Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
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@@ -331,6 +331,7 @@ namespace ReallifeGamemode.Server.Commands
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deadPlayer.SendNotification($"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt.");
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player.SendNotification($"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt und ~g~{Medic.ReviveIncome}$ ~s~für die Fraktion verdient.");
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deadPlayer.SetData("isDead", false);
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deadPlayer.SetData("reviveSperre", 5);
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome;
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@@ -617,8 +617,8 @@ namespace ReallifeGamemode.Server.Events
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if (!player.IsLoggedIn()) return;
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if (player.GetData<bool>("healDecision") == true)
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{
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player.SetData<bool>("healDecision", false);
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Medic.MakeHealDecision(player, true);
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player.SetData<bool>("healDecision", false);
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}
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User u = player.GetUser();
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@@ -766,8 +766,8 @@ namespace ReallifeGamemode.Server.Events
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if (player.GetData<bool>("healDecision") == true)
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{
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player.SetData<bool>("healDecision", false);
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Medic.MakeHealDecision(player, false);
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player.SetData<bool>("healDecision", false);
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}
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if (!player.IsInVehicle) return;
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@@ -81,17 +81,37 @@ namespace ReallifeGamemode.Server.Factions.Medic
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}
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}
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public static void UpdateReviveSperre()
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{
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var allRevivedPlayers = NAPI.Pools.GetAllPlayers().Where(c => c.HasData("reviveSperre"));
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foreach(var player in allRevivedPlayers)
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{
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var timeLeft = player.GetData<int>("reviveSperre");
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if (timeLeft > 0)
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{
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player.SetData("reviveSperre", timeLeft - 1);
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}
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else
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{
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player.ResetData("reviveSperre");
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}
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}
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}
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public static void MakeHealDecision(Player target, bool decision)
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{
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var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
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if(decision == false)
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{
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activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~r~abgelehnt",false);
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activeDecision.dTarget.SendNotification("Du hast den Heal ~r~abgelehnt", false);
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return;
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}
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else
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{
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activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~g~akzeptiert", false);
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activeDecision.dTarget.SendNotification("Du hast den Heal ~g~akzeptiert", false);
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using var dbContext = new DatabaseContext();
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{
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User targetUser = target.GetUser(dbContext);
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@@ -59,6 +59,7 @@ namespace ReallifeGamemode.Server.Util
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Jail.JailOut_Elapsed();
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Economy.Timer_Elapsed();
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WeaponDealManager.Timer_Elapsed();
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Medic.UpdateReviveSperre();
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});
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}
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