From 45dbbf807a203cb630395aeea2fdd53adcc32ff0 Mon Sep 17 00:00:00 2001 From: hydrant Date: Mon, 4 May 2020 23:55:02 +0200 Subject: [PATCH] test --- ReallifeGamemode.Server/Managers/VehicleManager.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/ReallifeGamemode.Server/Managers/VehicleManager.cs b/ReallifeGamemode.Server/Managers/VehicleManager.cs index 850eb9ca..c713e196 100644 --- a/ReallifeGamemode.Server/Managers/VehicleManager.cs +++ b/ReallifeGamemode.Server/Managers/VehicleManager.cs @@ -868,20 +868,19 @@ namespace ReallifeGamemode.Server.Managers public static void VehicleManagerVehicleDeath(Vehicle vehicle) { ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle); - vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 1"); + NAPI.Util.ConsoleOutput("VehicleDeat: Debug 1"); if (serverVehicle == null) { - vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 2"); + NAPI.Util.ConsoleOutput("VehicleDeath: Debug 2"); vehicle.Delete(); return; } - vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 3"); + NAPI.Util.ConsoleOutput("VehicleDeath: Debug 3"); Vehicle newVeh = serverVehicle.Spawn(vehicle); newVeh.Repair(); newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading); - vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 4"); - + NAPI.Util.ConsoleOutput("VehicleDeath: Debug 4"); } }