fix Client.GetUser() -> gets house too

This commit is contained in:
hydrant
2019-07-06 17:27:36 +02:00
parent 310e210469
commit 49a5dc84c7

View File

@@ -34,6 +34,7 @@ namespace ReallifeGamemode.Server.Extensions
.Include(u => u.Faction)
.Include(u => u.FactionRank)
.Include(u => u.Group)
.Include(u => u.House)
.Where(u => u.Name == client.Name)
.FirstOrDefault();
}