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@@ -108,7 +108,10 @@ namespace ReallifeGamemode.Server.Gangwar
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if(owners.Length < attackers.Length)
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this.Def_Score -= attackers.Length - owners.Length;
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*/
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foreach (Client gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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}
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if (this.Def_Score <= 0)
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{
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this.takeOver(this.Attacker);
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@@ -172,7 +175,7 @@ namespace ReallifeGamemode.Server.Gangwar
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turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
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dbContext.SaveChanges();
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}
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ erobert.", dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault());
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigen.", dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault());
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}
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this.Attacker = null;
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foreach(var c in playerInGangwar)
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@@ -203,6 +206,9 @@ namespace ReallifeGamemode.Server.Gangwar
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Client[] usersInGangwar = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == getOwner() || c.GetUser().Faction.Name == getAttacker()).ToArray();
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foreach (var u in usersInGangwar)
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{
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Console.WriteLine(JsonConvert.SerializeObject(usersInGangwar));
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Console.WriteLine(JsonConvert.SerializeObject(usersInGangwar.Length));
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Console.WriteLine(JsonConvert.SerializeObject(u.Name));
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u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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u.SetData("inGangWar", getId());
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clientsInGangwar.Add(u);
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@@ -210,7 +216,6 @@ namespace ReallifeGamemode.Server.Gangwar
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playerInGangwar = clientsInGangwar.ToArray();
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}
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NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Update", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner), JsonConvert.SerializeObject(this.Attacker));
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this.TurfTick();
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}
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}
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@@ -225,11 +230,6 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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Att_Score -= 1;
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}
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foreach (Client gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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}
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}
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}
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}
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