
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{
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if (meleeModel.Contains("mk2") && !meleeModel.Contains("_mk2")) meleeModel = meleeModel.Replace("mk2", "_mk2");
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melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
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HandleSlot(user, client, 2, primaryModel, dbContext);
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}
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client.GiveWeapon((WeaponHash)primary, 500);
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client.GiveWeapon((WeaponHash)secondary, 250);
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client.GiveWeapon((WeaponHash)melee, 1);
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if (!uint.TryParse(specialModel, out uint special))
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if (!string.IsNullOrEmpty(secondaryModel))
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{
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if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
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special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
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HandleSlot(user, client, 1, secondaryModel, dbContext);
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}
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client.GiveWeapon((WeaponHash)special, 30);
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if (!string.IsNullOrEmpty(meleeModel))
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{
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HandleSlot(user, client, 3, meleeModel, dbContext);
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}
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if (!string.IsNullOrEmpty(specialModel))
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{
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HandleSlot(user, client, 4, specialModel, dbContext);
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}
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dbContext.SaveChanges();
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if (armor == "Schutzweste")
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{
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logger.LogInformation("Player {0} took armor from weaponrack of faction {1}", user.Name, user.FactionId);
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client.SafeSetArmor(100);
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}
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}
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using (var context = new DatabaseContext())
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public void HandleSlot(User user, Player player, int slot, string selection, DatabaseContext context)
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{
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string weapon = GetRealWeaponModelName(selection);
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uint hashKey = NAPI.Util.GetHashKey(weapon);
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if (!Enum.GetValues(typeof(WeaponHash)).Cast<WeaponHash>().Contains((WeaponHash)hashKey))
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{
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User user = client.GetUser();
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FactionWeapon slot1 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == primaryModel).FirstOrDefault();
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if (slot1 != null)
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slot1.Ammount -= 1;
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FactionWeapon slot2 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == secondaryModel).FirstOrDefault();
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if (slot2 != null)
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slot2.Ammount -= 1;
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FactionWeapon slot3 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == meleeModel).FirstOrDefault();
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if (slot3 != null)
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slot3.Ammount -= 1;
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FactionWeapon slot4 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == specialModel).FirstOrDefault();
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if (slot4 != null)
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slot4.Ammount -= 1;
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FactionWeapon slot5 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == armor).FirstOrDefault();
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if (slot5 != null)
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slot5.Ammount -= 1;
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context.SaveChanges();
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logger.LogWarning("Player {0} tried to take invalid weapon {1} from weaponrack of faction {2}", user.Name, selection, user.FactionId);
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return;
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}
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var slotWeapons = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.SlotID == slot).ToList();
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foreach (var slotWeaponHash in slotWeapons.Select(w => NAPI.Util.GetHashKey(GetRealWeaponModelName(w.WeaponModel))))
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{
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player.RemoveWeapon((WeaponHash)slotWeaponHash);
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}
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var chosenWeapon = slotWeapons.Where(w => w.WeaponModel == selection).FirstOrDefault();
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if (chosenWeapon == null)
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{
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logger.LogWarning("Player {0} tried to take not-existing weapon {1} from weaponrack of faction {2}", user.Name, selection, user.FactionId);
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return;
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}
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int ammo = GetSlotAmmoAmount(slot);
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player.GiveWeapon((WeaponHash)hashKey, ammo);
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player.SetWeaponAmmo((WeaponHash)hashKey, ammo);
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chosenWeapon.Ammount -= 1;
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logger.LogInformation("Player {0} took weapon {1} from weaponrack of faction {2}", user.Name, selection, user.FactionId);
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}
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private int GetSlotAmmoAmount(int slot) => slot switch
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{
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SLOT_PRIMARY => 500,
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SLOT_SECONDARY => 250,
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SLOT_MEELE => 1,
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SLOT_SPECIAL => 20,
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_ => 1
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};
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private string GetRealWeaponModelName(string weapon)
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{
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string ret = "weapon_" + weapon.ToLower();
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if (!ret.Contains("_mk2") && ret.Contains("mk2"))
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{
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ret = ret.Replace("mk2", "_mk2");
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}
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return ret;
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}
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[RemoteEvent("CLIENT:Ammunation_BuyWeapon")]
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