fix grounditem pickup

This commit is contained in:
hydrant
2021-04-05 14:52:04 +02:00
parent 27dc16a1e7
commit 48b27f952f

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@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Server.Inventory
UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId); UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
var user = player.GetUser(); var user = player.GetUser();
if (player.HasAttachment("ammobox")) if (player.HasAttachment("ammobox"))
{ player.SendNotification("~r~Du kannst momentan nichts tragen!", false); return; } { player.SendNotification("~r~Du kannst momentan nichts tragen!", false); return false; }
if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000) if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
{ {
for (var i = 1; i <= nearest.Amount; i++) for (var i = 1; i <= nearest.Amount; i++)