hanf wachstum

This commit is contained in:
hydrant
2021-05-26 01:33:31 +02:00
parent 3abf2a2d0e
commit 4be3137cc5
8 changed files with 271 additions and 41 deletions

View File

@@ -88,8 +88,6 @@ namespace ReallifeGamemode.Server.Events
NAPI.World.RequestIpl("ferris_finale_Anim"); // Riesenrad
NAPI.World.RequestIpl("Carwash_with_spinners"); // Carwash
HanfManager.UpdateHanfForPlayer(player);
TimeSpan currentTime = TimeManager.CurrentTime;
bool disableLightMode = currentTime > LightModeTimeFrom && currentTime < LightModeTimeTo;

View File

@@ -115,6 +115,8 @@ namespace ReallifeGamemode.Server.Events
ChatService.BroadcastGroup(msg, user.Group);
}
HanfManager.UpdateHanfForPlayer(player);
string message = string.Empty;
if (GlobalHelper.CustomJoinMessages.ContainsKey(player.SocialClubName))

View File

@@ -7,6 +7,7 @@ using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Util;
using System;
using ReallifeGamemode.Database.Entities.Logs;
using ReallifeGamemode.Server.Managers;
/**
* @overview Life of German Reallife - Event Register (Register.cs)
@@ -29,7 +30,7 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("SERVER:Login_Error", "Das Passwort muss aus mindestens 6 Zeichen bestehen.");
return;
}
if (dbContext.Users.Where(u => u.SocialClubName == player.SocialClubName).Count()!= 0)
if (dbContext.Users.Where(u => u.SocialClubName == player.SocialClubName).Count() != 0)
{
player.TriggerEvent("SERVER:Login_Error", "Es ist schon ein Konto mit dieser Socialclub-ID registriert.");
return;
@@ -79,10 +80,12 @@ namespace ReallifeGamemode.Server.Events
currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.TriggerEvent("toggleCreator",false);
player.TriggerEvent("toggleCreator", false);
player.SafeTeleport(new Vector3(402.8664, -996.4108, -99.00027));
//player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);
HanfManager.UpdateHanfForPlayer(player);
if (GlobalHelper.CountdownUntil > DateTime.Now)
{
player.TriggerEvent("countdown", (GlobalHelper.CountdownUntil - DateTime.Now).TotalSeconds, GlobalHelper.CountdownText);