Fixed vehicle sync
This commit is contained in:
@@ -27,6 +27,7 @@ mp.events.add("VehStream_SetLockStatus", (veh, status) => {
|
||||
});
|
||||
|
||||
mp.events.add("VehStream_PlayerEnterVehicleAttempt", (entity, seat) => {
|
||||
entity = mp.vehicles.atRemoteId(entity);
|
||||
if (entity === undefined || entity === null || !entity.isAVehicle()) return;
|
||||
if (typeof entity.getVariable("VehicleSyncData") !== 'undefined') {
|
||||
var toggle = entity.getVariable("VehicleSyncData");
|
||||
@@ -51,7 +52,7 @@ mp.events.add("VehStream_PlayerExitVehicleAttempt", (entity) => {
|
||||
|
||||
mp.events.add("VehStream_PlayerExitVehicle", (entity) => {
|
||||
entity = mp.vehicles.atRemoteId(entity);
|
||||
if (entity === undefined || entity === null/* || !entity.isAVehicle()*/) {
|
||||
if (entity === undefined || entity === null || !entity.isAVehicle()) {
|
||||
return;
|
||||
}
|
||||
setTimeout(() => {
|
||||
|
||||
@@ -5,6 +5,7 @@ using GTANetworkAPI;
|
||||
using reallife_gamemode.Model;
|
||||
using reallife_gamemode.Server.Entities;
|
||||
using reallife_gamemode.Server.Extensions;
|
||||
using reallife_gamemode.Server.Saves;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Managers LoadManager (LoadManager.cs)
|
||||
@@ -22,7 +23,7 @@ namespace reallife_gamemode.Server.Managers
|
||||
{
|
||||
using (var loadData = new DatabaseContext())
|
||||
{
|
||||
foreach (Saves.SavedBlip b in loadData.Blips)
|
||||
foreach (SavedBlip b in loadData.Blips)
|
||||
{
|
||||
if(b.Active == true)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user