diff --git a/ReallifeGamemode.Server/Business/LastTrainDealerBusiness.cs b/ReallifeGamemode.Server/Business/LastTrainDealerBusiness.cs new file mode 100644 index 00000000..0c2f2c3d --- /dev/null +++ b/ReallifeGamemode.Server/Business/LastTrainDealerBusiness.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using System.Text; +using GTANetworkAPI; + +namespace ReallifeGamemode.Server.Business +{ + class LastTrainDealerBusiness : CarDealerBusinessBase + { + + public override int Id => 10; + + public override string Name => "Last Train Carshop"; + + public override Vector3 Position => new Vector3(-370.8743, 277.7431, 86.42197); + + public override Vector3 CarSpawnPositon => new Vector3(-390.8478, 258.0222, 83.54714); + + public override float CarSpawnHeading => 356.6f; + + public override int? BlipSprite => 225; + + public override void Load() + { + + } + } +} diff --git a/ReallifeGamemode.Server/Business/PremiumDeluxeMotorsportCarDealerBusiness.cs b/ReallifeGamemode.Server/Business/PremiumDeluxeMotorsportCarDealerBusiness.cs index f578b0b5..8af353c3 100644 --- a/ReallifeGamemode.Server/Business/PremiumDeluxeMotorsportCarDealerBusiness.cs +++ b/ReallifeGamemode.Server/Business/PremiumDeluxeMotorsportCarDealerBusiness.cs @@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Business { public override Vector3 CarSpawnPositon => new Vector3(-59, -1108.1, 26.5); - public override float CarSpawnHeading => 0; + public override float CarSpawnHeading => 90; public override int Id => 4; diff --git a/ReallifeGamemode.Server/Business/SUVDealerBusiness.cs b/ReallifeGamemode.Server/Business/SUVDealerBusiness.cs new file mode 100644 index 00000000..2b83aed1 --- /dev/null +++ b/ReallifeGamemode.Server/Business/SUVDealerBusiness.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using System.Text; +using GTANetworkAPI; + +namespace ReallifeGamemode.Server.Business +{ + class SUVDealerBusiness : CarDealerBusinessBase + { + + public override int Id => 11; + + public override string Name => "SUV Carshop"; + + public override Vector3 Position => new Vector3(-69.40701, 62.74997, 71.89297); + + public override Vector3 CarSpawnPositon => new Vector3(-109.4707, 43.15609, 71.44163); + + public override float CarSpawnHeading => 356.6f; + + public override int? BlipSprite => 225; + + public override void Load() + { + + } + } +}