nur bestimmte waffen für unter 1337
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@@ -2021,7 +2021,8 @@ namespace ReallifeGamemode.Server.Commands
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[Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")]
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[Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")]
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public void CmdAdminRangeGiveWeapon(Player player, float radius, string weapon, int munition)
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public void CmdAdminRangeGiveWeapon(Player player, float radius, string weapon, int munition)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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User user = player.GetUser();
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if (!user.IsAdmin(AdminLevel.ADMIN))
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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@@ -2041,6 +2042,12 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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if (!WeaponManager.IsAllowedWeapon(weapon) && !user.IsAdmin(AdminLevel.HEADADMIN))
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{
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ChatService.ErrorMessage(player, "Du darfst diese Waffe nicht vergeben");
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return;
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}
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WeaponHash weaponHash = (WeaponHash)uHash;
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WeaponHash weaponHash = (WeaponHash)uHash;
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var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
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var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
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@@ -2057,7 +2064,7 @@ namespace ReallifeGamemode.Server.Commands
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[Command("rsetap", "~m~Benutzung: ~s~/rsetap [Radius] (Armor)")]
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[Command("rsetap", "~m~Benutzung: ~s~/rsetap [Radius] (Armor)")]
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public void CmdAdminRangeSetAP(Player player, float radius, int Armor = 100)
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public void CmdAdminRangeSetAP(Player player, float radius, int Armor = 100)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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@@ -2076,7 +2083,7 @@ namespace ReallifeGamemode.Server.Commands
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[Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")]
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[Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")]
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public void CmdAdminRangeSetHP(Player player, float radius, int hp = 100)
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public void CmdAdminRangeSetHP(Player player, float radius, int hp = 100)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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@@ -3896,7 +3903,8 @@ namespace ReallifeGamemode.Server.Commands
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[Command("giveweapon", "~m~Benutzung: ~s~/giveweapon [Spieler] [Waffe] [Munition]")]
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[Command("giveweapon", "~m~Benutzung: ~s~/giveweapon [Spieler] [Waffe] [Munition]")]
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public void CmdAdminGiveweapon(Player player, string name, string hash, int ammo)
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public void CmdAdminGiveweapon(Player player, string name, string hash, int ammo)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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User user = player.GetUser();
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if (!user.IsAdmin(AdminLevel.ADMIN))
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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@@ -3929,6 +3937,12 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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if (!WeaponManager.IsAllowedWeapon(hash) && !user.IsAdmin(AdminLevel.HEADADMIN))
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{
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ChatService.ErrorMessage(player, "Du darfst diese Waffe nicht vergeben");
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return;
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}
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target.GiveWeapon((WeaponHash)uHash, ammo);
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target.GiveWeapon((WeaponHash)uHash, ammo);
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ChatService.SendMessage(target, "~b~Du hast von " + player.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " erhalten.");
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ChatService.SendMessage(target, "~b~Du hast von " + player.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " erhalten.");
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ChatService.SendMessage(player, "~b~Du hast " + target.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " gegeben.");
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ChatService.SendMessage(player, "~b~Du hast " + target.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " gegeben.");
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@@ -105,6 +105,26 @@ namespace ReallifeGamemode.Server.Managers
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"militaryrifle"
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"militaryrifle"
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};
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};
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private static readonly List<string> _restrictedWeapons = new List<string>()
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{
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"bat",
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"flashlight",
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"knuckle",
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"nightstick",
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"pistol",
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"pistol_mk2",
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"combatpistol",
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"stungun",
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"pistol50",
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"smg",
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"assaultsmg",
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"combatpdw",
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"pumpshotgun",
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"assaultrifle",
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"carbinerifle",
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"sniperrifle"
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};
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private static readonly Dictionary<uint, string> causeOfDeath = new Dictionary<uint, string>()
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private static readonly Dictionary<uint, string> causeOfDeath = new Dictionary<uint, string>()
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{
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{
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{ 2460120199, "Antique Cavalry Dagger"},
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{ 2460120199, "Antique Cavalry Dagger"},
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@@ -341,6 +361,8 @@ namespace ReallifeGamemode.Server.Managers
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{ 1470379660 ,"Perico Pistol" },
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{ 1470379660 ,"Perico Pistol" },
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};
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};
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public static bool IsAllowedWeapon(string name) => _restrictedWeapons.Contains(name.ToLower());
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public static bool IsValidHash(uint hash)
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public static bool IsValidHash(uint hash)
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{
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{
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foreach (WeaponHash vh in Enum.GetValues(typeof(WeaponHash)))
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foreach (WeaponHash vh in Enum.GetValues(typeof(WeaponHash)))
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