try fix
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@@ -27,21 +27,18 @@ namespace ReallifeGamemode.Server.Job
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private void RefuseCollectorJobJobStart(Player player)
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private void RefuseCollectorJobJobStart(Player player)
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{
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{
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if (!playersInThisJob.Contains(player))
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playersInThisJob.Add(player);
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//setClothes
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//setClothes
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}
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}
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private void RefuseCollectorJobJobStop(Player player)
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private void RefuseCollectorJobJobStop(Player player)
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{
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{
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if (playersInThisJob.Contains(player))
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playersInThisJob.Remove(player);
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//removeClothes and replace with old
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//removeClothes and replace with old
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MuellmannJobBeenden(player);
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MuellmannJobBeenden(player);
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}
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}
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private List<Player> playersInThisJob = new List<Player>();
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public List<MuellmannData> muellmanData = new List<MuellmannData>();
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public List<MuellmannData> muellmanData = new List<MuellmannData>();
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private List<Vector3> vector3s = new List<Vector3>();
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private List<Vector3> vector3s = new List<Vector3>();
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@@ -167,8 +164,8 @@ namespace ReallifeGamemode.Server.Job
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[ServerEvent(Event.PlayerDisconnected)]
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[ServerEvent(Event.PlayerDisconnected)]
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private void SrvEvent_PlayerDc(Player player)
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private void SrvEvent_PlayerDc(Player player)
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{
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{
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if (!GetPlayerInJob().Contains(player)) return;
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if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return;
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if (!playersInThisJob.Contains(player)) return;
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foreach (var data in muellmanData)
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foreach (var data in muellmanData)
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{
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{
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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@@ -189,8 +186,8 @@ namespace ReallifeGamemode.Server.Job
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[ServerEvent(Event.PlayerDeath)]
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[ServerEvent(Event.PlayerDeath)]
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private void SrvEvent_PlayerDeath(Player player)
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private void SrvEvent_PlayerDeath(Player player)
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{
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{
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if (!GetPlayerInJob().Contains(player)) return;
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if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return;
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if (!playersInThisJob.Contains(player)) return;
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foreach (var data in muellmanData)
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foreach (var data in muellmanData)
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{
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{
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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@@ -231,8 +228,7 @@ namespace ReallifeGamemode.Server.Job
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public void SrvEvent_PlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seat)
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public void SrvEvent_PlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seat)
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{
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{
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Player target;
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Player target;
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if (!GetPlayerInJob().Contains(player)) return;
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if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return;
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if (!playersInThisJob.Contains(player)) return;
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if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
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if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
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{
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{
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@@ -103,6 +103,7 @@ namespace ReallifeGamemode.Server.Job
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public static void UpdateFare()
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public static void UpdateFare()
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{
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{
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Console.WriteLine($"{GetPlayerInJob().Count}");
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foreach (var player in GetPlayerInJob())
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foreach (var player in GetPlayerInJob())
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{
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{
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User u = player.GetUser();
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User u = player.GetUser();
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