Inventory and onlinelist now pre load on login and open without delay on keybind press.
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@@ -5,30 +5,39 @@
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*/
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export default function playerList(globalData: IGlobalData): void {
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var playerlistBrowser: BrowserMp = null;
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var pList;
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var pList = [];
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var loaded = false;
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var factionPlayersMap: Map<number, number> = new Map<number, number>();
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const factionIds = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
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mp.events.add("showPlayerlist", (playersJson) => {
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mp.events.add("loadPlayerListCEF", () => {
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if (playerlistBrowser !== null) {
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playerlistBrowser.destroy();
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playerlistBrowser = null;
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globalData.InMenu = false;
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mp.gui.cursor.show(false, false);
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mp.gui.chat.activate(true);
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}
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else if (!globalData.InMenu) {
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playerlistBrowser = mp.browsers.new('package://assets/html/onlinelist/index.html');
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});
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mp.events.add("showPlayerlist", (playersJson) => {
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if (!globalData.InMenu && !loaded) {
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globalData.InMenu = true;
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playerlistBrowser = mp.browsers.new('package://assets/html/onlinelist/index.html');
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loaded = true;
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mp.gui.chat.activate(false);
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mp.gui.cursor.show(true, true);
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pList = JSON.parse(playersJson);
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playerlistBrowser.execute(`showPlayerList()`);
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} else if (loaded) {
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globalData.InMenu = false;
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loaded = false;
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mp.gui.cursor.show(false, false);
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mp.gui.chat.activate(true);
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playerlistBrowser.execute(`closePlayerList()`);
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}
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});
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mp.events.add("CEF:PlayerList_Loaded", () => {
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playerlistBrowser.execute(`clear_row()`);
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factionIds.forEach(f => {
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factionPlayersMap.set(f, 0);
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});
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@@ -54,4 +63,4 @@ export default function playerList(globalData: IGlobalData): void {
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// table = table + tableRow;
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// })
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// return document.write(table);
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//}
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//}
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