Fixed doormanager
This commit is contained in:
@@ -1,3 +1,5 @@
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mp.events.add('changeDoorState', (doorHash, x, y, z, locked, p5, p6, p7) => {
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mp.events.add('changeDoorState', (doorHash, x, y, z, locked, p5, p6, p7) => {
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locked === 1 ? locked = true : locked = false;
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mp.game.object.doorControl(doorHash, x, y, z, locked, p5, p6, p7);
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mp.game.object.doorControl(doorHash, x, y, z, locked, p5, p6, p7);
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});
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});
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@@ -22,15 +22,15 @@ namespace reallife_gamemode.Server.Managers
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if (NAPI.Data.GetWorldData("policeDoors") == false)
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if (NAPI.Data.GetWorldData("policeDoors") == false)
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{
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{
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player.SendNotification("Polizeitüren ~r~abgeschlossen", false);
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player.SendNotification("Polizeitüren ~r~abgeschlossen", false);
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NAPI.ClientEvent.TriggerClientEventForAll("changeDoorState", 320433149, 434.7479f, -983.2151f, 30.83926f, 1, 0.0f, 0.0f, 0.0f);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", 320433149, 434.7479f, -983.2151f, 30.83926f, 1, 0.0f, 0.0f, 0.0f));
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NAPI.ClientEvent.TriggerClientEventForAll("changeDoorState", -1215222675, 434.7479f, -980.6184f, 30.83926f, 1, 0.0f, 0.0f, 0.0f);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", -1215222675, 434.7479f, -980.6184f, 30.83926f, 1, 0.0f, 0.0f, 0.0f));
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NAPI.Data.SetWorldData("policeDoors", true);
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NAPI.Data.SetWorldData("policeDoors", true);
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}
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}
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else
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else
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{
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{
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player.SendNotification("Polizeitüren ~g~aufgeschlossen", false);
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player.SendNotification("Polizeitüren ~g~aufgeschlossen", false);
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NAPI.ClientEvent.TriggerClientEventForAll("changeDoorState", 320433149, 434.7479f, -983.2151f, 30.83926f, 0, 0.0f, 0.0f, 0.0f);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", 320433149, 434.7479f, -983.2151f, 30.83926f, 0, 0.0f, 0.0f, 0.0f));
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NAPI.ClientEvent.TriggerClientEventForAll("changeDoorState", -1215222675, 434.7479f, -980.6184f, 30.83926f, 0, 0.0f, 0.0f, 0.0f);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", -1215222675, 434.7479f, -980.6184f, 30.83926f, 0, 0.0f, 0.0f, 0.0f));
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NAPI.Data.SetWorldData("policeDoors", false);
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NAPI.Data.SetWorldData("policeDoors", false);
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}
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}
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}
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}
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